GRiN_desmond22, on May 9 2006, 04:31 AM, said:
Everybody get their facts straight, this is really annoying. It is not the HDR that hinders AA, it's the deferred lighting. As stated before this is pretty much a limitation of current hardware - not a limitation of the game software. Bo may or may not take on the discussion about why we chose one over the other, but surely not now since he's at E3.
Also, seems everybody want a scapegoat for the system requirements, but deferred lighting is not it. Sure you'll get a performance boost by turning off post effects - as long as the GPU is doing all the work - but as soon as you get into a firefight the CPU has some serious work to do, and then the framerate will drop regardless. It's not as simple as some of you self-proclaimed experts make it out to be.
Desmond Im also aware of the pressure the Havok Physics are putting on the CPU so dont think Im blind to that either.So I ask if you went with this "future" current hardware limited lighting technique wheres the Dual Core,HT,SMP CPU optimizations to balance out CPU load as well, is that not "future"tech? I cant see how you could could go with this "leap forward" lighting knowing the load it would put on the GPU but then not use something that CAN be used to help this game run better.Are you intending to?
Also you say well you can turn off the post effects, well sure you
can but your still not gonna get any AA either and the performance boost is fairly minimal vs the IQ loss(so yeah the lighting is necessary to set the mood)