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Ghost Recon: Heroes Unleashed


ApexMods

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Downloaded this last night, read the readme, this is honestly an inspiration man -- i'm as negative and whiny as hell about the gr community in general but it seems like you've really done something with merit. Almost makes me want to find time to make some real mods for Ghost Recon, seeing as it's one of my favorite games and i've never made more than a little wounds patch. You're honestly a real example of how the gaming community should show interest in a title, way to go man. :thumbsup:

The mod plays excellently, way better than any compilations i've played before it. It comes across very coherent and cohesive, as if all of this content was made originally to fit together. Weapons are all balanced great, there's none of the awkwardness normally associated with compilations where half the guns are balanced entirely differently. It's great to have a single mod full of content i can point new people i introduce to GR to, too.

Thank you very much for your feedback on my mod, Sup - it is one of the nicest compliments I could have wished for and I am really touched by it! Be assured that your words give me strength to carry on my modding work for Ghost Recon, and I very much hope that you will have lots of fun playing Heroes Unleashed!

Rocky, I thank you for the great news article on your front page, for quoting Sup's kind words in it, and for linking to Pave Low's friendly post, listing the features of Heroes Unleashed (meanwhile I have also added the feature list to the opening post).

Kleaneasy, I appreciate your efforts in announcing Heroes Unleashed at the Ubi.com forums very much and thank you for your support! It's nice to be mentioned at the official GR sites! :thumbsup:

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No save of campaign or mission? Getting instant desktop...

lesterribles, I am unable to reproduce your issue. Every quick mission I try saves just fine - the same for the campaign missions. Quick-save and normal saving both work without any problems here, so please provide us with more information.

Works fine now...

Did not see "alpha", etc. when issuing orders, etc. when first installed. Have not been able to reproduce problem again.

Love this game. Your efforts are much appreciated. Keeps me from playing "too much" Dystopia!

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Kleaneasy, I appreciate your efforts in announcing Heroes Unleashed at the Ubi.com forums very much and thank you for your support! It's nice to be mentioned at the official GR sites! :thumbsup:

No problem at all more than happy to do what I can. I would like to get it on the portal but I'm not sure if we can get it on this side of Christmas now and I dont have access from home, if not I'll see if we can get it up in the new year :)

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Works fine now...

Did not see "alpha", etc. when issuing orders, etc. when first installed. Have not been able to reproduce problem again.

Love this game. Your efforts are much appreciated. Keeps me from playing "too much" Dystopia!

I'm happy your problem is resolved, lesterribles. If you encounter any issues, please feel free to post them here or over at www.HeroesUnleashed.net, any time.

Kleaneasy, I appreciate your efforts in announcing Heroes Unleashed at the Ubi.com forums very much and thank you for your support! It's nice to be mentioned at the official GR sites! :thumbsup:

No problem at all more than happy to do what I can. I would like to get it on the portal but I'm not sure if we can get it on this side of Christmas now and I dont have access from home, if not I'll see if we can get it up in the new year :)

A mention at the Ubi.com web portal is indeed an honor and I very much look forward to it, but don't stress yourself about this, kleaneasy! The Holidays are coming - time to relax and spend quality time with family and friends! Next year will be another great year for Ghost Recon, and I will appreciate a little "advertising" in January just the same! ;)

Awesome man. Will definately be downloading this and booting Gr up over christmas.

That's nice to hear! Hope you'll enjoy playing Heroes Unleashed, PALADIN! :thumbsup:

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We need multiplayer time with this. Who's onboard for some coop GR, voicecomm goodness?

rossiski, I would love to join you for some GR Co-Op, but I'm just far too busy with other things at the moment. Maybe you can join Rocky and Pave Low... from the looks of it I'd say they play quite a lot, lately! :D

I have set up a "Game Room" over at my site (just click in my sig), but as the site is very new and still under construction there have not been any game entries as of yet. Meanwhile, there is a game room here at GR.net you should try posting in. It has been a bit quiet lately - but maybe that can be changed?! ;)

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im really itchin' for some online coop gaming :) , but it's been so long since i last played online.

so guys, shoot me for asking :blush: , how can i join up if you're going to set up some coop?

/ingeloop

I'm sure Pave would love the extra gun! So long as you have a mic and teamspeak ready to go...

