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GRAW PC dev. chat summary


Deosl

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Oops, Bo's not with us today unfortunately... so Ulf is taking over. Ulf is the Creative Director. Welcome Ulf!

<Phil> How is the game coming along graphically compared to the Xbox 360 version?

Ulf ] On the question: We're using different technology, so we squeeze the most out of the PC, while the 360 team squeeze the most out of the 360.

<chilly-willy> Can you update us on the PC demo?

Ulf ] We are working on a demo as we speak. we will update you on the release date later on.

<fedayn81> Can you tells more about Diesel 6.0 graphic engine?

Ulf ] It's an engine that it's very easy to add new features too. The engine grows every day, we're adding features daily.

Graphical, as well as AI, physics and audio.

We're in constant discussions with all major hardware manufacturers to make the most out of the PC platform.

<stricky345> What are the differences between the Ageia physics engine and the Havoc engine?

Ulf ] We use them for different purposes in the game. The Ageia physics are kick-ass though.

The Ageia card that's been announced now - you should see it rip!

<RatoN> Will it be possible to customise the HUD’s interface before starting a game? If so, to what degree? ON/OFF, colours, size...

Ulf ] The HUD adapts itself to the situation, and shows you what you need to see.

Some parts become transparent when that info isn't currently needed.

<rakurai> According to the missions, will they be non-linear like in GR1?

Ulf ] Yes. You can solve each gameplay situation in the game in an unlimited amount of ways and with different tactics/approach.

<DickSplash> Can we expect to see more of the PC version including video after the 360 launch?

Ulf ] Info on the PC is not conencted to the launch of the 360 version. PC info will come soon.

This chat is a PC specific event, right? =)

<doxii> Has the gameplay changed alot? In Orginal GR it wasnt possible to run, shoot and kill enemies at same time, no jumping and so on

Ulf ] No, that is exactly the kind of gameplay we have implemented into the PC version.

People who have played the original GR will find themselves at home in GRAW.

No bunny-hopping! =D

<CoolSpy> Recently, we've seen game series like Rainbow Six loosing their tactical shooter approach to go more mainstream. Would you say that this is inevitable considering the game market in 2006 and that, in a way, Ghost Recon is going the same path?

Ulf ] The PC specific features of GRAW are all developed to push the game into the truly tactical realm.

Even though the game is story-driven, it's not going to be linear - it will offer plenty of freedom in how you approach things tactically.

<TST> Why did you choose the "over the shoulder" view instead of firstperson? In GR1 the experience of being shoot was almost physical which was a strong reason not to be killed too often.

Ulf ] GRAW PC has 1st person view o n l y . We, as you , TST, believe that this is the best and only way to play a tactical game on PC.

<Vgames> what kinds of commands will we be able to give our team members?

Ulf ] We have four basic orders, that your teammates will execute in different ways depending on the situation.

You can use group orders, individual orders, and chain orders in the tactical map.

You can also develop parrallel plans, and synchronize several plans at the same time or individually.

It is also possible to give orders directly in the 1st person view - it's very intuitive.

By using these tools, you can flank, ambush, etc. your enemy.

<LP_Mozo> how many people in multi per squad?

Ulf ] 16 in domination mode.

<fedayn81> how we can use the tactical map? can you tell more about that.

Ulf ] The tacmap is a view from above, updated in realtime - it's basically a satellite view of the battle area.

It's an actual rendering of the 3d view - not just a flat map. you can actually see enemies moving on the streets, etc.

Here, you are able to issue orders to your teammates and support units, orchestrating beautiful tactical music of death!

<buddhiraja> Would enemies and enemy vehicles have large patrolling areas and would they appear at different places everytime we replay a mission ? Or would we meet them at the same place every time we replay ?

Ulf ] Yes, the enemy forces patrol the environment - so you always need to be ready for action, the enemy can be anywhere.

Also, the enemies are very intelligent, and adapt to the location - they try to pin you down and flank you, and use the side-streets and available covers to do so.

<CoolSpy> What options will we have in GRAW to make the game more realistic/harder?

Ulf ] We have a difficulty setting that allows you to raise the difficulty level to your preference.

We are even thinking of implementing some super-hardcore setting for the pain lovers out there.

<fedayn81> in SP how we can control the team? there's a system like Brother in Arms(if u have seen that) or similar?

Ulf ] You can control the team as a group or each teammate individually.

You can also see what they see thanks to a camera mounted on their helmets.

GRAW PC relies heavily on tactical use of the teammates. They're not just gun power.

<doxii> Which feature do you like the most, and tell us a bit more about it

Ulf ] That would be the tactical map. It really brings the tactics into GRAW PC.

