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Mission Editing...


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#1 en4rcment

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Posted 05 January 2005 - 05:34 PM

:blink: Ok..I've been reading tutorials till I'm cross-eyed. So far, I know how to place the players and the enemies..that's it...well..waypoints looks easy enough too.

At the risk of getting ahead of myself, I wanted to throw a few questions out there because I can't figure them out and usually a human can explain it better than a tutorial...

Here goes:

1. How do you select the skins for the players/enemies? I'm talking addons here. I see all the default stuff. I wanted to use some of the cool addons that we were using though...

2. How do you add in all the cool addon weapons? My players start with the default weapons for their class it seems.

3. Vehicle inserts...para drops. Ok how is this done?

4. My tutorial says to make a briefing file in the form of an HTML file then add it to the mission folder..BUT...all the missions I have are just full PBO files. At what point does a mission folder get converted to a PBO and how is that accomplished?


Sorry for just throwing out the questions...but this stuff is pretty hard at first and I'm sick of looking for the answers...we need a mission editing sub forum!
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#2 T_1

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Posted 05 January 2005 - 06:08 PM

:blink:  Ok..I've been reading tutorials till I'm cross-eyed.  So far, I know how to place the players and the enemies..that's it...well..waypoints looks easy enough too.

At the risk of getting ahead of myself, I wanted to throw a few questions out there because I can't figure them out and usually a human can explain it better than a tutorial...

Here goes:

1. How do you select the skins for the players/enemies?  I'm talking addons here.  I see all the default stuff.  I wanted to use some of the cool addons that we were using though...


When you select the Side i.e. West, the in Men you have different ones HYK Desert 91 and the like, on the right hand side under Rank there is a Drop down for the type of soldier i.e. AT, Sniper, Medic etcc.

2. How do you add in all the cool addon weapons?  My players start with the default weapons for their class it seems.


You add them into a file called Description.ext in the folder, this is just a text file you have to create, and then put the weapons in e.g.

class Weapons
{
      class M21
      {
        count=1;
      };
      class M60
      {
        count=1;
      };
      class LAWLauncher
      {
        count=1;
      };
};

class Magazines
{
      class M21
      {
        count=10;
      };
      class M60
      {
        count=4;
      };
      class LAWLauncher
      {
        count=4;
      };
};



3. Vehicle inserts...para drops.  Ok how is this done?

Ranger or Sart can help you out here, but IIRC it's a script you execute.

4. My tutorial says to make a briefing file in the form of an HTML file then add it to the mission folder..BUT...all the missions I have are just full PBO files.  At what point does a mission folder get converted to a PBO and how is that accomplished?

In the mission editor when you save itt as either a Single Player Mission, or a Multiplayer Mission. To see how they are made up, Deconstruct a PBO file. You'll find one at AtWar


Sorry for just throwing out the questions...but this stuff is pretty hard at first and I'm sick of looking for the answers...we need a mission editing sub forum!


Once it's back up go to Ofpec, it has all you need, and more :)

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#3 en4rcment

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Posted 05 January 2005 - 06:41 PM

:) Ok..making a bit of progress here. I found the skins I needed (players) and just by getting the right class I pretty much got the weapons I wanted (however I did want a medic, but he doesn't have the cool ACOG scope---I'm using LSR Desert Rangers and that medic comes with an unscoped weapon.). I also found a tutorial on para inserts..so I'm struggling with it now.

What can I open a PBO file with? I need to see all the different folders that I need to make before exporting this as a PBO file...

I really also don't understand "scripts" yet. How do they fall into the editing process. What section are they used in...triggers? Or is it just another text file that I create?

Ok..I'm going to go tape my skull back together and get the para insert done... :blink:
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#4 2nd Ranger

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Posted 05 January 2005 - 06:51 PM

This is a link to a zip containing both a description and a briefing file

http://www.nicold.co...2JyaWVmLnppcA==

If you need to log in, both username and password are upload

You just put both of them in your mission folder under flashpoint/users/your username/missions/your mission

(You must save your mission as a USER MISSION to get this folder under your username. When you save the completed mission as a single player mission, it is converted to PBO in the Flashpoint/missions folder. When you save it as an MP mission, it is coverted to PBO in the MPMissions folder.)

You obviously need to open the html file with a text editor and write your briefing.

Scripts - Scripts are .sqs files and just sit in the mission folder with the briefing, description file, etc. In a mission, you can call them really anywhere, using a trigger or a waypoint, or at initialization, using the INIT.sqs script.

If you want the script to be activated by the West side using a trigger, for example, you just place the trigger, set it to go off when West is present, then in the 'On Activation' field, you type [] exec "yourscript.sqs", and whatever your script does will happen.

