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Thoughts for GR2 - GR1 grudges


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#1 Jex

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Posted 11 February 2003 - 02:02 PM

Did/does anyone else find GR lacking in it's ability to issue orders?

If a GR2 is planned maybe we can all add something here and then send out an email to ubi/red storm of our wants and wishes.

One of my main gripes about GR is that my guys just either won't stay put or won't move up. If I want to crawl up to a position with a fireteam of 3 for instance, I find my guys a couple of meters back - as they should be for a wedge formation. But if I want all 3 to be level (or inline) with my section leader, I have to switch to each guy in turn and make them crawl up (which then in most cases causes the leader to turn around and come crawling back - AAARRGGGHHH!!!).

The other thing is I don't want my damn men to kneel when I leave them prone. But sometimes I get it where, in a 2 man team, that 1 is kneeling and the other prone. U switch to the other team member and make him go prone but the 1st guy kneels, so u switch back to him and (ad infinitum......). Or the other thing is they come under fire and they kneel (to shoot back, make themselves a bigger target , - WHAT????)

Anyway unless i'm seriously missing something here i'd like some changes if we're to see a gr2.

New Orders
HOLD POSITION - Means what it says. they stay where they are and in what stance they are no matter what (though u can individually move them by going to that member)

FIND COVER - I've read references to this being a command but can't find it. Means they find the nearest available cover.

HOLD UP -

#2 mik

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Posted 11 February 2003 - 02:15 PM

try having the other team (AI team) on the recon ROE (or what ever it's called when you have the little minus symbol activated) I find they're alot more sensetive to there surroundings ie; they will lay down if in a contact and they won't run to their next pos. they'll crouch n' walk slowly, watching out for enemy. When there is a major contact; you set the ROE to (+) and they'll give em' the good news!

#3 Jex

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Posted 11 February 2003 - 02:30 PM

DAMN IT DAMN IT DAMN IT!!!! I HIT THE DAMN POST BUTTON!!! :wall:

Ok from where I left off...

HOLD UP - The rest of the members of your firesquad stop until u give the order to move up. This allows the selected member to move up and check things out whilst the other two sit back and cvr u.

ON ME - moves your guys up to you in the formation you have currently chosen.

FORMATIONS.

Lets have some different formations as well

INLINE

VEE and WEDGE.

Just a few additions imo would have made so much more difference and turned a great game into a classic.

I don't wanna slate GR as it is a great game though I feel the odering system could have been more thought out. Hopefully #2 will sort that out.

Apologies if this subject has already been brought up - thats the trouble with being a newcomer.

Anyway i had my shout - anyone else?

#4 backshooter

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Posted 11 February 2003 - 03:31 PM

I think you're overlooking a couple of things in the way the commands work, but perhaps somewone else will spell it out for you because it's been hashed over plenty of times before in here.

I like the current command set on the whole, but if it could be applied to individual soldiers rather than just to squads, it would be better.

Same applies to pathing on the command map.

If the friendly AI could be tweaked so it is more context aware, that would be an improvement, e.g. no sense having your support guys try to cover your rear when you are at the map perimeter, against a wall etc.

Also, don't let them shoot at enemies who they can't even see, and are behind impenetrable barriers.

The thing I hate the most are enemies who passively camp inside rooms while you stroll in and shoot their mates, they just stand there looking the other way, waiting for their bullet. Gawdarnit give them a sense of hearing! They can at least hear you walking up to them? Guns go off? Bodies falling over?

Edited by backshooter, 11 February 2003 - 03:32 PM.

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#5 Jex

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Posted 11 February 2003 - 03:56 PM

yeah and from the guys who made rogue spear u'd think they'd make the tango's a bit more realistic. It is annoying to me that sort of bad programming because I like my games to be as realistic as possible.

But it's still a damn good game :)

#6 the.ronin

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Posted 11 February 2003 - 06:23 PM

I like the current command set on the whole, but if it could be applied to individual soldiers rather than just to squads, it would be better.


or at least let us issue roe to specific squads with shortcut keys.

Edited by the.ronin, 11 February 2003 - 06:23 PM.


