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Hatchetforce
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post Aug 10 2004, 01:25 AM

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There is a running video also.

http://www.gamespot.com/xbox/action/tomcla...ew_6104483.html


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Hatchetforce   Update Gamespot Hands On   Aug 10 2004, 01:25 AM
Sup   Checking it out. :o   Aug 10 2004, 01:26 AM
Sart   Well at least we know the bullets are still deadly...   Aug 10 2004, 01:36 AM
BlueRose_76   Toaster, toast. Except for the commercial, everyth...   Aug 10 2004, 01:47 AM
Sart   Hahaha, Gamespot and there ammo cheats, tisk tisk....   Aug 10 2004, 01:55 AM
deadly_sniper22   :lol: talk about sad people   Aug 10 2004, 02:08 AM
GRT   Serellan...whats this red tower thingy http://imag...   Aug 10 2004, 03:03 AM
Zantar45   Looking good. I just hope they fix the team mate ...   Aug 10 2004, 03:51 AM
Hatchetforce   Yeah, they definitely need to redesign M67s.   Aug 10 2004, 04:11 AM
Prozac360   and the threat indicator ... i dont want it aro...   Aug 10 2004, 05:23 AM
ChuckThunder   Possible North Korean light monument to communis...   Aug 10 2004, 12:54 PM
deleyt   It's the XBOX threat-indicator :rolleyes:   Aug 10 2004, 02:09 PM
CR6   Possible North Korean light monument to communism...   Aug 10 2004, 02:15 PM
Hatchetforce   Personally I wish they wouldn't do the holy co...   Aug 10 2004, 02:19 PM
GRT   It's the XBOX threat-indicator :rolleyes: [/...   Aug 10 2004, 03:51 PM
deleyt   I know ;) (bad joke on my part) If we get huge...   Aug 10 2004, 05:03 PM
ChuckThunder   I doubt that is an objective marker, way to big. I...   Aug 10 2004, 06:31 PM
NYR_32   No doubt that is an objective marker...also in the...   Aug 10 2004, 09:43 PM
ChuckThunder   Yeah, it does seem to go through the bridge, meani...   Aug 10 2004, 09:52 PM
Serellan   Just to clarify: The red curve near the reticule...   Aug 10 2004, 10:19 PM
NYR_32   Awesome! Thanks for the info!   Aug 10 2004, 10:20 PM
Whisper_44   LEAVE IT TO SERELLAN TO SHED SOME LIGHT, GOOD MOVE...   Aug 10 2004, 10:48 PM
Hatchetforce   The red threat direction indicator around the reti...   Aug 10 2004, 11:10 PM
Parabellum   Hear! Hear!   Aug 10 2004, 11:45 PM
Dannik   This screenshot at Gamespot seems to be night vi...   Aug 10 2004, 11:45 PM
Hatchetforce   This screenshot at Gamespot seems to be night vi...   Aug 11 2004, 12:04 AM
|S&P|Papa6   I don't know about you all, But I've made ...   Aug 11 2004, 01:02 AM
Kurtz   Great post by Serellen, the improvements that have...   Aug 11 2004, 01:59 AM
Hatchetforce   The original GR has that NVG issue where everyone ...   Aug 11 2004, 02:43 AM
Razors-3Dge   Ok so how about the new climbing up hills/walls, e...   Aug 11 2004, 07:30 AM
Razors-3Dge   I really hate the guy above me, bloody *******...   Aug 11 2004, 07:38 AM
goosegreen   thats better :D   Aug 11 2004, 07:42 AM
Razors-3Dge   God someone bad this Joke   Aug 11 2004, 07:44 AM
Jack57   **Posts removed**   Aug 11 2004, 07:45 AM
Razors-3Dge   What you guys think abut climbing? Im so happy I a...   Aug 11 2004, 08:00 AM
deleyt   Serellan: is there a possibility to turn of the ra...   Aug 11 2004, 10:05 AM
Kurtz   I really like the sound of the squad order system,...   Aug 11 2004, 02:07 PM
Iron Skillet   i really dont mind the "no jumping" idea...   Aug 11 2004, 02:21 PM
simulacra   To me it looks like bodies disappear, hmm   Aug 11 2004, 11:58 PM
Hatchetforce   The jumping depends on the situation. I have hoppe...   Aug 12 2004, 12:33 AM
Kurtz   The problem with jumping in a video game is that i...   Aug 12 2004, 12:47 AM
Hatchetforce   That is generally true but there are two issues as...   Aug 12 2004, 02:55 AM
ChuckThunder   Bunny hoping almost never happens in SOCOM II bec...   Aug 12 2004, 04:11 AM
Kurtz   There is nothing more rediculous than seeing peopl...   Aug 12 2004, 11:57 AM
SteelHack   I am all for a jump option when something that nee...   Aug 19 2004, 09:24 PM
MPDaddy   i dont know about diving but i did see one clip of...   Aug 22 2004, 12:34 AM
STU_Snake   lets hope this isn't anytihng like SOCOM II wi...   Aug 22 2004, 03:25 AM

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