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Daywanderer

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About Daywanderer

  • Birthday 03/10/1984

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  • Location
    Norway

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  1. Happy Birthday Day! May you have many more!

  2. Me wants. 4 days and 6 hours before it's unlocked on Steam....
  3. Flashback stuff sounds interesting, and I agree on mission objective text - I thought it looked pretty cool in the videos. As for being different, it looks similar enough from the gameplay I've seen so far. None of the other SC games have been just like the original either, least of all Double Agent thanks to every other mission being an "infiltration mission" (lack of a better term). Which I didn't really enjoy too much to be honest
  4. The conspiracy theories are up already - so far fans of DSP have located a Steve Jones involved in development of a few games. http://uk.gamespot.com/pc/action/brothersinarms/tech_info.html http://www.mobygames.com/developer/sheet/view/developerId,269459/ http://www.mobygames.com/developer/sheet/view/developerId,185354/ On the GameSpot link he's listed as Lead Programmer for Brothers in Arms: Road to Hill 30, ironically enough published by Ubisoft xD He was however employed by Gearbox, and probably still is seeing as he's credited for work on Gearbox-developed Borderlands on the Mobygames link. Whether or not this is *the* Steve Jones remains to be seen, but he is the only one with that name that's popped up in regards to PC games so far. I have never seen or even heard of the DSP channel before this "incident", so I don't know what sort of videos he had up there and if there is some sort of connection at all. As I mentioned, the theories are flourishing - some believe Steve Jones is merely an alias and that whoever made the copyright claim is doing this for reasons unknown. Some believe the person is affiliated with Ubisoft in some way, some even believe he was "hired" to divert the fire away from Ubisoft. Who knows? It seems like it's pretty much a mystery so far. What I'm wondering, of course, is how a private person can have any copyright claims for content involving PC game videos - any claims should be coming from the developer company/companies.
  5. Well, in all honesty, it won't be the first GR game that's not first-person. GRAW 1 & 2 on console were both third-person. I'm awaiting more info on the PC version - so far it seems most has been in regard to the console versions. Time will tell if the PC version is just a console port or if they go the GRAW route and make it a "different" game..
  6. Lolz, all they did was provide them with another idea xD
  7. No big surprise there - the way technology works today means that no DRM system will ever be 100% secure. Having just recovered from a two-day long internet outage made me realize that this type of DRM doesn't really affect me much. Every single PC game I've bought over the past couple of years has been through Steam, so I need an internet connection to play my games anyway. (Being to lazy to enable the whole offline-mode thing, that is )
  8. I'm assuming the YouTube incident and DRM was not developed by a third-party marketing company xD The idea itself here is okay, but I guess those guys won't be trying this again without informing the authorities first. Kinda reminds me of a PR stunt Tele2 did last year: http://edition.cnn.com/2009/BUSINESS/10/27/latvia.fake.meteor.ft/index.html
  9. Cheers for the well-written and to-the-point review. I already have it pre-ordered on Steam, but at least now I know it was a good buy xD
  10. Cheers for another good read I'll have to agree - in order to make money on a game nowadays, it has to be more "Modern Warfare/Halo" than "vanilla Ghost Recon". A majority of the market aren't interested in spending a long time in some variety of the good old Rainbow Six "planning phase", they want to be able to jump in and shoot stuff. This is the age of instant gratification, after all. Sadly, this means that traditional "tactical shooters" or MilSims will be developed with a sigificantly smaller budget, or else the developer would lose money on making games. Whereas the well-developed and polished games will be made with a "feed the masses" mind-set. In regard to Modern Warfare 2 and friendly fire - I feel this just gives the game a more "casual" approach, and makes it easier for me to just jump into the game and blow the enemy team up. Which, again, is what the majority wants. And for the more hardcore players, there are the appropriately named "Hardcore" game-modes To back up a bit, to the whole soul switching issue: I'm all for this assuming the open-ness is there to support it. I see no need for such a feature if the game is an "on-rails" experience, but if it leans more towards vanilla GR, I enjoy scenarios such as those described earlier: Switching to the sniper to take those first shots, then back to the assault squad and go in hot. I want to play the game, I don't want the game to play itself for me And since I forget whether or not I mentioned this already, I'll touch on the Ghost Recon franchise thing too. A franchise name, for me, is more about the story and theme rather than the genre/sub-genre. I can't recall any public outcries when Command & Conquer: Renegade, SWAT2 or - more recently - Halo Wars was released. At least GRFS will still be a shooter xD
  11. I believe this is the first time I've heard of a game developer pulling down gameplay videos from YouTube. Way to go. If they're going to be consistent, the next step should be to inform IGN and GameSpot (to mention the "top" ones) that they're not allowed to do video reviews of upcoming Ubisoft games - and maybe remove existing video reviews as well. *sigh* I never thought I'd say this, but these guys could actually learn something from Activision..
  12. I think I've touched on this earlier, but I feel that it was the simple "open-ness" of GR that made for so much replayability. Other than that, the AI was predictable (and not very smart), enemies spawned in the same locations and some had limited, preset patrol routes. They would also magically appear (read: spawn) a preset locations when you passed certain areas (mission 3 in vanilla GR comes to mind, cross the bridge and push a few hundred meters right, and a patrol spawns back near the bridge). The replayability came from the fact that you could change your own experience to a certain degree by taking different routes or different kit setups, etc. But I still have most enemy positions memorized, both in GR as well as the first two Rainbow Six games. And this is basically something you had to do due to the light-speed reflexes and impeccable headshots the AI was capable of. It wasn't as bad in GR as in R6, but it was still imperative to know where the enemy is in order to get through most missions. Most shooters nowadays have a tightly choreographed single-player experience which funnels the player through a series of "sets" and scripted events (and, in many cases, cutscenes). I personally love this, as I enjoy a good story in a shooter game, but it pretty much limits replayability to the multiplayer aspect. I find it incredibly boring to attempt a second playthrough in a heavily coreographed game. It's like watching a movie for second time - if it's really good, I'll do it, but it's nothing like the first time because you know exactly what's going to happen at every turn and you know how it all ends. On the other hand, open games like GR offers more replayability, but the story itself takes more of a backseat and in vanilla R6/GR, you got all the story through mission briefings.
  13. The M416 has been introduced to the military police at least (have a co-worker who happens to be a national guard MP), no idea if they're the first to get it, the last or whatever xD Apparently, it was quite the "upgrade" over the G3, heheh. Sure, it's a smaller caliber, but the military police in Norway don't fire at live targets too often anyhow I enjoy those theories myself, and I'm sure there's something cookin' there that would blow our minds if we found out Isn't it Area 51 by the way, or did I miss something? The cloaking tech obviously comes from Japan though xD Oh, forgot to mention in my first post: Kudos on actually trying to get a comment from Mr. TC, thumbs up
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