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> My 1st attempt at a high poly, It's my M4!
snared_gambit
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post Oct 4 2003, 03:24 AM

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Well, I'm steadily moving up the modeling circuit, and this is my 1st attempt at making an M4 that it high poly. It's 1991 polys, which is about 1300 more then I usually have. wink.gif But, I've got a couple of problems. The texture, even though I've got it a 3600x1928, is 2 small! It doesn't make me happy when I spend 10 hours on an M4, and the texture won't work. Any advice on how to fix this? In uvw unwrap mode, it shows like a dozen of my textures tiled. Anyone to get them not tiled? Anyway, here's the render.

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Yay! 2gun.gif 2gun.gif 2gun.gif


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Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading.
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GRT
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post Oct 4 2003, 04:39 AM

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gj you should make the sight lens indented sorta speak,by the way it looks,it looks like you detached the end of it and textured it..if you make a tube inplace of the cylinder then a circle and extrude it .1 units on it will look better.Other than that looks great for your first one


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snared_gambit
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post Oct 4 2003, 12:24 PM

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After a night of texturing wacko.gif My M4 is in a decent condition. With a little texture work, this'll be a good weapon.


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Yeah! tongue.gif


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STU_Snake
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post Oct 4 2003, 01:21 PM

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wow, knocked me right out my chair, gj gambit thumbsup.gif


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back for '06
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dagger
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post Oct 4 2003, 02:33 PM

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Good job man rolleyes.gif


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Chems
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post Oct 4 2003, 08:43 PM

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My god dude, how did you get good so quick, I only gave you 1 lesson! My only worry is your thing with texturing, see GR only takes textures that are powers of 2. Ive been told that GR sometimes converts them but Ive never tryed. As to the tiled bit in UVW map, you can re scale your whole weapons faces in that screen to get it on to the texture, I bet youve allready learnt this stuff thou! Remeber I said you gotta come work with me on that secret thing when your good enough? Well ya can come now!
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snared_gambit
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post Oct 4 2003, 10:29 PM

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That's cool Chems. I did already figure out the rescale UVWs. And, I'm going to retexture the whole thing with texture sizes of 512x512 . . . sad.gif It needs serious work on the texture neway. As for your secret thing, PM with some details and I'll be happy 2 help.


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[GRT1]Kpl.Eli
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post Oct 4 2003, 11:12 PM

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Well here is mine High Poly weapon.
I didnt use any texture, so that every detail will be visible.
The weapon I used:

* Colt Sporter Delta H-bar

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Kp biggrin.gif


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Thumper1518
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post Oct 5 2003, 12:49 AM

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What??!? Only 26-thousand poly's?

It looks like I could reach out and grab it.
Good Job!


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Matt03
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post Oct 5 2003, 12:57 AM

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Can you imagine the sound of computers choking all around the world.
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ReconSnake
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post Oct 5 2003, 01:31 AM

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Nice work guys.

On that hbar:

*The charging handle is a solid piece that runs across the top of the receiver and protrudes over both sides.

* You could cut out the rear sight and carrying handle.

* I'd work on rounding out the cheek piece, stock, and grip.

Overall a fantastic looking model. The rubber coating on the scope looks great. thumbsup.gif
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SI-Prozac
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post Oct 5 2003, 01:39 AM

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QUOTE
Can you imagine the sound of computers choking all around the world


ROFL
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snared_gambit
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post Oct 5 2003, 01:51 AM

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That's a great weapon man! I thought 6000 polys was big!


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[GRT1]Kpl.Eli
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post Oct 5 2003, 02:00 AM

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Well this is my second high poly weapon model, a long time ago I made a Beretta 98FS.
That little baby had only 8000 Polys, and was textured too.

@Matt, my comp wasnt choking tho tongue.gif

@ All the others, thnx for the comments and some advice.

kp wink.gif


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Matt03
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post Oct 5 2003, 02:17 AM

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QUOTE
@Matt, my comp wasnt choking tho

Then lets trade lol
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