Sorry, but I gotta weigh in with a dissenting opinion. Of course, I never managed to get past M10 due to some scripting quirk (I assume) but it was just as well, as I was really tired of the whole thing and wanted it to end. I guess if sheer size of the download were a major criteria for greatness, then I'd be giving ORJ a score of "10 of 10" as well. However, even though it was over 200MB in size, I would personally rate this no better than a "5." I am amazed after reading the feedback, that people would rate this equal or better than previous mods/missions that I thought demonstrated far more in the way of creativity, originality and attention to detail and realism- like Battleborne, Frostbite, Harntrox or the new Trafic Columbie. Of the 10 maps I saw, not one was anything new, but then again, maybe the last few missions showed some dazzling original maps that I didn't get to see.
Sure, the opening fly-by on mission 1 was cool, but that was THE high-point for me. What ORJ seems to be is a collection of retextured maps with a storyline that is "razor thin" at best. Except for the first map, the retexturing didn't really work all that well - I thought there were just too many obviously out-of-place landscape details left over from the original GR, that don't fit the mideast setting.
But I could have easily overlooked that if the missions themselves had been fun to play - but they were not. "Tedious" is the word I'd use to describe the playing experience. The scripting seemed to rely on only two gimmicks:
1) Wave after undending wave of spawning enemies that usually materiaize right in front of you.
2) Hiding single enemies in every corner of the maps so that you have to wander around forever trying to track them down so you can bring the mission to an end.
My apologies to the creator(s) of ORJ for the blunt nature of my review, but I'm afraid it rates a big humbs-down for me.