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Would a dedicated server be appreciated for the time being or are others thinking of quick user-created games?

just DL'd the eq. to teamspeak, it's called teamspeex for mac. :) so im ready to go, should any one host a coop during the following days. :snipe:

There is also GameRanger, a cross-platform online gaming service that let's you host GR games easily which are visible in a central lobby (it's free, but it offers voice communication only as a paid extra).

The service itself is rock-solid, works through firewalls and routers, and there are always GR games going on. You would just need to announce a Co-Op game with Heroes as a requirement and wait for others to join.

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Crashing on Campaign - Eager Smoke @15:31 repeatedly...too much trouble...am :(:huh::wall::wacko::angry: uninstalling...rest of you enjoy!

i am saying again <_< , what does your IKE.LOG say? can you post the text from it?

im pretty sure there is a simple explanation.

/ingeloop

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Crashing on Campaign - Eager Smoke @15:31 repeatedly...

lesterribles, I just played through the Eager Smoke mission twice - once on Veteran, once on Elite difficulty - again without problems. Maybe there is a problem with your Ghost Recon installation or your system in general. As has been mentioned before, it would be very beneficial if you provided additional details (IKE.LOG, your system setup, what you were doing when the crash occurred, etc.), so we can analyze your issues.

Please have a look at the mod's documentation (ReadMe) - there is a troubleshooting section that may help you. And be aware that the mod's system requirements are a lot higher than those of the original game (minimum: 1.0GHz processor, 512MB RAM, 64MB video card; recommended: 2.0GHz prozessor, 2.0GB RAM, 256MB video card).

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Crashing on Campaign - Eager Smoke @15:31 repeatedly...

lesterribles, I just played through the Eager Smoke mission twice - once on Veteran, once on Elite difficulty - again without problems. Maybe there is a problem with your Ghost Recon installation or your system in general. As has been mentioned before, it would be very beneficial if you provided additional details (IKE.LOG, your system setup, what you were doing when the crash occurred, etc.), so we can analyze your issues.

Please have a look at the mod's documentation (ReadMe) - there is a troubleshooting section that may help you. And be aware that the mod's system requirements are a lot higher than those of the original game (minimum: 1.0GHz processor, 512MB RAM, 64MB video card; recommended: 2.0GHz prozessor, 2.0GB RAM, 256MB video card).

GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:004a6dbc.

Exception handler called in Main Thread.

Error occurred at 12/21/2008 21:19:32.

C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by FZ.

2 processor(s), type 586.

2047 MBytes physical memory.

Read from location c2b090c1 caused an access violation.

Registers:

EAX=c2b09071 CS=001b EIP=004a6dbc EFLGS=00210246

EBX=00000000 SS=0023 ESP=0013f9ec EBP=04d21840

ECX=04d38968 DS=0023 ESI=04d21840 FS=003b

EDX=3c23d70a ES=0023 EDI=04d2186c GS=0000

Bytes at CS:EIP:

ff 50 50 89 44 24 20 a0 e0 74 8d 00 a8 01 75 39

Stack trace:

004A6DBC: GhostRecon.exe! <no symbol>, <no file>, <no line>

41A00000: <no module><no symbol>, <no file>, <no line>

64000000: <no module><no symbol>, <no file>, <no line>

Module list: names, addresses, sizes, time stamps and file times:

C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 15:08:34

C:\DOCUME~1\FZ\LOCALS~1\Temp\~efd505\~df394b.tmp, loaded at 0x01290000 - 822824 bytes - 3c76503b - file date is 12/21/2008 21:18:40

C:\WINDOWS\system32\xpsp2res.dll, loaded at 0x05ef0000 - 2897920 bytes - 47271c01 - file date is 10/30/2007 17:26:50

C:\WINDOWS\system32\MPG4DECD.dll, loaded at 0x0f160000 - 259072 bytes - 4537118d - file date is 10/18/2006 21:47:14

C:\WINDOWS\system32\MFPlat.DLL, loaded at 0x0f1d0000 - 212992 bytes - 45371177 - file date is 10/18/2006 21:47:14

C:\WINDOWS\system32\rsaenh.dll, loaded at 0x0fc60000 - 208384 bytes - 46318e38 - file date is 10/30/2007 17:25:28

C:\WINDOWS\system32\vigalefe.dll, loaded at 0x10000000 - 65640 bytes - 49478ee6 - file date is 9/18/2008 19:53:00