#7 ogre_h

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Posted 11 February 2003 - 09:57 PM

I'd like to see the ability to re-assign squad members in battle.
So if team B needed a demo specialist from Team C, you could just attach him to B and move on. How many times has your scout team been in the perfect position to waste the armor, but had to wait for the missle team to come from the other side of the map?

The other thing I'd like to see in GR2 is more kit slots (if they keep the kit format). I want a pistol along with my M4/M203 SOPMOD!

I also think that we should be able to add a large number of specialists characters, instead of being limited to 12. Maybe even extra standard soldiers. There are so many good skins and models out there, its a real pain trying to get various skins together.

#8 splaster

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Posted 11 February 2003 - 10:27 PM

A few things that i would like to see in the second version. One, the ability to have a primary, secondary, and grenades. Use the 4 version box the rainbow six had, i don't know who did the research into gr orginal kit boxes, but limiting you to a choice of a pistol or grenade is just dumb. Second, i agree, you need to have the ability to control your fire team better. the ability to have a stright line formation, a V formation would help. Third, the AI for the bad guys is getting better, how about using it you our computer controlled fire teams, i feel that as soon as i jump to another team, that first teams is lost. it would make the game feel more real and less lone wolf in a multipayer setting if the ai could be trusted to carry out a mission or even a defend order. Lastly, most sf don't where helmets into the woods, unless they have just jumped out of an airplane. Fix the uniforms to what is actually done in real life. Also, for missions make them variable, some parts you have to recon, some parts ambush, some part defend. that would make them more intresting, make the murphy factor come into play, change the mission half way into the screen, add some unknown factors, bad intelligence. That would make people have to think on their feet, not memorize when all the baddies are on the map and snipe them from a distance.

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#9 Cobblers

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Posted 11 February 2003 - 10:58 PM

I'd like to see the ability to re-assign squad members in battle.
So if team B needed a demo specialist from Team C, you could just attach him to B and move on. How many times has your scout team been in the perfect position to waste the armor, but had to wait for the missle team to come from the other side of the map?

I with u there m8ty. I couldn't agree more. It would be useful for many reasons. GR2 should be a great game if they listen to the users more than not.
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#10 WytchDokta

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Posted 11 February 2003 - 11:39 PM

I would like to see Redstorm (or Ubi, or whoever else is making it) use the Unreal 2 engine for GR2, although most of you would disagree. I don't see the problem with the Unreal 2 engine. Also, it's much easier to make mods using the Unreal 2 engine "Unreal Editor". You can make entire new characters. You name it, you can mod it (well nearly) using Unreal Ed.

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#11 ogre_h

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Posted 11 February 2003 - 11:49 PM

I think Redstorm/Ubi has a pretty good track record when it comes to listening to user input. Look at the whole Limping patch deal.

#12 Cobblers

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Posted 11 February 2003 - 11:50 PM

- .:Nightmare:.,Feb 11 2003, 23:43 ] I would like to see Redstorm (or Ubi, or whoever else is making it) use the Unreal 2 engine for GR2, although most of you would disagree. I don't see the problem with the Unreal 2 engine. Also, it's much easier to make mods using the Unreal 2 engine "Unreal Editor". You can make entire new characters. You name it, you can mod it (well nearly) using Unreal Ed.

Any chance of it being able to be programmed to stop cheaters a little easier?
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#13 WytchDokta

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Posted 11 February 2003 - 11:58 PM

Probably. Another reason why they should use the Unreal 2 engine: the Ghost Recon engine doesn't support fire (or volumetric smoke) effects. At least the Unreal 2 engine does.

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#14 budgie

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Posted 12 February 2003 - 01:42 AM

In the old Seal Team you could set formations. Wedge, line, column and diamond. That was a good game.
Let me put it to you bluntly. In a changing world, we want more people to have control over your own life." �G

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#15 Raven Shield

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Posted 12 February 2003 - 03:13 AM

Soldiers need to use the Anti-tank weapons by themselves, you should also be able to order a soldier to place a claymore of throw a nade in a certain area. Maybe some vehicles a la Operation Flashpoint would be nice.




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