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My 1st attempt at a high poly It's my M4!

#1 User is offline   snared_gambit Icon Posted 04 October 2003 - 03:24 AM

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Well, I'm steadily moving up the modeling circuit, and this is my 1st attempt at making an M4 that it high poly. It's 1991 polys, which is about 1300 more then I usually have. ;) But, I've got a couple of problems. The texture, even though I've got it a 3600x1928, is 2 small! It doesn't make me happy when I spend 10 hours on an M4, and the texture won't work. Any advice on how to fix this? In uvw unwrap mode, it shows like a dozen of my textures tiled. Anyone to get them not tiled? Anyway, here's the render.

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Yay! :o= :o= :o=
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Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading.

#2 User is offline   GRT Icon Posted 04 October 2003 - 04:39 AM

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gj you should make the sight lens indented sorta speak,by the way it looks,it looks like you detached the end of it and textured it..if you make a tube inplace of the cylinder then a circle and extrude it .1 units on it will look better.Other than that looks great for your first one
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=Advanced Combat Unit= l =ACU=GRT_Echoes
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#3 User is offline   snared_gambit Icon Posted 04 October 2003 - 12:24 PM

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After a night of texturing :wacko: My M4 is in a decent condition. With a little texture work, this'll be a good weapon.


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Yeah! :P
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Any monkey with 3d Studio Max, Photoshop, and the internet to do the modeling for them, can mod. It takes real effort and talent to make something worth downloading.

#4 User is offline   STU_Snake Icon Posted 04 October 2003 - 01:21 PM

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wow, knocked me right out my chair, gj gambit :thumbsup:
back for '06

#5 User is offline   dagger Icon Posted 04 October 2003 - 02:33 PM

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Good job man :rolleyes:
Attack the enemy with a single-mindedness. Don't be distracted by anything that will deter you from your course of action. You WILL be victorious.---Mack Bolan a.k.a The Executioner

#6 User is offline   Chems Icon Posted 04 October 2003 - 08:43 PM

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My god dude, how did you get good so quick, I only gave you 1 lesson! My only worry is your thing with texturing, see GR only takes textures that are powers of 2. Ive been told that GR sometimes converts them but Ive never tryed. As to the tiled bit in UVW map, you can re scale your whole weapons faces in that screen to get it on to the texture, I bet youve allready learnt this stuff thou! Remeber I said you gotta come work with me on that secret thing when your good enough? Well ya can come now!

#7 User is offline   snared_gambit Icon Posted 04 October 2003 - 10:29 PM

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That's cool Chems. I did already figure out the rescale UVWs. And, I'm going to retexture the whole thing with texture sizes of 512x512 . . . :( It needs serious work on the texture neway. As for your secret thing, PM with some details and I'll be happy 2 help.
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#8 User is offline   [GRT1]Kpl.Eli Icon Post icon  Posted 04 October 2003 - 11:12 PM

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Well here is mine High Poly weapon.
I didnt use any texture, so that every detail will be visible.
The weapon I used:

* Colt Sporter Delta H-bar

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Kp :D
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#9 User is offline   Thumper1518 Icon Posted 05 October 2003 - 12:49 AM

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What??!? Only 26-thousand poly's?

It looks like I could reach out and grab it.
Good Job!
Creator of the 7.62mm Mod

#10 User is offline   Matt03 Icon Posted 05 October 2003 - 12:57 AM

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Can you imagine the sound of computers choking all around the world.

#11 User is offline   ReconSnake Icon Posted 05 October 2003 - 01:31 AM

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Nice work guys.

On that hbar:

*The charging handle is a solid piece that runs across the top of the receiver and protrudes over both sides.

* You could cut out the rear sight and carrying handle.

* I'd work on rounding out the cheek piece, stock, and grip.

Overall a fantastic looking model. The rubber coating on the scope looks great. :thumbsup:

#12 Guest_SI-Prozac_* Posted 05 October 2003 - 01:39 AM

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Can you imagine the sound of computers choking all around the world


ROFL

#13 User is offline   snared_gambit Icon Posted 05 October 2003 - 01:51 AM

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That's a great weapon man! I thought 6000 polys was big!
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#14 User is offline   [GRT1]Kpl.Eli Icon Posted 05 October 2003 - 02:00 AM

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Well this is my second high poly weapon model, a long time ago I made a Beretta 98FS.
That little baby had only 8000 Polys, and was textured too.

@Matt, my comp wasnt choking tho :P

@ All the others, thnx for the comments and some advice.

kp ;)
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#15 User is offline   Matt03 Icon Posted 05 October 2003 - 02:17 AM

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@Matt, my comp wasnt choking tho

Then lets trade lol

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