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An ongoing bug list? Just a thought and not meant to be anything other than stating bugs fo

#1 User is offline   ToW-Angel Icon Posted 05 July 2006 - 08:05 PM

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Here's a thought...

Maybe what we need is an ongoing bug list, possibly stickied, that way people can review the bugs found, possible fixes that other members post, and a place for GRIN to compile a dedicated list of ongoing bugs.

REMINDER


I feel there should be absolutely NO flaming, NO Fanboi'ing or any other thing.

How to provide appropriate bug info:

1) State the bug
2) Steps to reproduce the bug
3) System Specs
4) Current Hardware Drivers
5) Internet Connection (type and speed)

How to provide appropriate response:

Step by step to help solve the issue


We can all help each other, just as much as GRIN can. If we know what the bugs are, then GRIN has a focal point in which to see the bugs.

I think that this will help all of us get to our desired goal and the game that we want.

THIS THREAD IS NOT ABOUT WHAT IS OR IS NOT IN THE GAME NOR IS IT ABOUT THE GAME NOT BEING GR1!

This honestly will help all of us and GRIN come up with priority lists and lists of bugs in which need to be fixed.
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#2 User is offline   Hockeystick Icon Posted 05 July 2006 - 08:11 PM

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When you open/start a new map in the editor, and then start another one the editor crash. Happens every time but I think GRIN is aware of this.

This post has been edited by Hockeystick: 05 July 2006 - 08:12 PM

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#3 User is offline   ToW-Angel Icon Posted 05 July 2006 - 08:16 PM

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***BUG***

Video Crashes at various points, and never the same spot and difficult to reproduce.

Half Screen Black, other half blue sky not moving.

I hear all the game sounds, can move around, but video is what I just stated.

System Specs in my Signature

nVidia gForce Driver Ver. 7.7.7.2
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#4 User is offline   ROCO*AFZ* Icon Posted 05 July 2006 - 08:36 PM

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View PostToW-Angel, on Jul 5 2006, 04:16 PM, said:

***BUG***

Video Crashes at various points, and never the same spot and difficult to reproduce.

Half Screen Black, other half blue sky not moving.

I hear all the game sounds, can move around, but video is what I just stated.

System Specs in my Signature

nVidia gForce Driver Ver. 7.7.7.2



3 possibilities # 1 being the most likely.

#1 Video driver is outdated.... www.nvidia.com

#2 Make sure any power connectors on video card are plugged into powersupply

#3 Powersupply unable to supply enough power to vid card.

Does this happen in other games that are set to very high settings?

Very good info for helping to troubleshoot ;)
ATTACK FORCE Z
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Killing is not a Crime, not playing GR is... roco@attackforcez.com

#5 User is offline   ToW-Angel Icon Posted 05 July 2006 - 08:43 PM

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View PostROCOAFZ, on Jul 5 2006, 01:36 PM, said:

View PostToW-Angel, on Jul 5 2006, 04:16 PM, said:

***BUG***

Video Crashes at various points, and never the same spot and difficult to reproduce.

Half Screen Black, other half blue sky not moving.

I hear all the game sounds, can move around, but video is what I just stated.

System Specs in my Signature

nVidia gForce Driver Ver. 7.7.7.2



3 possibilities # 1 being the most likely.

#1 Video driver is outdated.... www.nvidia.com

#2 Make sure any power connectors on video card are plugged into powersupply

#3 Powersupply unable to supply enough power to vid card.

Does this happen in other games that are set to very high settings?

Very good info for helping to troubleshoot ;)


No... this is the only game that it is happening in.

Brand new 450w power supply, brand new motherboard, brand new video card, brand new ram and brand new CPU.

Never had problems with my other games, and have even removed the Ageia Physx driver in attempts to see if that makes a difference.

I will definitely update my video driver also to make sure that is or isn't the problem.

Thanks for the help, Roco! :)
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#6 User is offline   ROCO*AFZ* Icon Posted 05 July 2006 - 08:45 PM

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No problem... that driver is defiantely outdated... and probably the issue.
ATTACK FORCE Z
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#7 User is offline   ToW-Angel Icon Posted 05 July 2006 - 08:52 PM

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Downloaded and installed... I'll give a reply back in a day or two to let everyone know if it did and didn't work.
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#8 User is offline   Lofty Icon Posted 05 July 2006 - 09:00 PM

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View PostToW-Angel, on Jul 5 2006, 09:52 PM, said:

Downloaded and installed... I'll give a reply back in a day or two to let everyone know if it did and didn't work.