It also makes the PC version truly stand out.

<stricky345> Will effects like shooting cars in pieces be also possible with havoc?

Ulf ] You get the full gameplay value even without the the Ageia card - but the Ageia physics effects add a whole new level of spectacular visual treats.

<Chybcik> What kind of specialist we'll see in team Ghost?

Ulf ] All the ghosts in your team are fully configurable in terms of weapons and equipment. The ghost which you give a sniper rifle, will be the sniper.

Basically, you create your own setup of specialists.

<fedayn81> what kind of animation have been realized for GR3?

Ulf ] All the animations in the PC version have been done exclusively for the PC version. They look awesome.

<buddhiraja> Would the enemies use covering fire and flanking and would they try to sneak up on us constantly ?

Ulf ] Yes, they're a bunch of sons of bitches fo' sho'.

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Thank you for that, I joined late and only caught the last bit.

I've never "attended" one of these dev chats before - is it normal for so few questions to be dealt with? I was expecting there to be hundreds of questions.....

Anyway, some of the answers are very promising - I'm getting very excited about this game now.

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Not too interesting. Me and a couple of guys were not happy about certain answers. We didn’t learn much. The chat mode of communication may not be the best platform to have information exchange. So would Ulf and Bo continue this exchange on a discussion forum instead? :)

Like here? :):)

Good job Deosl

Good questions Budd

:thumbsup:

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<LP_Mozo> how many people in multi per squad?

Ulf ] 16 in domination mode.

:blink::blink::blink:

Now this is the kind of answer that makes me want to rip out my armpit hair and run into traffic. I admit the question was vague, but they know that most people are concerned about MP Mission Co-Op. Is THAT number still stuck at 4 or raised to 16 like the 360 version??????

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Well, I guess some news is better than no news <_<

The HUD not being customizable is very strange. In one of the Prince Arrington interviews (I know he was 360xbox), he said that the HUD can be turned on/off and or just certain elements of the HUD can be turned on/off. He was talking about multiplayer.

Now before someone gets excited, I was told that the chat was suppose to be about single player. However somone did ask a multiplayer question. More people should have asked multiplayer questions. ULF seemed willing to answer any PC question.

...if only I could have attended the chat today.

I really hope GR:AW doesn't turn out to be some washed out console type game like the Lockdown Demo.

I was expecting a lot more from that chat. I hope they do another one soon. Even better, I hope that PC Demo that they are working on (as I type) is released even sooner.

silent_op

Edited by silent_op
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I've never "attended" one of these dev chats before - is it normal for so few questions to be dealt with? I was expecting there to be hundreds of questions.....

maybe there were hundreds of questions... it was the worst devchat I've seen according to the speed and amount the info were given to us.. hope they will go over to interviews like on gametrailers.com, this crappy devchat was my last one.

<LP_Mozo> how many people in multi per squad?

Ulf ] 16 in domination mode.

:blink::blink::blink:

Now this is the kind of answer that makes me want to rip out my armpit hair and run into traffic. I admit the question was vague, but they know that most people are concerned about MP Mission Co-Op. Is THAT number still stuck at 4 or raised to 16 like the 360 version??????

I guess that it means 16 per squad, so 32 overall? So it doesn't say anything about Co-Op.

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It really ###### me off that so many repeated questions were passed to Ulf, and some of them were simply useless; namely, the question about OTS... It either means that Ryosan doesn't know anything about the game (since pretty much everyone knows that the PC version will be first-person only), or that they were trying to avoid better questions by sticking to repeated questions to which they already had an answer.

The answers were kinda vague as well, and I think that if they're not allowed to give us any real new information, they shouldn't do a dev chat. <_<

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Darn...! now I would like to see what will be the difference in GRAW by having or not having the Ageia card... the card seems to be pricey for the little information out there... but based on this chat .. it seems like it's a must buy if you want all the FX glory :)

Edited by 1Bravo [CV]
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It really ###### me off that so many repeated questions were passed to Ulf, and some of them were simply useless; namely, the question about OTS... It either means that Ryosan doesn't know anything about the game (since pretty much everyone knows that the PC version will be first-person only), or that they were trying to avoid better questions by sticking to repeated questions to which they already had an answer.

