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New "Hitchhiker’s Guide to the Galaxy" Game in developement


Pave Low

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Hothead Games have announced they are in developement of a new The Hitchhiker’s Guide to the Galaxy game

No details on Game type or Platform(s)

DON’T PANIC!

Are you a hoopy frood who really knows where their towel is? This Towel Day, we have an important announcement for you.

This press release communication has been approved by the Galactic Communication and Safety Board for distribution via your primitive electronic distribution networking systems.

COMMENCING TRANSMISSION…

towelday.jpg

Hail people of Earth! Megadodo Publications is pleased to announce that we are working with the interactive entertainment development team Hothead Games to bring The Hitchhiker’s Guide to the Galaxy, the standard repository for all knowledge and wisdom, to the farthest uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy. This new edition of The Guide will be available not only on your planet but also on all nearby systems including Alpha Centauri.

“We’re super excited to be involved with such a legendary creation as The Hitchhiker’s Guide to the Galaxy. The quirky and hilarious universe that Douglas Adams created became an instant classic for so many. All the hoopiest froods here at Hothead jumped on the chance to work on the project”, commented excitable Hothead human, Joel DeYoung. Zarniwoop Vann Harl, president of Megadodo, was unavailable for comment as he is far too cool to add quotes to press releases.

For up-to-the-Earth-minute communications on this exciting new addition to the Guide, use your fleshy digits to prod your plastic board of keys and visit www.thenewhitchhikersguide.com.

…CEASE TRANSMISSION

See the new games official website here > http://www.thenewhitchhikersguide.com/

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About Hothead Games

Hothead Games was founded on a dream… a dream to release the same World War II Normandy beach game year after year. Sadly, someone beat us to that dream... everyone really, so we decided to make innovative games that would frighten would-be investors instead.

When making Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, we believed the game would sell millions of copies and have an incredibly long name. We were half right.

Luckily for everyone at Hothead, legendary developer Ron Gilbert emerged with a savage howl from his decades-long hibernation to begin work on DeathSpank, the most anticipated game since the bible. Recognizing the employees of Hothead as being both funny people and funny looking, Ron decided to join the company and bring DeathSpank to life. Metaphorically we hope.

While hard at work pondering a release date for DeathSpank, we also found a way to leech acclaim and recognition by bringing the more famous game, Braid, to the PS3 and the Mac. Now when people say “Hey, didn’t you guys make Braid?” we just nod vaguely and change the subject.

In 2006 we began work on Swarm, an incredibly unique and award-winning game concept we knew we had to keep developing right away, so in 2009 we hired a second Swarm team member to help us keep up with all that momentum.

At Hothead Games we play games, we make games, and we’re proud to play the games we’ve made.

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