Jump to content

**STAR**

Members
  • Posts

    51
  • Joined

  • Last visited

About **STAR**

  • Birthday 16/03/1997

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Interests
    Ghost Recon, of course ;)

Previous Fields

  • Favourite website
    Youtube

Contact Methods

  • Skype
    xtremzer

**STAR**'s Achievements

Recruit - 2nd Class

Recruit - 2nd Class (3/13)

0

Reputation

  1. Actually the use of GL doesn't bother me. Only reason I don't allowed it on my server was because then people would leave. I can understand that GL is annoying sometimes but if only 1-3 people use it in a full server, what's the problem? They only have 2 grenades on it and 99% of the players who uses GL are not good enough and sometimes they use it because they get spawnkilled and need an effective weapon for it. The problem with GRAW2 is that any type of explosions makes the game lag more. Not only that, if many people use cheats or mods that also affects the lag. And if 1 person is downloading or just having a slow internet, many others will also lag because of it. I think it's very fun to play without any explosives, since I don't have to die that much because of the ''raining'' frags lol. BH had 2 TDM servers. One with explosives (frags and GL allowed) and one with an No explosive mod which removes the frag grenade and the GL from the game. I noticed that the explosives one lagged more, and the answer is: explosions! You could also try play a Coop mission with a lot of explosive barrels (or whatever you call them) and blow some of them up, or throw a few grenades or GL.
  2. Lol I tried to play on the TV once. And it's 42". Not so easy though. 15,6" is still the best for me
  3. hehe yeah well I think the best size of a screen is 15,6". Because I have tried 12.1", 15,6", 17" and 19" and I play best with the 15,6"
  4. You are RogerThat? Sorry, me and Rico686 have version 1.3. I can ask him to update to 1.4 and I will do it also. Then we all can play
  5. Ok, btw, riley. Me and my friend was going to play today again but none of us could connect to GameRanger. Do you have the same problem?
  6. Hey guys. A tip to all of you: Download GamerRanger! It's a software created for (mostly) older games to play Multiplayer. GameRanger supports Ghost Recon (the original). Me and a friend played GR and it worked fine. So if you'd like, download it, create an account and host a server for GR! Also you can add me as a GameRanger friend if you want to. My username/nick: CrazyFrog
  7. Ok look: I used a program called GRAW2Tool to bundle the map. The structure: tdm_Mini_Fort/data/levels/custom_levels/Mini_Fort. When I sent the bundled map (I also tried to send them unbundled) to my other computer it couldn't see the map in the game. But the computer I am using to make the map worked just fine. Daro I did what you said, I ran the game as admin and chosed to run with compability for Win XP SP3. Still no change. John, what if I send you the files through Email? (it's only 465Kb so it should work).
  8. *sigh* When you solved a problem, you get a new one. I thought that ''Finally I completed the map!'' but nope. I sent the file to one of my other computers to try it out with my brother. But when I was in the game, I couldn't find the map. Then, I went on the other computer again, where I made the map. I went to Appdata/local/GRAW2/data and cut then paste the levels folder on the desktop. Then I started the game again but couldn't see the map. When I put the levels folder back into the data folder I could see the map again. There is something wrong. You know when you download a map you just put it in your custom_levels folder but it don't work with my map. It only show up in the game when I have the levels folder in the data folder. This is killing me. Oh well I'll go to sleep, and maybe I can fix this tomorrow...
  9. I replaced some stuff and messed around with the files and now I got it right! Since it is a TDM map I can just see a few things on the map because I automaticly win each time so I can't see the whole map. I will send the map to one of my other computers and create a server and play so I can be 100% sure everything is as it should be.
  10. Faktiskt, så har jag inte det. Jag hade inte någon aning om det haha, tack för tipset! okay guys. The name problem is solved. I fired up the game and created a LAN server, guess what I saw? ''Mini_Fort'' Now it's just the textures left...
  11. Thanks John! @daro48. I did it, but it still says ''world_xml'' Grrr. This is very very odd. It didn't happen last time I was trying to make a map. I wonder whats wrong. Anyways, I will keep looking for solutions, but if I can't get it right, maybe I should send it to you, John. Thanks for taking time to help
  12. Well you see, I can see the map in the list, and I can play it too. But the name of the map is wrong and well something is wrong with the textures too.
  13. This is how the world_info looks like: <?xml version="1.0" encoding="UTF-8"?> <world_info name="tdm_Mini_Fort" mission_time="night"> <world path="xml/world.xml"> </world> <mission_script path="mission.xml"> </mission_script> <environments path="environments.xml"/> <massunits path="massunit.bin"/> <sound> <soundbank name="ambience_park_night" type="ambient"/> <soundbank name="avr_fort_sound"/> <soundbank name="music_act01_sound"/> </sound> <texture_scope path="texture_scope.xml"/> <border name="minimap" min_x="-17094.926" min_y="-12740.976" max_x="14565.505" max_y="15578.67"/> <world_info path="/data/levels/common/tdm_settings.xml" type="tdm"> <texture name="loading" texture="data/textures/atlas_gui/mission_gfx/load_mp_tdm_dm" uv_rect="0,0,2048,1080" width="2048" height="2048"/> <texture name="minimap" texture="/data/textures/gui/fort_minimap" uv_rect="0,0,1024,916" width="1024" height="1024"/> </world_info> </world_info> I don't see anything wrong, since it says: ''world_info name="tdm_Mini_Fort" which is the name I want
  14. I fixed the problems now myself but I've got new problems instead. First, when I load the map in-game it works fine, I get into the game but, the map is supposed to be called: ''tdm_Mini_Fort'' but it says ''tdm_world_xml''. I checked the world_info file but it's nothing wrong there. Also, I added rocks and a container (also other things, but they are not the problem) and in-game they don't have any color or well basicly you see under the map instead of the rocks or the container. I guess it has something to do with the textures but the weird thing is that I've added other things which didn't have any texture problems and I've no idea how to change this. Any help? Thanks!
×
×
  • Create New...