Jump to content

John_Doe69

Members
  • Posts

    3
  • Joined

  • Last visited

John_Doe69's Achievements

Recruit - 3rd Class

Recruit - 3rd Class (2/13)

0

Reputation

  1. Instructions for God mode, compiled from UBI's forums: After several tries with no luck I un-installed and re-installed GRAW and then updated. Best to work with a clean slate. If you've gotten pretty far into the game already, backup your last Save file to your Desktop. It'll be in Path:\Ghost Recon Advanced Warfighter\Settings\profiles\graw_profile_yourprofilename\ The highest number is the last. Anyway here is the easiest set of instructons taken from this same thread and edited: First, Update to v1.35. You might as well, it's free. 1.Download the GRAW Bundle Extractor from http://www.ghostrecon.net/files/pafiledb.p...file&id=323 2.Unzip the downloaded bundle reader 3.Run the Bundle Reader 4.Click the Open Bundle button and select quick.bundle (found in PATH\Ghost Recon Advanced Warfighter\Bundles) 5.Select the quick.bundle root node, on the left side of the Bundle Reader. 6.Click the Extract Node button, and select a TEMP folder for the files. (You will get two FOLDERS named: Quick.Bundle and Patch.Bundle) 7.Wait and don't do anything else with the computer. 8. If you have a patch, follow steps four through eight with the patch.bundle file. 9. Close the Bundle Reader program 10. Open the Quick.Bundle folder and copy everything inside to the ROOTof PATH:\Ghost Recon Advanced Warfighter\ (overwrite all) 11. Do the same for the Patch.Bundle folder. 12. Rename quick.bundle (PATH\Ghost Recon Advanced Warfighter\Bundles) to quick.bundle.bak Do the same to patch.bundle if you've updated. (these can be deleted once you've verified the game works properly) 13. Open the Context.xml file (PATH\Ghost Recon Advanced Warfighter) with NotePad. Change the last line which reads -<compile xml="false"...- to <compile xml="true"... hit the Save button and close Context.xml. 14. Open the u_player.xml (PATH:\Ghost Recon Advanced Warfighter\Data\units\beings) with NotePad. Pres Ctrl+F to open the Find menu. Search down for 'God'. The first highlighted line should be -<var name="god_mode" value="false"- Change to <var name="god_mode" value="true" Save and close u_player.xml. 15. Open u_teammates.xml (PATH:\Ghost Recon Advanced Warfighter\Data\units\beings) with NotePad. Press Ctrl+F and search down for God. There are about seven differant lines to edit, each one similar to -<var name="god_mode" value="false">- On each line change "false" to "true". When all of the lines have been edited, save and close u_teammates.xml. 16. Delete the u_player.xml BIN file and u_teammates.xml BIN file, both found in the same folder as the .xml files. 17. (OPTIONAL) Change your Crosshair Reticle Color for better visibility. Go to PATH:\Ghost Recon Advanced Warfighter\Settings\profiles\your_profile_name\ and open Profile.xml with Notepad. Go down the the 18th line that says: ret_color value="255 69 0" and change the values to whatever color you prefer. Save and Close Profile.xml and run the game. Good Colors to use: 0 0 255 > Blue 65 105 225 > RoyalBlue 0 245 255 > Turquoise 0 255 0 > Green 124 252 0 > LawnGreen 50 205 50 > LimeGreen 255 255 0 > Yellow 255 69 0 > OrangeRed 255 0 0 > Red 255 48 48 > Firebrick1 255 0 255 > Magenta You will know if god mode is on or not when the game loads by looking at the player health and silhouette in the lower left corner of the screen. Instead of being green or red it will be white. You will also have unlimited ammo. Instead of God Mode you could open Path:\Ghost Recon Advanced Warfighter\Data\sb_templates\Global\sb_global.xml and edit the player health multiplier. <var name="player_health_multiplier" type="number" default="10.0"/> raise that number for more damage points.
  2. If you really find this kind of stuff interesting, read American Rifleman magazine (free with NRA membership) or even better, buy Shooting Times magazine. There is a monthly column or two just on handloading ammunition and ballistics. The lighter the bullet the faster it will lose speed. The faster is loses speed the sooner it will "drop". If you want to see some good long range trajectory in cartridges smaller than the .50 cal, look into the .300 Winchester Magnum or similar. Take a 7.62x51mm and stretch the case and you get the 30-06. Stretch it some more and you get a .3oo WinMag. If you take a relatively heavy bullet and manage to push it much faster than usual you will get a longer trajectory. The lighter the bullet the faster you need to push it to get the same distance.
  3. Being a shooter that has fired many 5.56x56 (.223) and 7.62x51 mm (.308) rifles, full and semi-automatic, I must correct you on your assumption that a lighter/faster bullet will travel farther than a slower/heavier bullet. When fired from the same length barrel the 7.62 will travel farther because is HAS more weight. The lighter 5.56 mm bullet will lose speed and trajectory faster than the 7.62 mm bullet. A standard 62 Grain FMJ Boattail bullet (military spec) 5.56 mm will give you a useable 400-500 yards and still have enough kinetic energy to kill a human quickly. A standard 150 Grain FMJ Boattail bullet (military spec) 7.62 mm will give you a useable 600-700 yards and still have enough kinetic energy to kill a human quickly. If you go back to WWII and the 30-06 ( a 13mm longer case than the .308, same bullet) you can get another 100 yards). If the 5.56 were better at long range, Snipers would not prefer the 7.62. The reason for switching the smaller ( and IMHO inferior) 5.56 mm cartridge is that battles are no longer fought at 500+ yards. Most battles are fought within the 300 yard range. Additionally, the smaller cartridge allows more ammunition capacity in the rifle's magazine and has less weight to allow the soldier to carry more ammunition. It also has less recoil, which is necessary since the U.S. Military started allowing women and small statured men into service. Don't get me wrong, I love my AR-15 but my M1 Garand (30-06) is just plain fun to shoot. 7.62mm (7.62 x 51 mm/overall 71mm) = M59 Ball, 150.5 gr bullet, 2,750 fps (838 mps) 5.56mm (5.56 x 45 mm/overall 57mm) = M193 Ball, 56 gr bullet, 3,250 fps (991 mps) (1in12 twist barrel) M16A1 rifle. 5.56mm (5.56 x 45 mm/overall 57mm) = M855 Ball, 62 gr bullet, 3,025 fps (922 mps) (1in9 twist barrel)M249 M16A2 and M4 rifles. Round > Cartridge size > Bullet weight > Velocity > Energy 5.56 mm NATO > 5.56 x45 mm > 3.95-5.18 g > 772-930 m/s > 1,700-1,830 ft. lbs energy 7.62 mm NATO > 7.62 x 51 mm > 9.33 g > 838 m/s > 3,275 ft. lbs energy MASS x VELOCITY = Muzzle Energy The heavier bullet retains more kinetic energy at longer distances.
×
×
  • Create New...