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Pointman - 1st Class |
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| Post #1 |
Oct 4 2003, 03:24 AM |
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Well, I'm steadily moving up the modeling circuit, and this is my 1st attempt at making an M4 that it high poly. It's 1991 polys, which is about 1300 more then I usually have.
Yay! -------------------- ![]() ![]() ![]() Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading. |
Ghost - 2nd Class |
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| Post #2 |
Oct 4 2003, 04:39 AM |
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gj you should make the sight lens indented sorta speak,by the way it looks,it looks like you detached the end of it and textured it..if you make a tube inplace of the cylinder then a circle and extrude it .1 units on it will look better.Other than that looks great for your first one
-------------------- ![]() =Advanced Combat Unit= l =ACU=GRT_Echoes ![]() |
Pointman - 1st Class |
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| Post #3 |
Oct 4 2003, 12:24 PM |
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After a night of texturing
![]() ![]() ![]() ![]() Yeah! -------------------- ![]() ![]() ![]() Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading. |
Pointman - 2nd Class |
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| Post #4 |
Oct 4 2003, 01:21 PM |
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wow, knocked me right out my chair, gj gambit
-------------------- back for '06
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Pointman - 2nd Class |
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| Post #5 |
Oct 4 2003, 02:33 PM |
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Good job man
-------------------- Attack the enemy with a single-mindedness. Don't be distracted by anything that will deter you from your course of action. You WILL be victorious.---Mack Bolan a.k.a The Executioner
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Ghost - 1st Class |
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| Post #6 |
Oct 4 2003, 08:43 PM |
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My god dude, how did you get good so quick, I only gave you 1 lesson! My only worry is your thing with texturing, see GR only takes textures that are powers of 2. Ive been told that GR sometimes converts them but Ive never tryed. As to the tiled bit in UVW map, you can re scale your whole weapons faces in that screen to get it on to the texture, I bet youve allready learnt this stuff thou! Remeber I said you gotta come work with me on that secret thing when your good enough? Well ya can come now!
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Pointman - 1st Class |
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| Post #7 |
Oct 4 2003, 10:29 PM |
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That's cool Chems. I did already figure out the rescale UVWs. And, I'm going to retexture the whole thing with texture sizes of 512x512 . . .
-------------------- ![]() ![]() ![]() Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading. |
Scout - 3rd Class |
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| Post #8 |
Oct 4 2003, 11:12 PM |
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Well here is mine High Poly weapon.
I didnt use any texture, so that every detail will be visible. The weapon I used: * Colt Sporter Delta H-bar ![]() Kp -------------------- ![]() |
Scout - 1st Class |
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| Post #9 |
Oct 5 2003, 12:49 AM |
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What??!? Only 26-thousand poly's?
It looks like I could reach out and grab it. Good Job! -------------------- ![]() You can't outrun Motorola. Nor can you outrun a .40 S&W, either. |
Pointman - 2nd Class |
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| Post #10 |
Oct 5 2003, 12:57 AM |
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Can you imagine the sound of computers choking all around the world.
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Ghost - 3rd Class |
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| Post #11 |
Oct 5 2003, 01:31 AM |
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Nice work guys.
On that hbar: *The charging handle is a solid piece that runs across the top of the receiver and protrudes over both sides. * You could cut out the rear sight and carrying handle. * I'd work on rounding out the cheek piece, stock, and grip. Overall a fantastic looking model. The rubber coating on the scope looks great. |
Unregistered |
| Post #12 |
Oct 5 2003, 01:39 AM |
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QUOTE Can you imagine the sound of computers choking all around the world ROFL |
Pointman - 1st Class |
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| Post #13 |
Oct 5 2003, 01:51 AM |
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That's a great weapon man! I thought 6000 polys was big!
-------------------- ![]() ![]() ![]() Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading. |
Scout - 3rd Class |
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| Post #14 |
Oct 5 2003, 02:00 AM |
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Well this is my second high poly weapon model, a long time ago I made a Beretta 98FS.
That little baby had only 8000 Polys, and was textured too. @Matt, my comp wasnt choking tho @ All the others, thnx for the comments and some advice. kp -------------------- ![]() |
Pointman - 2nd Class |
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| Post #15 |
Oct 5 2003, 02:17 AM |
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QUOTE @Matt, my comp wasnt choking tho Then lets trade lol |
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| Lo-Fi Version | Time is now: 9th February 2010 - 02:55 AM |