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swartsz

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swartsz last won the day on November 18 2023

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About swartsz

  • Birthday 19/09/1978

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    the Netherlands

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    http://www.swartsz.com
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    j swartsz at hotmail dot com

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  1. Thank you for the kind words! Here is a little preview of what i am working on at the moment. I am also trying to create some weapon skins but nothing i want to show just yet. They are tricky to get right, especially with the difference in lighting between the gunsmith menu and in the world itself.
  2. A remake of a classic: the TGIF patch from Wldlands
  3. Today i made a small patch mod, 6 new patches in total, in honour of the men of ODA 525. https://www.nexusmods.com/ghostreconbreakpoint/mods/552
  4. Well, i wasn't expecting it this soon but it was a slow day at work so i took some time off and spent the afternoon working on the mod. And after fixing some errors (after editing 159 files you can expect some errors ) i can finally say it is done! All the patches you see in the teaser above are now in the game, each with its' own normal map. Rocky: where would you like me to send it? it is a 3,75mb file.
  5. Will do! right now i am working on getting everything organized before i can pack all the files. Just trying to decide if i should make one big patch mod or go with a theme again and seperate the patches in several smaller mods. But since i have been unable to find more patch files in the games .forge files, whatever i release next probably will not be compatible with my other mods (will have to reuse the same patches i used in my other mods).
  6. I am having too much fun, 32 patches ingame and working on some more. i may have to cut a couple from the list before i release a new mod (having trouble locating more patch files in the .forge files of the game).
  7. it is not prefect. this is how my character looks at the start of the game and all that extra (invisible) stuff makes the patches float on the vest itself. But they look great on the helmets and arms. but it is amazing what modders have done with the limitations they have with Breakpoint. Imagine what they could have done with the proper tools.
  8. a little update on some stuff i am working on..
  9. Argh.....i almost forgot how slow the process of modding can be some times. back in the day it used to be getting the hand placement on my weapon models just right. Right now it are the normal maps and how the patches look ingame. Every time you have to back out of the game, start Photoshop, make some changes. Pack the files with AnvilToolkit, start the game again and hope the changes are exactly what you wanted to be..... Oke, rant over Here is some new work: a Ghost Recon red team patch and a MoH patch (another game i used to play a lot).
  10. Awesome, thanks a lot Rocky! For anyone downloading the mods: the pirate seal patch is also in the Skull & Bones mod if you want to use the custom Dutch Special Forces patch from Skull & Bones as they both use the Ubisoft 2 patch that comes with the game. the Bravo Team and Skull & Bones mods are designed to work side by side as they replace different "stock" patches from the game.
  11. ah, i see. now i know what you mean. That is an option when you construct the modpage. As the uploader you can choose to give users permissions to upload the file on another website or not. But i would be honoured if my little patches could be hosted here. This is, after all, where it all began
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