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Sgt. SuperSanity

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About Sgt. SuperSanity

  • Birthday 17/05/1989

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    Male

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    Gornick95

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  1. How difficult the Ghost Recon games use to be. Downloaded both Advanced Warfighters off Steam. Haven't even beat the first mission of Advanced Warfighter and I keep getting my but kicked in AW2. The team AI isn't helping much though.
  2. Which is too bad. It's a great weapon.
  3. My Origin account has been hacked. Changed password and language (freaking Russians). Since EA customer support keeps hanging up on me, I'm telling my bank to stop any transactions headed to Origin or EA. I can take bs DRM and raping of franchises. What I can't take is terrible customer service. Edit: Thanks to the wonders of Google Translate I've managed to fix my problem. Let's see if it happens again. First order of business is to take my payment info off of there though.
  4. I was really excited for the DLC. Not even going to lie. But after playing the first mission... I'm feeling really let down. It was short, linear, and just... meh. Hopefully the others will be better?
  5. Battlefield series Black Hawk Down (I count at least two "support" guys who aren't black) Future Soldier Oddly enough Call of Duty (with the exception of Griggs)
  6. What's the problem exactly? A glitch? Or just having trouble getting XP?
  7. Is it just me, or does the AI squad seem more... inept in the DLC?
  8. Except only one compnay gives you deals like that. Bethesda. And to a certain extent, DICE.
  9. For all we're getting, 7.99 isn not over priced. Not by todays standards at least.
  10. Not having a go at ya.. But for consoles (at least xbox) the series went like this: Ghost Recon Ghost Recon: Island Thunder Ghost Recon 2 Ghost Recon 2 Summit Strike Ghost Recon AW Ghost Recon AW2 Ghost Recon FS If they want to make a lot of old school console players happy, they should give us back 1st person view, fresh graphics, and blind siege like in summit strike.. But no, they had to go and re-invent multiplayer by grapping stuff from games like Gears, MGS, COD etc., and call it theirs.. I don't think they ever claimed it was theirs. They freely admitted taking inspiration multiple times.
  11. The four player limitation didn't matter. If it didn't have the bugs, people would still play it. I hear what you're saying but i beg to differ. Had RR allow in it's co-op game play units, like Alpha and Bravo etc and about a 12 player limit with 4 man teams, then even with the bugs we would have had so many ppl playing for that reason alone. I can't tell you the amount of friends on my list that did not pick it up because we could not run a larger room like GRAW2. We loved to play Exfiltration on Graw2 and we wanted to apply the same game play experience to the CSAR missions on RR. Dont' get me wrong we enjoyed the game play, but i kid you not the limitations to the amount of players allowed in Co-op killed it for a lot of ppl. I have about 30 members of my unit alone and we've been running together for years now. It sucks when you have to tell your friends (no room available) i know they can create their own room but its just not the same. I can understand what you're saying. And I'd have no problem with giving you a larger team. But the real problems (the one's that got the studio shut down down) were the bugs. Especially the atrocious AI. Once word of mouth spread, it killed sales. Had the sales not been dismal, or an effort actually been made to fix the bugs, we may well have seen more OFP games. Possibly with larger squads.
  12. The four player limitation didn't matter. If it didn't have the bugs, people would still play it.
  13. I was really looking forward to this game. Then I played the demo. The controls are waaaay to sluggish. It might be an interesting story, but if the gameplay in the full game is anywhere near as frustrating as the demo...
  14. The biggest problem with the last Operation Flashpoint was the squad AI. Now if you're squad is made of real people... Won't be an issue.
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