Edited by 2nd Ranger, 05 January 2005 - 07:15 PM.

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#5 en4rcment

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Posted 05 January 2005 - 07:28 PM

:o= Arrrrg!! more things to melt my brain with..

Ok..I grabbed the zips..but the description file is an ext file. What do I open that with?

Can anyone point me to a resource that shows what the missions should look like (all the folders) BEFORE exporting it into a PBO file OR tell me how to take the PBO file apart?
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#6 2nd Ranger

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Posted 05 January 2005 - 07:33 PM

You just open the .ext with a text editor. Same with the scripts.

This is what the Alpha Black mission looks like in your user folder. You can see your mission like this if you save it as a User Mission in the editor, it will go under Flashpoint/Users/en4rcment/missions

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#7 en4rcment

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Posted 05 January 2005 - 07:45 PM

:D Ok...I'm actually getting this!!! Well a little bit.

So that's what the completed Alpha Black file looks like before it is turned into a PBO file?

:) Ok back to work.

EDIT

Hey more things:

-I don't want to screw this up. My player team is all marked playable except for the team leader who is marked player. Is this how it is set up so that it will work for both MP and SP or should the leader be marked playable as well?

-I saw it before..and now can't find it. Where is the respawn chart. I want seagulls..no respawning into a new soldier.

Edited by en4rcment, 05 January 2005 - 07:54 PM.

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#8 2nd Ranger

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Posted 05 January 2005 - 07:51 PM

Yes. All the files that make up the mission just sit in your mission folder in your user directory. When you save them as single or multiplayer missions in the editor, they are exported as PBOs to the single player and multiplayer missions folders.

That picture is what your mission looks like with the basic stuff - the mission file, briefing, and the description file for weapons and respawn.

The description file I gave you enables team respawn and contains weapons and ammo for the following

M4 acog
M4/203
M14 SOPMOD
AT4
RPG-7
Hand grenades
Satchels
HPDA and SOCOM pistols

And more. basically everything you need. If you want to remove stuff from that, just find the references in the file and delete them. If you want to add stuff, say from the LSR mod, find the readme file and look at the weapon references, then replace them in the ext file.

The LSR weapons, for example, are called things like "LSR_m4", "LSR_SMAWLauncher" etc.
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#9 en4rcment

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Posted 05 January 2005 - 07:56 PM

:) Ok..read my edit above AND does this file determine what players will start with? Or do they always start with default and these are just some extra weapons that are available?
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#10 2nd Ranger

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Posted 05 January 2005 - 08:01 PM

You need to have a 'Player' slot so it will work in SP, the 'Player' works just like a 'playable' slot in MP.

In the description file, the respawn is near the top.

respawn = "Group"
respawndelay = 5

Change Group to None.

respawn = "None"
respawndelay = 5

The weapons listed in the description file are the ones the leader can dish out via the 'Gear' tab at the Briefing Screen.

If you don't want to spend tme at the briefing screen giving out weapons, you can just add the ones you want to ammo crates at the beginning.

If you have an ammo crate, double click it to see its attributes, then in the Initialization field, you type the following

this addweaponcargo ["LSR_m4", 1]

And that will add an M4 to the crate. Then

this addmagazinecargo ["LSR_m4mag", 10]

And you will add ten mags. It's just a case of knowing the weapon and ammo names, then pasting and pasting and pasting.

Edited by 2nd Ranger, 05 January 2005 - 08:05 PM.

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#11 en4rcment

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Posted 05 January 2005 - 08:55 PM

:) Team has now done a successful helo insertion via para jump!


:devil: Time to get the objectives going and such...


Thanks for all of the help so far!! :)
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#12 fr1j0l3

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Posted 05 January 2005 - 09:29 PM

nice.

all the stuff I was too chicken to ask.

hehehehe..

And 4, hows the cinematic intro coming along? composed your musical score yet? ;)
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#13 T_1

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Posted 05 January 2005 - 09:41 PM

*Groan* Cinematics.

Now that's fun :(

Takes a lot of time to set the Cutscenes up, but if it's done right it's spectacular :o

#14 en4rcment

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Posted 05 January 2005 - 11:18 PM

:) Yeah..I might wait on the "cinematic" intro... I'm more worried about just making a mission that works from start to finish.

Ok. Now that OFPEC.com is down, is there any place I can get a list of triggers and such? I want to know what can be done before I plan on how I want it done...


:whistle:
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#15 2nd Ranger

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Posted 05 January 2005 - 11:36 PM

Maybe you should detail what you want to happen. 'List of triggers' is rather vague.
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