Ghost - 2nd Class |
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| Post #1 |
Aug 10 2004, 01:25 AM |
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Hatchetforce Update Gamespot Hands On Aug 10 2004, 01:25 AM
Sup Checking it out.
:o Aug 10 2004, 01:26 AM
Sart Well at least we know the bullets are still deadly... Aug 10 2004, 01:36 AM
BlueRose_76 Toaster, toast.
Except for the commercial, everyth... Aug 10 2004, 01:47 AM
Sart Hahaha, Gamespot and there ammo cheats, tisk tisk.... Aug 10 2004, 01:55 AM
deadly_sniper22
:lol: talk about sad people Aug 10 2004, 02:08 AM
GRT Serellan...whats this red tower thingy
http://imag... Aug 10 2004, 03:03 AM
Zantar45 Looking good.
I just hope they fix the team mate ... Aug 10 2004, 03:51 AM
Hatchetforce
Yeah, they definitely need to redesign M67s. Aug 10 2004, 04:11 AM
Prozac360 and the threat indicator ...
i dont want it aro... Aug 10 2004, 05:23 AM
ChuckThunder
Possible North Korean light monument to communis... Aug 10 2004, 12:54 PM
deleyt
It's the XBOX threat-indicator :rolleyes: Aug 10 2004, 02:09 PM
CR6
Possible North Korean light monument to communism... Aug 10 2004, 02:15 PM
Hatchetforce Personally I wish they wouldn't do the holy co... Aug 10 2004, 02:19 PM
GRT
It's the XBOX threat-indicator :rolleyes: [/... Aug 10 2004, 03:51 PM
deleyt
I know ;) (bad joke on my part)
If we get huge... Aug 10 2004, 05:03 PM
ChuckThunder I doubt that is an objective marker, way to big. I... Aug 10 2004, 06:31 PM
NYR_32 No doubt that is an objective marker...also in the... Aug 10 2004, 09:43 PM
ChuckThunder Yeah, it does seem to go through the bridge, meani... Aug 10 2004, 09:52 PM
Serellan
Just to clarify:
The red curve near the reticule... Aug 10 2004, 10:19 PM
NYR_32 Awesome! Thanks for the info! Aug 10 2004, 10:20 PM
Whisper_44 LEAVE IT TO SERELLAN TO SHED SOME LIGHT, GOOD MOVE... Aug 10 2004, 10:48 PM
Hatchetforce The red threat direction indicator around the reti... Aug 10 2004, 11:10 PM
Parabellum
Hear! Hear! Aug 10 2004, 11:45 PM
Dannik
This screenshot at Gamespot seems to be night vi... Aug 10 2004, 11:45 PM
Hatchetforce
This screenshot at Gamespot seems to be night vi... Aug 11 2004, 12:04 AM
|S&P|Papa6 I don't know about you all, But I've made ... Aug 11 2004, 01:02 AM
Kurtz Great post by Serellen, the improvements that have... Aug 11 2004, 01:59 AM
Hatchetforce The original GR has that NVG issue where everyone ... Aug 11 2004, 02:43 AM
Razors-3Dge Ok so how about the new climbing up hills/walls, e... Aug 11 2004, 07:30 AM
Razors-3Dge I really hate the guy above me, bloody *******... Aug 11 2004, 07:38 AM
goosegreen thats better :D Aug 11 2004, 07:42 AM
Razors-3Dge God someone bad this Joke Aug 11 2004, 07:44 AM
Jack57 **Posts removed** Aug 11 2004, 07:45 AM
Razors-3Dge What you guys think abut climbing? Im so happy I a... Aug 11 2004, 08:00 AM
deleyt Serellan: is there a possibility to turn of the ra... Aug 11 2004, 10:05 AM
Kurtz I really like the sound of the squad order system,... Aug 11 2004, 02:07 PM
Iron Skillet i really dont mind the "no jumping" idea... Aug 11 2004, 02:21 PM
simulacra To me it looks like bodies disappear, hmm Aug 11 2004, 11:58 PM
Hatchetforce The jumping depends on the situation. I have hoppe... Aug 12 2004, 12:33 AM
Kurtz The problem with jumping in a video game is that i... Aug 12 2004, 12:47 AM
Hatchetforce That is generally true but there are two issues as... Aug 12 2004, 02:55 AM
ChuckThunder
Bunny hoping almost never happens in SOCOM II bec... Aug 12 2004, 04:11 AM
Kurtz There is nothing more rediculous than seeing peopl... Aug 12 2004, 11:57 AM
SteelHack I am all for a jump option when something that nee... Aug 19 2004, 09:24 PM
MPDaddy i dont know about diving but i did see one clip of... Aug 22 2004, 12:34 AM
STU_Snake lets hope this isn't anytihng like SOCOM II wi... Aug 22 2004, 03:25 AM![]() ![]() |
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