C:\WINDOWS\system32\qasf.dll, loaded at 0x10af0000 - 211456 bytes - 45371164 - file date is 10/18/2006 21:47:18

C:\WINDOWS\system32\WINHTTP.dll, loaded at 0x4d4f0000 - 354304 bytes - 47277f6f - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\uxtheme.dll, loaded at 0x5ad70000 - 218624 bytes - 47277f53 - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\netapi32.dll, loaded at 0x5b860000 - 337408 bytes - 47277f22 - file date is 10/31/2007 00:31:54

C:\WINDOWS\system32\comctl32.dll, loaded at 0x5d090000 - 617472 bytes - 47277ec2 - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\HID.DLL, loaded at 0x688f0000 - 20992 bytes - 47277ecc - file date is 10/31/2007 00:31:44

C:\WINDOWS\system32\DINPUT8.dll, loaded at 0x6ce10000 - 181760 bytes - 47277ec8 - file date is 10/31/2007 00:31:40

C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6d990000 - 8192 bytes - 47277ea4 - file date is 10/31/2007 00:31:40

C:\WINDOWS\system32\d3d8.dll, loaded at 0x6d9a0000 - 1179648 bytes - 47277ea4 - file date is 10/31/2007 00:31:40

C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 245248 bytes - 47277f9b - file date is 10/31/2007 00:31:54

C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71aa0000 - 19968 bytes - 47277f9e - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71ab0000 - 82432 bytes - 47277f9d - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71ad0000 - 22528 bytes - 47277fab - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\SAMLIB.dll, loaded at 0x71bf0000 - 64000 bytes - 47277f39 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\SensApi.dll, loaded at 0x722b0000 - 7168 bytes - 47277f39 - file date is 10/31/2007 00:32:00

C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10

C:\WINDOWS\system32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 10/8/2004 04:01:48

C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72d20000 - 23552 bytes - 47277f62 - file date is 10/31/2007 00:33:10

C:\WINDOWS\system32\credssp.dll, loaded at 0x72f10000 - 12800 bytes - 47277f7f - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\msdmo.dll, loaded at 0x736b0000 - 14336 bytes - 47277f4c - file date is 10/31/2007 00:31:52

C:\WINDOWS\system32\KsUser.dll, loaded at 0x73ee0000 - 4096 bytes - 47277ee2 - file date is 10/31/2007 00:31:48

C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73f10000 - 367616 bytes - 47277ef2 - file date is 10/31/2007 00:31:42

C:\WINDOWS\system32\quartz.dll, loaded at 0x74810000 - 1288192 bytes - 47277f38 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\cryptnet.dll, loaded at 0x75e60000 - 64512 bytes - 47277ed5 - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\devenum.dll, loaded at 0x75f40000 - 59904 bytes - 47277eb9 - file date is 10/31/2007 00:31:40

C:\WINDOWS\system32\schannel.dll, loaded at 0x767f0000 - 144384 bytes - 47277f44 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\userenv.dll, loaded at 0x769c0000 - 727040 bytes - 47277f51 - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b40000 - 176128 bytes - 47277f72 - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\PSAPI.DLL, loaded at 0x76bf0000 - 23040 bytes - 47277f37 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c30000 - 176640 bytes - 47277f64 - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c90000 - 144384 bytes - 47277ee1 - file date is 10/31/2007 00:31:46

C:\WINDOWS\system32\iphlpapi.dll, loaded at 0x76d60000 - 94720 bytes - 47277ed8 - file date is 10/31/2007 00:31:46

C:\WINDOWS\system32\rtutils.dll, loaded at 0x76e80000 - 44032 bytes - 47277f43 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\rasman.dll, loaded at 0x76e90000 - 61440 bytes - 47277f38 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\TAPI32.dll, loaded at 0x76eb0000 - 181760 bytes - 47277f49 - file date is 10/31/2007 00:32:10

C:\WINDOWS\system32\Rasapi32.dll, loaded at 0x76ee0000 - 237056 bytes - 47277f34 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\DNSAPI.dll, loaded at 0x76f20000 - 147456 bytes - 47277ed8 - file date is 10/31/2007 00:31:40

C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 172032 bytes - 47277f68 - file date is 10/31/2007 00:32:12

