New Hands-On...good read.
#1
Posted 09 February 2006 - 03:17 PM
A few quotes:
GRAW looks every part a next-generation game. Graphically it's stunning. The HUD is all futuristic urban Ghost,
Scouring the dusty tracks of Mexico, hiding behind grating, chancing a rush for higher ground, all the while hoping an enemy sniper doesn't prize away your final respawn, is adrenaline pumping stuff.
GRAW online is shaping up to be a polished, tactical experience. Certainly the potential is there for it to be the most popular game played on Xbox Live this year. Nothing immediately strikes as being revolutionary. The Cross-Comm is clever, but doesn't push the boundaries of what online shooters are about. Where GRAW excels is in often nerve-shatteringly tense stand-offs.
#2
Posted 09 February 2006 - 03:55 PM
"Online play in any game is part skill, part looking cool. Looking good while taking a rocket up the ass dulls the blow somewhat."
Wooot - nice to see some humor in a piece.
#3
Posted 09 February 2006 - 03:58 PM
Pinned Topic Section
Good Read B.
Colin
#4
Posted 09 February 2006 - 05:08 PM
Please, please, please include the option to adjust look sensitivity somewhat in this game. out of all the thousands of options claimed to be in the game, please don't forget to include one of the most important ones. It seems kind of ridiculous that I can customize the way my character looks with different hats, sunglasses, uniforms, and playing barbie as my wife calls it, but I can't customize look speed for my personal taste. why on earth would this not be an option.
#5
Posted 09 February 2006 - 07:52 PM
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
#6
Posted 09 February 2006 - 08:24 PM
#7
Posted 09 February 2006 - 09:07 PM
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
#8
Posted 09 February 2006 - 09:57 PM
#9
Posted 09 February 2006 - 11:53 PM
"The targeting reticule also moves slowly, and there seemed to be no facility to speed up the sensitivity in the options menu. Hopefully this will be addressed in the final release."
Please, please, please include the option to adjust look sensitivity somewhat in this game. out of all the thousands of options claimed to be in the game, please don't forget to include one of the most important ones. It seems kind of ridiculous that I can customize the way my character looks with different hats, sunglasses, uniforms, and playing barbie as my wife calls it, but I can't customize look speed for my personal taste. why on earth would this not be an option.
I think RSE deciding to exclude Look Sensitivity has something to do with the weight of the weapons. You know, you wouldn't exactly be able to spin a SAW around in a split-second.
But hey... when does a game strive to be realistic too much?
#10
Posted 10 February 2006 - 01:36 AM
I'd rather have realism and an even playing-field.
#11
Posted 10 February 2006 - 01:54 AM
As it is right now in GR2 and SS, you can run a circle around another player faster than they can track you with the look stick. How is that realistic. The solution is easy, just give players the option and choice to adjust the speed slightly higher and slightly lower than the default. No reason to be extreme. Rainbow six did it. Almost every other FPS has done it. It's a nice option really.
#12
Posted 10 February 2006 - 05:32 AM
"The targeting reticule also moves slowly, and there seemed to be no facility to speed up the sensitivity in the options menu. Hopefully this will be addressed in the final release."
I think this is a good thing. Sense everyone will have the same sensitivity, everyone will be equal at amiming
And im happy that the "frag dolls" got their asses kick

I am a proud (PC & Console) gamer.
AMD FX-57, 1.50GB of RAM, ATI 1900 XT 512MB (OC), 200GB HDD, Asus A8N-SLI Deluxe.
#13
Posted 10 February 2006 - 08:33 AM
There's nothing more I hated then to get in a room that was 2 seconds into the game.
And then having to quit ALL the way back to the main menu, signing onto multiplayer, going to Opti-Match finding a room that had the gametype you wanted, only to get into a room where the host isn't even there!
I sure hope this gets fixed.
By the way I'm not USMC Maggot. Looks like there are two fly babies in these forums
#14
Posted 10 February 2006 - 11:15 AM
One thing I want an answer to is if the lobby system will run in real time. Meaning you see when rooms close, start, open, etc.
There's nothing more I hated then to get in a room that was 2 seconds into the game.
And then having to quit ALL the way back to the main menu, signing onto multiplayer, going to Opti-Match finding a room that had the gametype you wanted, only to get into a room where the host isn't even there!
I sure hope this gets fixed.
By the way I'm not USMC Maggot. Looks like there are two fly babies in these forums
I agree!
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