The answers were kinda vague as well, and I think that if they're not allowed to give us any real new information, they shouldn't do a dev chat. <_<

here are my Qs btw:

Could you give us a date for the demo, and will it be a SP and MP demo, and what’s the name of that map

-

-

Is it possible to remove a weapon(s) silencer while in game

-

-

What about in game sounds. Can you spot and locate a near by enemy just by listening

-

-

The maps in AW have many buildings. How many accessible buildings on average per maps is there, compared to faked / inaccessible buildings, and how many roof tops can be used and do you go on these roofs.. ;)

-

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Now that we know about the primary and secondary weapons, can you tell us more about the type and quantities of grenades, explosives, and equipments that we can bring along

-

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When will you be able to speak freely on different forums about your work on AW

-

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Will we be able to import 3D models with the editor

-

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We already know that it will be possible to pickup ammo on the battle ground. Will it be the same for grenades and other equipments

-

-

Will it be possible to customise the HUD’s interface before starting a game? If so, to what degree? ON/OFF, colours, size..

i dunno what to tell you bro..

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here are my Qs btw:

Could you give us a date for the demo, and will it be a SP and MP demo, and what’s the name of that map

-

-

Is it possible to remove a weapon(s) silencer while in game

-

-

What about in game sounds. Can you spot and locate a near by enemy just by listening

-

-

The maps in AW have many buildings. How many accessible buildings on average per maps is there, compared to faked / inaccessible buildings, and how many roof tops can be used and do you go on these roofs.. ;)

-

-

Now that we know about the primary and secondary weapons, can you tell us more about the type and quantities of grenades, explosives, and equipments that we can bring along

-

-

When will you be able to speak freely on different forums about your work on AW

-

-

Will we be able to import 3D models with the editor

-

-

We already know that it will be possible to pickup ammo on the battle ground. Will it be the same for grenades and other equipments

-

Nice list RatoN. :thumbsup: I hope some of them get answered here. I too am eager to know the answers to a few of those.

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Sometimes you just wish people would be honest... It isn't hard.

<RatoN> Will it be possible to customise the HUD’s interface before starting a game? If so, to what degree? ON/OFF, colours, size...

Ulf ] The HUD adapts itself to the situation, and shows you what you need to see.

Some parts become transparent when that info isn't currently needed.

In other words... Repeat after me... NO

See it wasn't that hard was it ;)

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Personally I feel that we didn't get that much new info today.

Too bad they let questions that has been answered/known from before and they even manged to sneak in a 360 question...But there we're also good questions today.

Poor confused people seeing too much 360 videos thinking it's PC. Another atempt in asking for demo was denied, regular "Soon" answer...And Razz preparing us by downloading the desktop thingy, maybe something big is going down soon.

Props to Ulf for answering the questions.

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Very dissapointed with the HUD none answer.

This is the second dev chat where they have willfully avoided giving a clear answer about HUD customisation.

He didnt ask about the games adjusting of the HUD so why did ulf again answer as if he did.

He asked what elements of the HUD the 'PLAYER' would be able to customise. Why can't they just give a detailed specific answer about that.

Let me tell you, even if the rest of the game is great, if i have HUD features flashing up in my face all the time cause 'the game' decided i needed to know stuff and i dont have the chance of disabling them then i'll gradually grow to hate playing it.

I don't want the cross com vid box or the second one . . . . I DONT WANT IT. Just because the devs are excited by that new toy doesnt mean all of us want it.

I dont want arrows, circles, outlines, diamonds flickering on and off all the time. It will be like those web sites we hate that have stuff flickering all over the place.

I want a quiet, simple, unobtrusive interface. I don't want a meaningless white outline boarder or icons that are shifted towards the center of the screen and tilted in for 'style'.

This is all i want. Compas, posture indicator, weapon indicator, mag count. THATs' IT.

Please at least give us the choice and let us decide what we want in our face. GRAW PC looks like it might be shaping up to be a great game but do you think i want to have my view disturbed by load of unesesary HUD icons for hours on end as i play every night. No i dont.

Edited by Poita
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I want cross comm and im sure there are thousands of other people that will enjoy it being there. The people that come here on GR.net aren't the only people who will be playing this game.

the hud looks fine in the latest screenshots anyway! blah!

Cross comm might also be pretty important for mission objective, so by turning it off you dont get the information you need. :unsure:

and once you are in the game immersed into the battle, you will hardly notice them lines :)

Edited by whoa182
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no offence, dev chat sucked....

First i wake up in a bad mood...

Go looking for some shoes, cant find them!

Goto dinner, guy cant cook a steak!!!!

Missed the Dev chat!!!!!!!!

Dev. Chats is a repeat of a lot of questions!!!!!!

Bleh hopefully tomarow is better.

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No offense to GRIN as I know they had their hands tied, but...

That sucked.

werd! <_<

Gawd its like they got their media relations training by a group of politicians or something. Every answer to a yes or no question was responded to by some ridiculously vague non-answer.

ARGH!

If I had my way it wouldn't be a silly freaking "interview" but an interrogation instead!

Under a hot, bright lamp with some properly administered truth serum. :FIREdevil:

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