Zeealex Posted May 16, 2014 Share Posted May 16, 2014 I think i probably need to get more RAM in the near future, mudbox takes up a fair bit and I want to do some fancy 3d art... no seriously... i'm sick to death of arma modding and college, i fancy making some art, without photoshop. in the meantime, I'll have to do everything bit by bit started out as this: is currently this: i'm probably going to retopologize it at some point and then port it into maya for texturing. i'm so glad machines are incapable of hatred. Quote Link to comment Share on other sites More sharing options...
Blame Posted May 16, 2014 Share Posted May 16, 2014 I just left my IT college because I was so fed up with the teachers there, 3 years wasted just like that. Quote Link to comment Share on other sites More sharing options...
squad_e Posted May 17, 2014 Share Posted May 17, 2014 Clean cut, looking good so far zee lol Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2014 Author Share Posted June 9, 2014 (edited) danke Squad_e aaand here's a concept of what I hope to be able to get in the final image: and yes, this is an actual render of the hemlet on a static background: the model will be recreated in 3dsMax with straighter edges and more versatility. Edited June 9, 2014 by Zeealex 1 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 23, 2014 Share Posted July 23, 2014 (edited) Wow....wow just wow. Your 3dsmax skills are swell. Very impressive Edited July 23, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 23, 2014 Author Share Posted July 23, 2014 danke! i'll be glad to finally start up a new project. got concepts down, i just need to do something about those concepts... that reminds me, i have other work i need to post... Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 23, 2014 Share Posted July 23, 2014 Reminds me of doom 3 minus all the blood Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 23, 2014 Author Share Posted July 23, 2014 I've never actually played doom 3 all the way through, i played five minutes of it, got scared, never played it again. that was when i was a wussy knickers though. much more fearless, so fearless that dead space doesn't even make me jump any more. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 23, 2014 Share Posted July 23, 2014 Hehe. Turn the lights off and the volume up. Then play it. You'll be afraid if the dark for at least a week lol Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 23, 2014 Author Share Posted July 23, 2014 (edited) see, surround sound just makes everything more boring, because you know exactly where they are coming from so you just turn around... and yawn... anyway. did the early workings of the body... didn't like it, so i'm doing it again. i kind of got my baby back too, had to settle for 2014, as 2015 isn't on the autodesk server anymore Edited July 23, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 23, 2014 Share Posted July 23, 2014 Nice, any plans with these? Or are you just playing around making stuff? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 23, 2014 Author Share Posted July 23, 2014 if i can get lower poly versions done and working properly, then i'll probably export them to RV 4.0, otherwise they'll be used primarily for 3d art, the helmet alone is 128,000 polys, i know it doesn't seem it, but it's the modelling method used. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted September 24, 2014 Author Share Posted September 24, 2014 (edited) I stopped being lazy by using mudbox, and did a new version from scratch, uses 2% of the polygons that one does, and the model's details are more sharp: Needs a little tweaking, and a texture, but it looks okay for the most part. Edited September 24, 2014 by Zeealex 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted October 5, 2014 Author Share Posted October 5, 2014 well, it's tweaked and textured, I'm likely to tweak the bump map more, currently it's just accentuating the the current texture, I want to add some defined battle scars into the base in at some point. if my PC could handle mental ray and advanced lighting a little better, I'd render with that, but it seems to lock the PC up and cause quite a lot of CPU strain (oddly my GPU doesn't kick up a fuss). I might start up Maya and see if the rendering result is any different. For now I'm just using scanline, so the quality is quite diminished. soo, anyway, here's a modified test render:Background by kyle bromley. I do have my own background scene in the works, as well as some armour in the concept stage. the tweaked model looks like this without a material: it's not very clear in the render because of the position of one of the lights: It's actually been a big learning curve for me for such a small project, I've learned a lot about using multimaterials, about what I like to call "quixelling" and also how to create more efficient UVW maps, edge modelling seems to be coming more naturally now too, yielding more precise results than sculpting, and in over 97% less polygons. along with that, the polygons of this model are quite uniform, which I am really pleased with please let me know what you think, suggestions for body armour are appreciated, and let me know if it doesn't do it for you either, any sort of critique is welcome; positive or negative. 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted December 14, 2014 Author Share Posted December 14, 2014 Update: This is what it looks like now... I'm sorry I couldn't help myself, I had to see what it would look like: 2 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted December 15, 2014 Share Posted December 15, 2014 (edited) You made a doom guy Edited December 15, 2014 by MrMoon Quote Link to comment Share on other sites More sharing options...
Zeealex Posted December 15, 2014 Author Share Posted December 15, 2014 He's not a doom guy he's a silverback! my hard disk may have just died on me if it has, i'll be most upset because this was on it Quote Link to comment Share on other sites More sharing options...
MrMoon Posted December 16, 2014 Share Posted December 16, 2014 Ah crap hope that's not the case Hope I can one day get half as good as this with max. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) It looks like its failing, but hanging in there, it was an NTFS error that caused the problems, i've backed up the models now so it can fail to its CPU's content. I will take that as a compliment :3 the biggest two tips of all that I can give as a beginner is use a ghost recon head model/set up schematics for proportion help, and try to follow a concept, i'm doing on helmet at the moment and its not following a concept, i'm finding that one exceptionally difficult. Edited December 17, 2014 by Zeealex 1 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted December 17, 2014 Share Posted December 17, 2014 Haha good to know Cheers Ill remember that Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 29, 2015 Author Share Posted March 29, 2015 My latest model: Quote Link to comment Share on other sites More sharing options...
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