Jump to content

Loop Response


Stalker

Recommended Posts

Trigger:

Proximity Platoon X

Responses:

BlockPreserve

Effect Activate (DamageEffect)

(This will only trigger if your enemy platoon comes near but it will still kill anyone else who happens to be near.)

or if want to use a loop so only members of Platoon X will be killed:

Trigger:

An actor is ready to process NextActor

Responses:

BlockPreserve

ContinueIf the Platoon including NextActor is equal to Platoon X

ContinueIf the distance between NextActor and Object (Effect, Zone, Vehicle, Actor) is less than X metres

ContinueIf NextActor is active AND NextActor is Shown

Kill Next Actor

Try those - there are some other ways I have used depending on exactly what are wanting to achieve.

Jack :rocky:

Link to comment
Share on other sites

I don't actually want the actors to die, just to disappear. I used HideThing instead of killing them but it didn't work. :(

I'm just going back to having the whole team disappear together. Loops are too complecated. :wacko:

Link to comment
Share on other sites

Just use the second example I gave above and substitute KillActor with HideThing. If that causes any ctd hassles use TeleportObject and send them somewhere they can't be seen or escape from. I have done it where I teleported them to a place that players couldn't see or get to and had a damage effect there to greet them :devil:

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...