I made another video to better illustrate the 3rd person mode. I wasn't going to bother uploading this but it apears i uploaded it anyway so i may aswell post it.
http://nemon.myby.co...hirdPerson2.wmv
Nice
, it looks like all that needs to be done is fix the position of the camera, and fix it from not following the guy left and right (woohoo!).
*I still can't believe you keymapped it!!!
Uhm....no unfortunately that's not all that needs to be done. Mouse based orders for example are currently not working ATM. If you go prone the reticule stays about 5 feet above your head, instead of on your height. As soon as you move, the reticule is blocking your sight (which means you don't see what you're shooting at). And the script Nemon is using to keymap the FPV / TPV currently only works in the first mission etc. - there's still much work to be done!
But we're getting closer!

BTW: I also created a video using Nemon's script. What you are about to see by clicking this link, is the parashooting intro from the first mission - but this time in full 3rd person perspective.
http://www.distant-w...W-3rdPerson.wmvAt this point I'd like to apologize for some graphic issues, but unfortunately the game is not yet fully supporting 7900 GTX cards!
Edited by Vth_F_Smith, 20 June 2006 - 09:28 AM.