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Weapon Stopping Power Sharing the love...

#1 User is offline   Serellan Icon Posted 24 September 2005 - 04:44 AM

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I posted this in the Xbox forums in response to a question, thought I would re-post it here:

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The key information to know about stopping power in GR2/SS is that generally, as in real life, weapons that fire the same cartridge have the same stopping power. The difference is generally between cartridge, although weapons with longer and heavier barrels, especially Marksman weapons, have less drop off over range in damage/kill potential.

An example is that in pure kill energy (chance to kill per shot), the G36K and A2 Carbine have the same stopping power at the same range. As a comparison, the AK-47 has more stopping power at closer ranges, but drops off over range. The SCAR-H has more stopping power than the G36K, A2 Carbine, or AK-47, at any range. The LRS-338 has more pure stopping power than any primary weapon in the game PER SHOT, while the MP5-SD has the least PER SHOT. However, like many players here have pointed out, pure stopping power is just a part of the decision to choose a weapon. A full magazine of rounds from the MP5-SD has just as much, if not more, of a chance of dropping someone than a single chest shot from the LRS 338.

5.56x45, 5.8x45, 6.8x43mm, 7.62x39mm, 7.62x51mm, etc. These are the numbers to look at, there is a reason why I started every weapon description with a cartridge description. The numbers in-game mimic the performance of their real life equivalents. Subsonic ammo, fired from suppressed weapons, tends to have less kill energy than equivalent supersonic ammo. For example, the 5.56x45mmSS vs the 5.56x45mm.

Yes, some times a player can take a lot of hits, just like in real life. And yes, some times, one shot from a pistol is enough to kill a player...again, just like in real life. Initial Kill energy, range, shot placement, bone strikes, and a bit of luck, all come into play.

The best bet is to pick the weapon that suits your play style, situation, and team composition, and make every shot count.

Hope this helps.
Christian "Serellan" Allen

www.serellan.com

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#2 User is offline   Colin Icon Posted 24 September 2005 - 07:06 AM

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Thank You.
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#3 User is offline   pz3 Icon Posted 25 September 2005 - 08:01 PM

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nice post!

this what we need more of ... thats good stuff
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#4 User is offline   Snake@War Icon Posted 25 September 2005 - 09:09 PM

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Said it better than I could....
Good one!

#5 User is offline   desertranger12 Icon Posted 26 September 2005 - 12:10 AM

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1 question serellan? is all this going to be factored into GRAW?
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#6 User is offline   Cons72 Icon Posted 26 September 2005 - 02:40 PM

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Thanks for the information. :D
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#7 User is offline   larocket83 Icon Posted 27 September 2005 - 03:39 AM

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desertranger12, on Sep 25 2005, 06:10 PM, said:

1 question serellan? is all this going to be factored into GRAW?
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Why wouldn't it? Naturally, a game superceeding this one will have all that and more.
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