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Ghost - 2nd Class |
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| Post #1 |
May 27 2006, 11:37 PM |
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Thnkas modders for the exc tweaks.
And thanx Silent Op for packaging it so nicely. Mod is brilliant for COOP - get it. -------------------- |
Scout - 2nd Class |
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| Post #2 |
May 28 2006, 12:16 AM |
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What exactly is in this Community mod, and where is it available?
-------------------- I support NORG.
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Recruit - 1st Class |
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| Post #3 |
May 28 2006, 12:40 AM |
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Does this interfere with general online CooP play?
For e.g, if I join someone elses game on Gamespy, will it cause issues as such? Sounds awesome though, really does. The sort of changes that would be good on setting CooP to harder skill levels ingame as such. This post has been edited by Damolee: May 28 2006, 12:41 AM -------------------- "...And sheee said, Derkha Derkha Muhammed-Jihad... Sherpa Sherpa Badalaaam.... Hadji girl I can't understand what you saaay.... & she said Derkha Derkha Muhammed-Jihad Sherpa Sherpa Badalaaam... Hadji Girl I looove you anywaaaay..."
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Pointman - 2nd Class |
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| Post #4 |
May 28 2006, 12:56 AM |
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GR:AW Community Mod Pack v1.0 should not cause any problems with CO-OP gameplay on Gamespy. This mod can be deleted by removing the "local" folder that will be created in your "Ghost Recon Advanced Warfighter" folder. There is no need to extract any bundle files to run this mod. Just follow the simple self installer.
The mod can be downloaded from (Thank you Rocky http://www.ghostrecon.net/files/pafiledb.p...ion=file&id=330 GRAW Community Mod Pack v1.0: The GR:AW Community Mod Pack v1.0 gives GR:AW a more "hardcore" immersive feeling when playing CO-OP. There are no friendly green diamonds anymore (**Make sure to have your Target Markers unchecked in the GR:AW Options**). This will force teams to look before shooting. You must really work as a team and use your voice comms, know your team's location relative to you. Identify the target yourself, it just may be a friendly or not. With the 1.10 Patch, the chat box was made optional, clearing up your view. With that said, the GRAW Community Mod Pack v1.0 removes the Nar Com video window as well. All Nar Com broadcasts remain as audio only, so you will still receive important mission briefing details. The addition of the Blood Mod v1.0 makes it very clear when you hit a tango or when anyone on your team is being hit.The look is very much like that of GR1, in terms of the blood spray. The Blood Mod v1.0 will add to the immersion of any mission. >>Credits<< Nar Com Removal Author: Creatch Removes the Nar Com Video window from the HUD. Removing Friendly Tags Author: TedSmith Removes all "friendly" diamonds (Ghosts and vehicles). In Ghost Recon 1 terms, no IFF. **Make sure to have your Target Markers unchecked in the GR:AW Options** Blood Mod v1.0 Author: DiGiTALY -TC- This gives the Ghosts and tangos a larger and more noticeable blood spray when hit. **Make sure to have your Effects set to "High" or "Medium"** >>Special Thanks<< Nemon: Without Nemon's .bundle file extractor application, none of this xml file modding would be possible. DiGiTALY -TC-: His use of the localization path, has made it possible to run these xml mods easily and without increased loading times. Packaged by: silent_op silent_op This post has been edited by silent_op: May 28 2006, 01:00 AM -------------------- |
Recruit - 1st Class |
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| Post #5 |
May 28 2006, 01:16 AM |
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Awesome work!!
Thanks loads... and before all the mod tools have come out aswell. -------------------- "...And sheee said, Derkha Derkha Muhammed-Jihad... Sherpa Sherpa Badalaaam.... Hadji girl I can't understand what you saaay.... & she said Derkha Derkha Muhammed-Jihad Sherpa Sherpa Badalaaam... Hadji Girl I looove you anywaaaay..."
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Pointman - 1st Class |
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| Post #6 |
May 28 2006, 05:01 AM |
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Good job guys, I was wondering when the first GRAW mod would come out. That was really quick!
-------------------- ![]() element11 Modworks | SWAT v1.2 | The Great War Total Conversion Mod "Is everybody in? Is everybody in? The celebration is about to begin." |
Recruit - 3rd Class |
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| Post #7 |
May 28 2006, 05:31 AM |
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Ok how can reinable the IFF triangles.
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Pointman - 2nd Class |
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| Post #8 |
May 28 2006, 05:58 AM |
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Ok how can reinable the IFF triangles. If you really want the IFF green diamonds back, then go to: C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\local\english\GUI Inside the GUI folder, remove the markers.xml file. Delete/remove the local folder to get rid of the mod if you want to also. silent_op This post has been edited by silent_op: May 28 2006, 06:00 AM -------------------- |
Recruit - 1st Class |
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| Post #9 |
May 28 2006, 06:30 AM |
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Just one small step. Just happy to do what I can for the community.
Most of the credit goes to Nemon and TC for their work that made this possible. This post has been edited by Creatch: May 28 2006, 07:37 AM -------------------- ![]() |
Ghost - 1st Class |
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| Post #10 |
May 28 2006, 08:24 AM |
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Well done all, very nice very nice indeed.
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Scout - 1st Class |
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| Post #11 |
May 28 2006, 10:18 AM |
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"My fellow players: ask not what your game can do for you—ask what you can do for your game" (JFK revisited -------------------- |
Pointman - 3rd Class |
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| Post #12 |
May 28 2006, 12:20 PM |
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Silent. You are de snecking maaaaaayyyn.
That narcom thing should never have been video anyway. You fixed it. the friendly markers are off. Can anyone say GR1 yeehaaaa. I'm that bit closer to laying out for a new card so i can buy and play GRAW because of you. Now who said mods didn't make game devs any money? Er. Could someone get some vids up of GRAW running with the mod on please. |
Scout - 3rd Class |
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| Post #13 |
May 28 2006, 01:39 PM |
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This is very very cool! Thanks for putting these tweaks together to a single mod-pack. *thumbs up*
I look forward to the next versions when even more tweaks get worked out, this is the beginning... |
Scout - 2nd Class |
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| Post #14 |
May 29 2006, 02:10 AM |
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Another vote for video, if possible.
Some of us are still trying to save up enough to play GRAW. -------------------- |
Recruit - 3rd Class |
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| Post #15 |
May 29 2006, 08:37 AM |
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Nice!
Keep up the good work. /P |
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| Lo-Fi Version | Time is now: 9th February 2010 - 12:21 PM |