GRAW - Bug list
#16
Posted 09 March 2006 - 07:54 PM
I get a 2 to 5 second trigger lag in Singleplayer, but thats all that lags. The movment of the guy is dead on. The action bottons are dead on (All Bottons).
Yet when it comes to pulling the fire trigger i always get a 2 to 5 second delay before the gun fires. Everything else dosn't lag that i have seen so far.
With the trigger lag the game becomes almost unplayable in Singleplayer. As for multiplayer the controls are slugest with only a 1 second delay, but no where near as bad as the singleplayer more like the old GR2 trigger lag in MP.
Anyways this bug is only about the singleplayer trigger lag and so far i made it like 3 levels fighting with the delay. If this can't get patched i don't see myself ever beating the Singleplayer in this state!
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#17
Posted 09 March 2006 - 08:43 PM
It appears this is only an error in the description and that the game physics are actually using the larger caliber round, but I would appreciate clarification.
Thanks.
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
#18
Posted 12 March 2006 - 10:02 AM
#19
Posted 12 March 2006 - 10:03 AM
#20
Posted 12 March 2006 - 01:36 PM
#22
Posted 12 March 2006 - 10:06 PM
Just when I get a good room going, after 3 or 4 rounds, we all get booted back to the menu.
#23
Posted 13 March 2006 - 03:35 PM
Let's make one thread with all the bugs in GRAW.
And lets format it so the Devs can read it better
---
MP - The cross-com on the left had side had the players name you are watching, that name stays there even if you turn off the cross-com
---
MP - Sometimes I can't turn off the 'waypoint' feature once I have set it... (way points are set by pressing up on the D-Pad and down on the D-Pad is a feature to set yourself as a waypoint to 'ask for help' - COOL!)
---
Killer Boo.
[/quote]
#24
Posted 13 March 2006 - 05:34 PM
MP - Can't hear some players, but they can hear you. This problem comes up all the time, and it happens with random players. The problem can sometimes be corrected by the affected player shutting down their 360, turning it back on, and rejoining the room. This doesn't always affect the same people, nor does it affect the same combinations of people.
#25
Posted 14 March 2006 - 03:28 AM
#26
Posted 14 March 2006 - 06:41 AM
i can't proceed to the second quadrant because one of the 3 tanks gets stuck right at the beginning of the mission. it seems if its slightly outside the map and can't move.
anyone encountered that prob or even has a solution for this. i tried starting the mission over and over again, but no effect.

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#27
Posted 14 March 2006 - 08:50 AM
The M107 is called the M307 when picked up from an enemy marksman. Campaign mode.
The reload animation. The animation is there. But the magazine isn't removed from the rifle. Campaign mode. Don't know about the mp mode.
And a note. Serious lack of rifles in campaign mode. Please add the mp weapons.
Cheers
Edited by M95-Sniper, 14 March 2006 - 08:50 AM.
#28
Posted 14 March 2006 - 01:50 PM
jb
#29
Posted 15 March 2006 - 09:47 AM
#30
Posted 16 March 2006 - 03:52 PM
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