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Scout - 1st Class |
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| Post #1 |
Jun 16 2006, 01:37 PM |
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Total 4 new screens from the upcoming patch/add-on.
Deathmatch Map: http://www.ghostrecon3.com/ss/GRAW_DM_01.jpg http://www.ghostrecon3.com/ss/GRAW_DM_02.jpg Map editor: http://www.ghostrecon3.com/ss/GRAW_ME_01.jpg http://www.ghostrecon3.com/ss/GRAW_ME_02.jpg Source Update: Exclusive details on the upcoming patch! BIG thanks to WOLF-Ato on HKRS.com Patch details, un-official translation from French to English: Addition of the mode of play Deathmatch a new type of play Deathmatch (DM) was added, like 3 charts DM. New missions in Coop. Update of missions 1, 5 and 9 to function in Coop mode. All the countryside is now playable as a multijouor. Rehandling of the interface waiter. Many options were added: Conditions of starting of a match ("all full sites", "all ready players", "a ready player in each camp" and "ready waiter"). Possibility of decontaminating the tactical points. Any player joining a waiter limited in regenerations will profit from as many regenerations as the player to which it remains about it less, or will have any no if the match is regulated on 1 only regeneration. The players present on a waiter limited in regenerations regenerates themselves automatically in the play at the end of 60 seconds. An option of "immortality to regeneration" was added, adjustable from 1 to 10 seconds. The screen of statistics of the Domination mode was updated. It contains from now on better statistics of match and turn, and keeps in memory the stats from one turn to another (throughout match). You now have access to the scores of the match in progress and time remaining in the screen of statute of the play, via the key by defect. Kits of weapons are now available. With the bottom of the inventory 4 kits per defect, entirely skeletal are. If a waiter is launched with the option "decontaminated tactical Points", the kit which you chose will be automatically réattribué to you with each new regeneration. Better feeling of impact. New sounds are present when you are touched or that you touch somebody. When you are touched, your sight shifts compared to the center. The characters were also updated, the zone of "headshot" (a ball in the head) is from now on taller. The damage caused by the weapons was also updated, increasing the chances to kill out of a ball in the head. The window of cat raises new colors. Your actions are represented in blue, the red announces the enemy activity. The yellow is useful for the messages and the cat is always in white. The window of cat has three views, via the key "U" by defect. Normal, transparent or hidden. Cat added to the screens of statute. The window of cat makes it possible to post more text in the higher resolutions. An option to lean (activated by defect) was added to the options of play. The principal weapon, the secondary weapon, the back bag, the lance-grenade, the grenade with fragmentation and the smoke grenade can be now seen allotting fast keys. Antialiasing: an option of smoothing of the edges was added to the graphic options. There is now a dialog box "Connection to" at the time of connection to a waiter. This makes it possible to post more information and possible error messages on the reasons which prevent you from joining a waiter. Personalized files context.xml can now take care with the parameter - O on GRAW.exe. The key of capture of screen can now be allotted since the screen of options. The key by defect is "Inser". An option of waiter anti-cheating was added. Activated once, this option launches several checks to conform the customer and the waiter. Note that that will assign all the users of the modified files, including GRAW.exe. If you wish to play with files modified, ensure you that the configuration of the waiter corresponds to yours, or you will not be able to play (this includes all the files in the /local file). Addition of the editor. The proper editor of Grin was updated and is now available. Call the assistance integrated while pressing on the F1 key. We also incorporated a basic teachware, which you can find in the Support file of the play. After having designed your chart, support on Echap, then on Export to prepare the chart with the play. That will enable you to regulate certain options like lightings and the level of quality. Note that the calculation of returned large charts can be very long. Once the finished process, a file of the name of your chart to the bundle extension will be placed in the file custom_levels (personalized levels) of GRAW. This bundle file can be freely distributed. It is the only file which you have need to place at the disposal. All the players wishing to use your chart must have a copy locally of it. Updates of the IA The IA understands now that the fixed weapons and the nests of machine guns are threats. The IA now attacks the destructible vehicles transporting of the soldiers (including the helicopters). The IA attacks now systematically when it is taken for target. Team-members IA are more inclined to bend down to protect itself. They bend down immediately when one draws to them above. Team-members IA avoid sinking you directly above whereas you draw to them above at short distance. Corrections Change of the screen of statistics in coop, it contains more information for all. Correction of a bug out of phantom camera where one could remain blocked at the end of the mission coop. Correction of a bug which made lose statistics IA at the time of the regeneration of a player. It is now possible to aim downwards in laid down position, where it is normal of being able to do it. To take a step on side after a sprint does not make it possible any more to reveal immediately its weapon. Suppression of a short time preventing from running after having reloaded. The number of grenades was adjusted as a multijouor. The rusted pipes were corrected. Update of certain graphic objects so that they are posted correctly. The normal weapons cannot explode any more the barrels. The warehouses of the chart Multijoueur 02 were modified and certain removed physical effects. The enemy markers appear now suitably on the enemy tanks and helicopters. Corrections of some minor plantings and bugs. The players can now buy more ammunition as a multijouor. The change of weapons is correctly synchronized as a multijouor. Correction of an error which prolonged the sound of the air conditioning after it was broken. Various corrections of the interface. The play does not plant any more at the time of the loading of a Domination chart without zones. Enjoy! NOTE: There is NO date for the patch yet. -------------------- |
Scout - 2nd Class |
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| Post #2 |
Jun 16 2006, 01:48 PM |
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Awesome, thanks for the post.