C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 16896 bytes - 47277f5c - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\rasadhlp.dll, loaded at 0x76fc0000 - 7680 bytes - 47277f33 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\CLBCATQ.DLL, loaded at 0x76fd0000 - 498688 bytes - 47277eb3 - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 47277ec8 - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 549888 bytes - 47277f45 - file date is 10/31/2007 00:32:00

C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.3244_x-ww_d74fff41\comctl32.dll, loaded at 0x773d0000 - 1054208 bytes - 47277e86 - file date is 10/31/2007 00:33:16

C:\WINDOWS\system32\ole32.dll, loaded at 0x774e0000 - 1287168 bytes - 47277f44 - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\NTMARTA.DLL, loaded at 0x77690000 - 118784 bytes - 47277f44 - file date is 10/31/2007 00:31:56

C:\WINDOWS\system32\SETUPAPI.DLL, loaded at 0x77920000 - 985088 bytes - 47277f3d - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a80000 - 599552 bytes - 47277ed1 - file date is 10/31/2007 00:31:38

C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b20000 - 57344 bytes - 47277f33 - file date is 10/31/2007 00:31:50

C:\WINDOWS\system32\Apphelp.dll, loaded at 0x77b40000 - 125952 bytes - 47277eb2 - file date is 10/31/2007 00:31:36

C:\WINDOWS\system32\midimap.dll, loaded at 0x77bd0000 - 18944 bytes - 47277ef9 - file date is 10/31/2007 00:31:50

C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77be0000 - 71680 bytes - 47277f24 - file date is 10/31/2007 00:31:50

C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 18944 bytes - 47277f52 - file date is 10/31/2007 00:32:12

C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 343040 bytes - 47277f95 - file date is 10/31/2007 00:31:54

C:\WINDOWS\system32\msv1_0.dll, loaded at 0x77c70000 - 132608 bytes - 47277f92 - file date is 10/31/2007 00:31:54

C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 617472 bytes - 47277ea5 - file date is 10/31/2007 00:31:34

C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 584704 bytes - 47277f3a - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 284672 bytes - 47277ec5 - file date is 10/31/2007 00:31:44

C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 474112 bytes - 47277f48 - file date is 10/31/2007 00:32:02

C:\WINDOWS\system32\Secur32.dll, loaded at 0x77fe0000 - 56320 bytes - 47277f4e - file date is 10/31/2007 00:32:00

C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 986624 bytes - 47277f69 - file date is 10/31/2007 00:31:48

C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 706048 bytes - 47277f68 - file date is 10/31/2007 00:30:58

C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7c9c0000 - 8461312 bytes - 47277f43 - file date is 10/31/2007 00:32:02

C:\WINDOWS\system32\USER32.dll, loaded at 0x7e410000 - 578560 bytes - 47277f50 - file date is 10/31/2007 00:32:12

***** User's system configuration *****

CPU: AuthenticAMD 2813 MHz Recent AMD

RAM: 2047 MB

O/S: Microsoft Windows 2000 5.1 Service Pack 3, v.3244 build 2600

Ghost Recon (RELEASE) version = 1.4.0.0(0)

RSDisplayMgr::CreateGameWindow: Creating a 1920x1200 window at 0,0 on monitor SyncMaster 244T(Digital) attached to NVIDIA GeForce 7950 GX2

RSDisplayMgr::CreateGameWindow: Game running on primary display SyncMaster 244T(Digital) attached to NVIDIA GeForce 7950 GX2

HAL (hw vp): NVIDIA GeForce 7950 GX2 R5G6B5

RSSoundMgrPC: Selecting sound device SoundMAX HD Audio

driver is ADIHdAud.sys

RSSoundMgrPC: Selecting sound device SoundMAX HD Audio

driver is ADIHdAud.sys

RSFILEDATA: FindFile could not find file mpwinter_shinto_shots.rsb

RSFILEDATA: FindFile could not find file mpwinter_shinto_shots.rsb

Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m02_farm\m02_farm.map

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Hello lesterribles,

the IKE the guys are asking you to post is simply IKE, not the IKE crash log you posted above...the IKE you post will need to be copied right after you have the problem you have..there is no guarentee the problem will be made obvious by this but it is often mentioned there...like cannot find joeblow.atr or m4sopmod.qob, some thing like that...good luck with figuring this out...

mig :ph34r:

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