RileyFletcher_01 Posted June 15, 2012 Author Share Posted June 15, 2012 Thanks Teppe, glad you're excited about it. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 17, 2012 Author Share Posted June 17, 2012 What measures should I take to make sure people use the right kits in multiplayer? If you leave it on no restrictions/no explosives/no sensors you only get original weapons, you have to set it to a TXM kit restriction. These are my precautions, name more if you think up any: -Mention in manual -Say on download page -Allow TXM weapons with originals in original kit restrictions -Hope people are smart enough Link to comment Share on other sites More sharing options...
wombat50 Posted June 17, 2012 Share Posted June 17, 2012 -Mention in manual -Say on download page Not keen on putting TXM weapons in no restrictions. Might also put it on the TXM main menus. IMO change TXM Weapons Only to read TXM No Restrictions ingame. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 18, 2012 Author Share Posted June 18, 2012 I love it. I'll be sitting here for days with no idea what my next mission will be. All of a sudden I'm looking at a map and I pull up a Wikipedia page -- bingo, they connect and I have a mission. Link to comment Share on other sites More sharing options...
twcrash Posted June 18, 2012 Share Posted June 18, 2012 I like the SA80 I just wish someone would build a riflemans silenced version of it and add it to their mods Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 18, 2012 Author Share Posted June 18, 2012 There is an SD one in some mod, can't think of it right now though. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 18, 2012 Author Share Posted June 18, 2012 I need some help. I absolutely refuse to use a single DeclareMissionFailed block once in my campaign. I've made it, with some difficulty, to Mission 11 of 16 without using fail conditions. However, in this mission the stakes are high -- you have to rescue a governor and president. If they die it would really mess up the plot and the mission would be almost pointless. Should I tell you to abort the mission once they die? What would happen in real life? Ah, that's the magic question. A bunch of Texans with machine guns shoot a hostage in real life in a country where there is no government, what happens? They laugh and go on. If you have another opinion please post it so I can consider other options, but right now I'm just thinking that we'll deal with it if they die. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 21, 2012 Author Share Posted June 21, 2012 Forget above question. Mis11 is now a defense mission on map c08 stronghold, relit and now is clear evening. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 28, 2012 Author Share Posted June 28, 2012 Screenshots inbound. Link to comment Share on other sites More sharing options...
twcrash Posted July 1, 2012 Share Posted July 1, 2012 Can i ask why all the photos have been altered? I mean I don't think you do yourself justice the way some of these crappy FX have been applied to the pics. If that is what you were striving for I apologize in advance. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 1, 2012 Author Share Posted July 1, 2012 LOL I won't add effects next time since I suck at it. Mission 14 is underway. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 3, 2012 Author Share Posted July 3, 2012 Ahh, nothing like shredding an enemy leader with a 50 BMG anti-material sniper rifle through two-and-a-half inches of a wooden wall or carefully coordinating a claymore ambush with your demo man hiding not five meters away from the enemy group and your sniper 200 meters away watching until they reach the claymore, resulting in 7 enemy casualties. Mission 15 is on the way. Link to comment Share on other sites More sharing options...
thales100 Posted July 4, 2012 Share Posted July 4, 2012 Cool, sounds great ! Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 9, 2012 Author Share Posted July 9, 2012 Currently working on the last campaign mission, T16. I am also hoping to script 8 or 32 quick missions (I know big range but not sure how much I want to do) so the mod should be done in a couple months. I really don't want to have to release any patches so I am going to test it to death. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 13, 2012 Author Share Posted July 13, 2012 LOL these are some scary-tough missions. Not sure that's a good thing. Makes the lower difficulty levels more useful at times though. I don't think Team Nighthawks has beat but one on Elite mode yet. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 26, 2012 Author Share Posted July 26, 2012 Thought it was time Txm hit the front page again campaign is done working on quick missions now, any ideas for a few? Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 30, 2012 Author Share Posted July 30, 2012 Just thought I would post two things while I was thinking about it. 1. Since most people always play Elite mode, you are going to be brutally humiliated in most of the campaign missions. I've thought about toning it down some, but my testers said better too hard than too easy. I like it extremely tough like this, makes the lower levels have more of a use than arcade-mode-shooting-practice. If you ever want to beat the missions you will have to learn to go on the defensive instead of always attacking. 2. Secondly, you will find the stealth missions ridiculous at times -- that's how it is supposed to be. If you are like us, the Nighthawks, we get little over two hours to play each Sunday afternoon, which means we don't have days to spend crawling through the grass and waiting fifteen minutes for a patrol to move. If you are short on time you'll have to either blow your cover or set it to a much easier level. If you are going to sneak past patrols without being seen you will have to coordinate, plan, observe, and be invisible. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted July 31, 2012 Author Share Posted July 31, 2012 Escorting a journalist down a road through a battle, holding two independent command posts, performing recon operations on a plane crash, sniping the enemy field commander, and finally heading to the extraction zone through what you think is friendly territory. Of course this is all in one mission, hopefully lasting an hour or so. You want it? Huh, huh? Link to comment Share on other sites More sharing options...
Rocky Posted July 31, 2012 Share Posted July 31, 2012 Sounds Awesome. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 3, 2012 Author Share Posted August 3, 2012 (edited) Ever wondered how a guy could get within 0.2 feet of you before you heard him running across those leaves, gravel, and creaking boards? Wonder no more, because now you'll have to think twice before crawling across a patch of gravel, rustling a branch, or running up behind someone. It makes ambushes more realistic, hearing enemies talking more fun, and combat more gritty and exciting. The sounds are much richer, too. The incredible part: it only took me one sound editor, ten minutes, and a good idea, yet is has never been done before. Edited August 3, 2012 by RileyFletcher_01 Link to comment Share on other sites More sharing options...
wombat50 Posted August 3, 2012 Share Posted August 3, 2012 Can't wait. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 5, 2012 Author Share Posted August 5, 2012 After about 500 hours of working on this mod (I know pathetic boasting here) it is starting to wear down on me How many quick missions do we want? I was going for 32 but that is starting to scare me. Maybe sixteen? Eight? None? Link to comment Share on other sites More sharing options...
Zeealex Posted August 5, 2012 Share Posted August 5, 2012 eight sounds good. Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 8, 2012 Author Share Posted August 8, 2012 (edited) I'm finishing this thing lol. I scripted the last of four quick missions this morning. It will be done! Edited August 8, 2012 by RileyFletcher_01 Link to comment Share on other sites More sharing options...
Rocky Posted August 8, 2012 Share Posted August 8, 2012 Sounds great! Link to comment Share on other sites More sharing options...
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