Just installed the new nvidia drivers about two days ago have since rolled them back because they kept freezing my system on streaming video and the interface is bloody awfull :( .. might just be my system but i'll stick to the 84.21 till i know for sure

^^sorry off topic

Bug: charecter seem to treadmill sometimes this affect only seems to happen on stairs/steps

Xp pro s/p2
3gig amd/athalon
gig ram
120gig hd
4.5meg connection

This post has been edited by Lofty: 05 July 2006 - 09:15 PM


#9 User is offline   Papa6 Icon Posted 05 July 2006 - 09:51 PM

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I started a thread about this today and well, the textures suck at distance. now, before you lose your minds and get on me about it let me explain; i was a sniper on the domination map industrial map and one of my teammates went up to the EXACT building (as shown in the picture moments before) and he was hidden from me behind the texture AND the building itself. this ###### me off as sniper shots aren't truly long distance.

Grin...please find a work around for this. please see the screenshot below;

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This post has been edited by Papa6: 05 July 2006 - 09:52 PM


#10 User is offline   ZJJ Icon Posted 05 July 2006 - 09:57 PM

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I thought there already was a pinned bug list, but in my quick look, I didn't find one. Although, I have to say my brain may still be on holiday/vacation.

Either way, I'm putting this thread in the tech support forum so the devs can see this quickly. :thumbsup:
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#11 User is offline   Papa6 Icon Posted 05 July 2006 - 09:59 PM

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thanks ZJJ! :grin1:

#12 User is offline   ToW-Angel Icon Posted 05 July 2006 - 10:03 PM

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View PostZJJ, on Jul 5 2006, 02:57 PM, said:

I thought there already was a pinned bug list, but in my quick look, I didn't find one. Although, I have to say my brain may still be on holiday/vacation.

Either way, I'm putting this thread in the tech support forum so the devs can see this quickly. :thumbsup:


Already talked to Rocky, and he said that he was going to monitor it and keep an eye on it.

This post has been edited by ToW-Angel: 05 July 2006 - 10:16 PM

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#13 User is offline   Papa6 Icon Posted 05 July 2006 - 10:11 PM

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added my system specs in my signature below

#14 User is offline   ERIXX Icon Posted 05 July 2006 - 11:02 PM

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patched to 1.20

in SP: when i used all my granedes (a '0' shown at left corner) i still see my hand holding a granade.

MP: now on the waiting screen for a game in a server between the 'Start with leader 500 credits' and "Start" buttons there is s little 'Exit' writen... non clickable.

#15 User is offline   Papa6 Icon Posted 05 July 2006 - 11:03 PM

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Not to dbl post but i fixed the problem.
go and open your C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\Data\settings

and open the render_settings.xml

and change the following settings accordingly;

Quote

<variable name="texture_managed_backdrop" value="true" />
<variable name="texture_managed_buildings" value="true" />
<variable name="texture_managed_buildings_low" value="true" />
<variable name="texture_managed_characters" value="true" />
<variable name="texture_managed_default" value="true" />
<variable name="texture_managed_effects" value="true" />
<variable name="texture_managed_ground" value="true" />
<variable name="texture_managed_lightmaps" value="true" />
<variable name="texture_managed_no_lod" value="true" />
<variable name="texture_managed_plants" value="true" />
<variable name="texture_managed_player_vehicles" value="true" />
<variable name="texture_managed_props" value="true" />
<variable name="texture_managed_props_bump" value="true" />
<variable name="texture_managed_props_high" value="true" />
<variable name="texture_managed_silhouettes" value="true" />
<variable name="texture_managed_sky" value="true" />
<variable name="texture_managed_vehicles" value="true" />
<variable name="texture_managed_weapons" value="true" />
<variable name="texture_managed_weapons_third" value="true" />


save and you SHOULD see a huge difference when you zoom the sniperrifle at long distance.

but really, this shouldn't be the case at all. this should be available in the game video menu

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