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swifty

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  1. looks fantastic but... no holsterpoints?
  2. probably used an mg3's gun file as a template for those weapons..
  3. yeah I really need to say it again: this mod is awesome. it is the standard upgrade of .308 weapons. there is nothing about this mod that I would change.
  4. RSBs: RSE never made a mac compatible photoshop plugin for RSB files (the irony.. a photoshop plugin that's pc only), so unfortunately it's impossible to open and resave rsb's on macs. which is a shame, because I'd be playing with kit icons, etc. AIFFs: wavs will play properly in mac GR but the sound volume won't scale down with distance. so if you're in hearing range of the weapon being fired it will sound like it's right next to you, unless it's an aiff. also, filenames in effects.xml still have to end in .wav. it makes no sense, I know. There is no technical reason why either of these problems should ever have been issues; blame it on the poor quality mac porting of GR. On the other hand, blame .exe's on windows users' installer fetish. Installers and uninstallers are used to properly configure virtually every software program for windows. true drag and drop is unheard of and I certainly don't know of a major app that doesn't use an installer on windows. windows users simply aren't used to placing files where they need to go by hand, because moving things around like that is a big no no (broken dlls). so that's why we mac users are left out in the cold when modders package their mods in .exe installers rather than something cross platform like .sitx, .sit, .Bzip, .Arc, .hqx, .bin, .btoa, .tar, .uu, .uue, .as, .cpt, .pf, .lha, .lzh, .zip, .dd, .GZip, .z, .taz, .enc, .rar....
  5. hey it's a thankless job keeping up with us stubborn mac gamers, I appreciate any extra effort that goes into our gaming experience. I just think it's really crap on the programmers' part that simple things like supporting all the rsbs or wav files wasn't built in. that's really, really shoddy porting if you ask me.
  6. many of the weapons (almost all the hks, bar, etc) have textures that don't display properly on a mac due to a limitation in the GR port for mac. see below: it's a shame that this issue continues coming up again and again and again.. not to mention the .exe distribution method that requires mac users to have a copy of virtualpc installed just to extract the mod, when a zip or rar would have not only worked on both platforms but been smaller in size. that, however, can be worked around, while the texture issue cannot. all that said, the guns that DID work looked fantastic, as always. earlier versions of 762 didn't have this texture issue..
  7. I hate to bump this incredibly old topic, but I'm having the same problem and making it all lower case (in both the .kil and the actual filenames) doesn't help. only one of my kits (kit #15) seems to revert to the first alphabetical kit.. all of the others work fine. in the selection screen everything hows up like it should but launch the mp mission and it reverts to kit 1. launch a quick mission (non multiplayer) and it works! any ideas?
  8. um, never mind.. just found my missing fields by looking into the DS and IT atr files..
  9. Hi, I setup specific skins for the players in each platoon in a mod I'm making. The trouble is, sometimes certain characters' faces go white when I select maps from island thunder or desert siege, despite working properly in the origmissions. I'm stumped.. all of the necessary rsbs are present for each of my chrs in my mod folder, but somehow it won't work when I select desert siege or island thunder. any ideas?
  10. finally, the modding gods have turned their attentions to hk's vast arsenal! gimme a '53 over an m4 (or 33 over m16) any day. if you're running out of sick looking assault rifles to mod you could try the sig 550 series, but I hope you do as many hk's as you can think of!
  11. the alpha problem only goes one way.. all rsbs that work on macs should work on pcs. I don't know about converting aiff to wav but I imagine there's some windows tool that can.
  12. love the 33.. if only modders did as much HK as they do colt
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