Good stuff. Can't wait! -------------------- ![]() |
Scout - 1st Class |
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| Post #3 |
Jun 16 2006, 01:54 PM |
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By the looks of the screenshots we'll be getting some maps with vegitation & set in little town surrouned by hills?
Looks promising if we'll see some non-urban maps based in Mexico city only. Map Editor will be a big bonus, more new maps -------------------- |
Recruit - 2nd Class |
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| Post #4 |
Jun 16 2006, 01:55 PM |
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Looks like a new map for the DM mode.
What i m curious about is if they sized it down a bit. Cause playing DM (or even TDM for that matter) on a large map (like the DOM maps) would cause to much spawn -/spot camping. It would be similar to the servers that run DOM with a respawn limit, u ll have ppl sitting in every dark corner and lying face down in a nasty spot. But what i see from the SS is that its one of the more open scenaries from the SP campaign. |
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| Post #5 |
Jun 16 2006, 02:03 PM |
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NICE FIND!
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Ghost - 1st Class |
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| Post #6 |
Jun 16 2006, 02:08 PM |
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Looking good cheers.
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Scout - 1st Class |
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| Post #7 |
Jun 16 2006, 02:13 PM |
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wait wait wait! is it me or does these screens have better graphics? Anti-aliasing, anyone?
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Scout - 1st Class |
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| Post #8 |
Jun 16 2006, 02:14 PM |
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That Map Editor looks damn simple compared to HL2's Hammer.
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Pointman - 1st Class |
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| Post #9 |
Jun 16 2006, 02:20 PM |
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good news and screenies
thanks -------------------- my gamestation specs: one tray of what ever holds caffeine one pack of luckies or javaanse jongens one roll of baby biscuits one ashtry (overflowing) one lighter beer bottle opener 24.24.2.2721 |
Recruit - 1st Class |
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| Post #10 |
Jun 16 2006, 02:22 PM |
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Pointman - 2nd Class |
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| Post #11 |
Jun 16 2006, 02:50 PM |
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wait wait wait! is it me or does these screens have better graphics? Anti-aliasing, anyone? Thats just because they schrink down the images Is it? That looks like AA to me. Maybe I'm wrong. Anyway, even though I do, as everyone seems to, really REALLY want TDM, plain old DM is going to be a hell-raiser of a good time. -------------------- ![]() _________________________________________________________ Try not to confuse that can of whoop-ass with a hack. |
Scout - 2nd Class |
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| Post #12 |
Jun 16 2006, 03:17 PM |
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wait wait wait! is it me or does these screens have better graphics? Anti-aliasing, anyone? Thats just because they schrink down the images Is it? That looks like AA to me. Maybe I'm wrong. If you take a screenshot at lets say, 1280x1024, without AA. Downsize it to 800x600 or something low like that. It will seem as if there is AA in there, try it out. I noticed it myself when I did it before to show someone a screen of GRAW. -------------------- ![]() |
Pointman - 3rd Class |
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| Post #13 |
Jun 16 2006, 03:25 PM |
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This is really going to add a lot to GRAW. I can't wait for this patch!
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Recruit - 2nd Class |
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| Post #14 |
Jun 16 2006, 03:31 PM |
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This is really going to add a lot to GRAW. I can't wait for this patch! I wonder if that building is a pre built brush? Kinda like ni CoD2s radient with building brushes or if it was imported as a static object and then placed. So far so good! -------------------- I think we got them exactly where they want us!
We are losing the war on drugs, poverty, crime and AIDs but we sure stuck it to those Nazi creeps! but that doest meen we shall all clap in our hands, and thank "god" for what we get. end of story. I know it might sound abit harsh but really, we are getting alot of crap games in these dark times where the consoles have the priority. www.DeadlyForceGaming.com |
Ghost - 3rd Class |
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| Post #15 |
Jun 16 2006, 03:34 PM |
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Maybe it is AA, what's so odd about that. If you have a good gfx-card you can use AA.
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| Lo-Fi Version | Time is now: 9th February 2010 - 12:24 PM |