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dirtbag

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  1. I also am done, I played all the original GR games and enjoyed them. Both Graw 1 & 2 were ok, if a little weak in the grand sense of tactical shooters. But with every game UBI has released lately the support has been non existent on the PC side. I would not be surprised if UBI stopped PC sales entirely, given the poor job they are doing.
  2. Quick update, So far this looks like it can work pretty good. I have some creative AI spawn points, that should avoid the whole poof they are there situation. But as usual editor quirks are driving me nuts, now an out of memory error generating lightmaps. Only happens now and then, and I can not figure out what is triggering it. I think I have too many large buildings. More in while.
  3. Ok, The general idea here is a coop map, that gets more difficult as you kill/alert more AI. As I found out from my 1st map, there is a limit to the number of active AI you can have without, having the game lag massively. (I had 120+ AI and about 15 active vehicles). How this works, your team is inserted and has 4 targets. Each time you kill a non target related AI you get negative points. At x number of negative points a new target is assigned to your team, in addition to the 4 you started with. In addition your insertion point will become comprised, and an alternate provided once at least 1 team member hits the new insertion point location. Any interest ? This is a city based map, to start.
  4. It is going good, Every bundle so far has worked with my new map. There is still a problem with the crucible map, but that is me. I also found out that the editor is case sensitive, but that was easy to fix. I am building a coop city fight along the same lines as my 1st map, but with no vehicles. I think my primary problem was too much AI activity on the 1st map. I have 2 possible test systems, a 3.0 gig p4 and 1.8 athalon so if it works well on those it should be good for most people. This one will be a combination of street fighting a bunker clearing. With no vehicles it should be quick to build. By the way my editor notebook is getting way too big
  5. A ha ! Well that fixes the new map, still have a problem with original, but I will deal with that later. Now I can get my nice quiet little street fight going. Thanks Much to all who chimed in.
  6. Hey Cangaroo.TNT, As the game is loading, before any screens other than the GRAW2 startup screen. It loads the bundles during the initial load of the game, then I get this little gem : Note you never get beyond the game loading screen, not the multi-player the primary game.
  7. Hi all, The problem appears to be GRAW2 on my system. At this point I can not even bundle a coop map with only a spawn, landscape and 1 building. I still get an invalid file path error, at this point I will give it one more try on my test system and see what happens.
  8. Rpghard, man you are doing way too much work on my behalf. I think for now we will just leave it be, it sounds like I have too much going on. I will re-visit this in a week or so, when I am on holiday and have some serious time. I have a simpler extraction type city map that I am working on, with no vehicles. So I will work on that and get the bundling down pat, piece by piece. With luck that will help me get a grip on this map. Just for your info I run a P 3.0 2 gig of ram 6600 Nivida PCIe As my test bed, and I did not have bad lag, but it is set to pretty basic levels.
  9. Thanks again for your help, Rpghard. What drives me nuts is the map works fine until bundled. I went thru cleaned out all all the unnecessary stuff, I had left over. Applied your changes, and always the invalid file path error, of course if I knew what file path was invalid I could fix it . The download you are getting is prior to the cleanup.
  10. Seeing as I have two of these going now, please refer to and reply to this post: http://www.ghostrecon.net/forums/index.php...mp;#entry496568
  11. Ok, this is the last place I can think of where there could be a problem, I have checked every XML file for includes and double checked the extracted game bundle to make sure there is not a wonky path. So far I can not find an error. The map plays fine until bundled, I have not tried bundling then unbundling to see if the bundle is corrupt. Does anyone see anything here ?
  12. It still hates me, but I think it may be an error with XI includes, it is like it can not find the common files. I am still working on it.
  13. Well, those were good suggestions but no luck. The only thing I can think of is an error in the light maps. I will regenerate them later today, it takes about an hour and a bit. I have confirmed that everything has a texture, and it looks right in play. All the paths I can see are ok. The bundler log looks ok, it is like it can not find the XI included files, because everything else is there.
  14. Thanks for both your time and patience, particularly Rpghard. I will make your suggested changes later this evening and give it go.
  15. Hi and thanks, This is driving me nuts. I have compressed the files in the exact folder structure I am using, (I added the common just in case). You can download it from here: Coop_recce If you dump it your custom levels folder (under data) it should play, it does for me at any rate. If I have been a complete idiot, let me know this has to be simple. Somehow I am just not getting it. Thanks DB
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