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RDCNemesis

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  1. AmeyeBlind Thanks for the heads up about the indestructable i wondered why when i set the vehicle to indestructable i could still blow it up It will be of use on my next map thanks
  2. Hi Tinker Finally found the map that i first saw this in under events <element type="SetIndestructable" name_id="fp1" start_time="4"/> In the area i want to trigger the disappearance (area6) <element type="SetSlot" name_id="fp1" slot="0"start_time="2"/> fp1 is what i called the fence panel start_time is set to 2 so when i walk into area 6 after 2 seconds the fence panel disappears hope this helps
  3. Ive put a hemtt in the whole and ive not seen one of those destroyrd by gnades so fingers crossed if during test it does then i will have to make indestrucable lol whole i meant hole
  4. Sorry Tinker When you say a "dynamic vehicle" is that any vehicle in dynamic or are the dynamic vehicles in vehicles im typing this thinking "What a silly question"
  5. thanks Tinker I will try to find the scripting
  6. Tinker Crashes every time, i named the fence panel "fence1" Crash in application version: grpcrc1.35 data\lib\managers\eventmanager.dsf(-1): cant find member: disable in type <Unit>
  7. Tinker Thanks as always, i will give this a try, failing that i will see how to do the vehicle thing
  8. Hi I want to be able to remove a fence panel after i have reached a certain point like area 7 so as to make the journey back shorter. I have looked in the other topics and the pdf by wolfsong but not sure how to set this up. any help would be awesome thanks
  9. AmEyeBlind Thanks I just hoped there might be.
  10. Hi all I have searched the forums and Grin scripting for beginers and cant find if there is a script for making a helicopter indestructable. i found the script for dynamic props but not vehicles help please
  11. ok thanks I had one unit on patrol with patrol path and waypoints
  12. AmEyeBlind this is the crash Crash in application version: grpcrc1.35 data\lib\units\ai\soldier\sorderlogics.dsf(-1): cant find member: find_close in type <void> SCRIPT STACK data\lib\units\ai\soldier\sorderlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\levels\custom_levels\bodybagsv2 4th\bodybagsv2 4th.dsf(38) There is no ai on the map all reference to ai events or element types have been removed from the script. I had a back up of this map folder so i have put that back in and am working with that one now Thanks for the tutorials and videos they should help.
  13. LOL Tinker my heli scripting is coming on lol. I have two taking off then landing then re-taking off and then guarding set areas. It impressed me anyway Tinker thats what i have been trying to do, i have screwed up to many half built maps and scripts so i have learnt to do base maps with one specific role. problem is this time my map has several levels, the start is below the "player" and when placing ai in the lower levels i crash on start up. I have installed the backup from last week, not lost much, so hopefully my ai will spawn if not its just another waste of a weeks map building It all one big learning curve
  14. thanks, i get the crash everytime i put ai in maybe its something else. Will give it a go
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