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Crysis 2 - Patch 1.8 released


Pave Low

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Patch 1.8 has been released

*This is reportedly supposed to contain the long awaited update that will add DirectX 11 to the game… but while there are some new graphics options… DX11 isn’t apparent

Either use the games built-in updater to automagically update

or manually download the patch from the links below:

http://www.gamershell.com/news_118018.html

http://worthplaying.com/article/2011/6/1/patch/81662/

http://www.patches-scrolls.de/crysis2.php#DX11

http://www.atomicgamer.com/files/92051/crysis-2-patch-1-8

http://www.gamepron.com/file/6128/Crysis-2-v1.8-Patch/

Release notes:

v1.8 Changes

New Features

• Added advanced graphics options

• Added F1 to vote during vote kicks

• Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start

• Upped the default score limits in some game modes:

- Crash Site has a limit of 175 (was 150)

- Team Instant Action has a limit of 75 (was 50)

- Instant Action has a limit of 30 (was 25)

Fixes

• Fixed vote kicking not working for players with certain characters in their name

• Fixed ping display displaying 1000 for many servers in the PC server browser

• Fixed issue where terrain would be rendered in black on some levels

• Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)

• Fixed under-barrel attachment HUD displaying incorrectly

• Fixed minor 'Loadout Pro' exploit

• Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)

• Fixed some AI spawning issues in single player

• Fixed rare crash in single player

• Fixed an audio loop issue on the single player level "Semper Fi"

• Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them

• Fixed other cosmetic issues in the DLC store

• Fixed Light Shotgun attachment skill assessment not being levelled up

• Optimization to SSAO

• Further Anti cheat improvements

• Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events

• Mystery dog tags unlocked whilst not connected to a server will now remain unlocked

• Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes

• Balance changes to a variety of weapons, including:

• - JAW rocket speed and damage reduced

• - Under-barrel shotgun effectiveness reduced

• - Removed accuracy bonus for crouching with HMG

• - Increased K-Volt damage

• Balance changes to a variety of nanosuit modules, including:

• - Reduced the bonus that extended mags provides

• - Point fire enhance has improved effectiveness

• - Mobility Enhance has reduced effectiveness

• Balance change to Maximum Suit's armour: effectiveness has been slightly reduced

• Balance change to headshot damage from 1.8x to 1.5x

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  • 3 weeks later...

Patch 1.8 has been released

*This is reportedly supposed to contain the long awaited update that will add DirectX 11 to the game… but while there are some new graphics options… DX11 isn't apparent

I didn't realise 1.8 added dx11, i noticed the "Extreme" advanced graphics options. If i'm honest, i can't quite tell what is different now before 1.8?. Maybe the shadows are darker and the light is brighter? :lol:

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It didn't, everywhere was reporting that it did (which is why I mentioned it but said that I couldn't see it)

later they issued corrections that the DX11 is still to come, everyone just assumed it would be in the next patch

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