pz3 Posted August 25, 2012 Author Share Posted August 25, 2012 (edited) Ill have to play with it tomorrow. Atleast I got a test map started. *edit* I coudnt wait that long. Its much easier then I realised! Edited August 25, 2012 by pz3 Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 25, 2012 Share Posted August 25, 2012 Will this mod have a campaign to go with it? Quote Link to comment Share on other sites More sharing options...
remix79 Posted August 25, 2012 Share Posted August 25, 2012 *drool* That mosque looks really good so far... Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 25, 2012 Author Share Posted August 25, 2012 Will this mod have a campaign to go with it? The mod will have a campaign. *drool* That mosque looks really good so far... unfortunitly this mod is supposed to be my own version of GhostRecon 2. No mosques will be in russia so this is as good as it will get. I just wanted to make a small level to test out the level making process. Ive never really made levels before so its still rather new to me. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 25, 2012 Share Posted August 25, 2012 Are you going to script the missions? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 25, 2012 Share Posted August 25, 2012 (edited) looks like you've got them all sorted but its worth asking, would you be interested in a high resolution (and easily camo-able) Vest and Boot texture Pz3? the boot textures have a couple of small problems but they are alright, these are the boots: and the Vest is this: with added pouches and whatnot. if you are interested PM me and i'll upload them early just for you Frankly your textures look great already! Edited August 25, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 26, 2012 Author Share Posted August 26, 2012 (edited) Im planning on doing boots and plate carriers when I get to the characters. So it might be a minute on that. As far as scripting goes.... ill be open to the idea of help at a later point. Maps first, scripting later. The test maps purpose. To see how models look before I compile a major finished product. High polys might look really good with textures. This building face took 10 minutes to create and demonstrates the engines ability to light models. Gives me a good idea at my new polygon target on models. Edited August 26, 2012 by pz3 Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 29, 2012 Author Share Posted August 29, 2012 Well it had to be done so. Restarted the M4. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 30, 2012 Share Posted August 30, 2012 Well it had to be done so. Restarted the M4. You are nuts... and that's a good thing. Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 30, 2012 Author Share Posted August 30, 2012 Just let me be nuts. You will enjoy it later lol. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 30, 2012 Share Posted August 30, 2012 I'm sure I will. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) Textures anyone? Spent a lot of time on this one. Only 601 Polygons. Edited September 1, 2012 by pz3 Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 1, 2012 Share Posted September 1, 2012 Very nice job. Quote Link to comment Share on other sites More sharing options...
Operative Posted September 1, 2012 Share Posted September 1, 2012 Oh, come on prozac, you are really faster than me! Good job! Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 1, 2012 Author Share Posted September 1, 2012 Give you guys an update on things going on that I don't normaly post. -The UI was completed. -51 sounds have been replaced and more to come. -All music replaced. -Storyline has been set and level making will start soon. -Working on new sky boxes -Original GR weapons are being remodeled. -Night vision was redone. -AT4 projectile replaced -Reticules were remade. -Refrence photos of russian towns were collected. I am going rather quickly. The M4 is essential as I will make a few varients off of it. Including the M16A4, MK12 SPR, and the MK18 CQBR pictured below Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 2, 2012 Share Posted September 2, 2012 So do we get a sneak peek of the situation, plot, and locations? Quote Link to comment Share on other sites More sharing options...
teppe Posted September 2, 2012 Share Posted September 2, 2012 That looks so beatiful! Keep up the good work! Teppe Quote Link to comment Share on other sites More sharing options...
Hammer Posted September 2, 2012 Share Posted September 2, 2012 Will this mod have a campaign to go with it? The mod will have a campaign. *drool* That mosque looks really good so far... unfortunitly this mod is supposed to be my own version of GhostRecon 2. No mosques will be in russia so this is as good as it will get. I just wanted to make a small level to test out the level making process. Ive never really made levels before so its still rather new to me. I guess this would be quite a big clue as to were it is Quote Link to comment Share on other sites More sharing options...
teppe Posted September 2, 2012 Share Posted September 2, 2012 It looked nice. Teppe Quote Link to comment Share on other sites More sharing options...
Operative Posted September 2, 2012 Share Posted September 2, 2012 So, are you going to update M4SOPMOD and the M16A4 addon, and also include CQBRs and Mk12s? Full of win! Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 3, 2012 Author Share Posted September 3, 2012 So, are you going to update M4SOPMOD and the M16A4 addon, and also include CQBRs and Mk12s? Full of win! That would be intense Op! but.... It really didn't cross my mind though. Having so many M4s and m16s that clicking next kit becomes work isn't the goal. The focus of Sabotage is an evolution of GR not a Revolution. The idea is to create an extended version of Ghost Recon. As if the fighting in russia didnt stop but became a dirty prolonged incident. First step for this mod is to replace a large part of the already existing content. Its a big task but already well under way. This is why I am not making the mod for Desert Siege or Island thunder. The end goal is to enhance gameplay, realism, graphics, and sound. This is part of the weapon plan. M4 w/m68 - Regular, SD, M203 (Replaces M4) M16 w/m68 - Regular, SD, M203 (Replaces M16) CQBR w/m68 - Regular, SD (New addition) SPR- w/leupold - Regular, SD (New addition) MK16 w/Acog - Regular, SD, EGLM (Replaces OICW) Quote Link to comment Share on other sites More sharing options...
Operative Posted September 3, 2012 Share Posted September 3, 2012 Oh, I see, just got excited haha But really, good job and good luck, looking forward to it Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted September 3, 2012 Share Posted September 3, 2012 It's going to be a pleasure scripting on such well-done maps. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 3, 2012 Author Share Posted September 3, 2012 Hey does anyone have an example model, or info on how to rig up a stationary weapon? I forgot the process. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 4, 2012 Author Share Posted September 4, 2012 For you OP. M4 nut. Quote Link to comment Share on other sites More sharing options...
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