i was wondering if you could help out a bit with the incoming tutorials , since i want to test max poly useage in view , i know its very different , but the shanty buildings and construction sites are ok , but a denser , more complex building would be a good thing for some cqc/midrange/sniper mixups .
i went fricken nuts with this hotel , and i know that its too high , but if i can manage solid occlusion , then it will have been worth it . plus i can always ditch the tv dishes and save ~12,000 polys lol .
[EDIT] without the tv dishes its only 9,500 tris !! LOL
textures are 1024 x 1024 for the facade , 512 H x 1024 for the interior rooms , and 512 x 512 or less for the detail meshes .
wireframes :