Jump to content

Beta Patch 1.15 Released


Recommended Posts

As usual, lots of fixes listed in the changelog, of special interest is the optimizing of mem/VRAM usage in view distance.

Sources

http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.15

http://www.armaholic.com/page.php?id=3564

CHANGELOG

5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.

5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.

5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.

5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.

5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.

5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.

5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.

5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.

5257 - Optimized: Reduced memory usage with large view distances.

5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.

5257 - Optimized: Slightly reduced VRAM usage with large view distances.

5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.

5257 - Improved: Provided error message for some unexpected memory initialization failures.

5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.

5258 - Fixed: Crash at offset 0xfb57.

5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.

5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.

5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.

5260 - Fixed: status of disableAI was reset during save

5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.

5262 - Fixed: Fast forward is now disabled when using binocular.

5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".

5262 - Fixed: Manual camera left/right movement was not mapped to mouse.

5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.

5263 - Improved: Texture mip management more reliable in low VRAM conditions.

5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)

5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

* FIX (USMCD) Wound materials for all WDL soldiers.

* NEW (USMC) More Woodland Army soldiers.

* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...