Burner Posted September 12, 2014 Share Posted September 12, 2014 (edited) Malleus, Correction: Raven Shield 2.0 already includes some parts of the Malleus Mod. You can still install Malleus mod on top of 2.0 however. Thank you sincerely for all your hard work. This is an absolute game changer for Raven Shield and the Tactical genre. This is some of the absolute best AI I've worked with in a tactical shooter and is revolutionary. This is the elite counter terrorism AI that should have been from the classic release. http://www.youtube.com/watch?v=mFDAA6eakaQhttp://www.youtube.com/watch?v=XEN0DPce1Hc Note: I wonder if Malleus has any AI mods for the original Rainbow 6 and Rouge Spear? Burner Raven Shield 2.0 and Malleus' AI MOD Remove Googles: RavenShield\Mods\ravenshield.mod file in your game folder and edit that file with notepad. You just have to comment out the command line "m_PlayerCtrlToSpawn=RVSComplete.RVS2PC" by adding a double slash "//" in front of it and save --1.00 Features Stop To Engage ROE -when set to Infiltrate or Recon, AI will stop to engage -when set to Assault, AI will fire on the move -ROE no longer switches from Infiltrate or Recon to Assault without player or plan input Plan accordingly. This only applies to AI led teams - AI in player led teams will just follow the player. Strafe Fix -the AI will now strafe when the angle between the direction to the actual waypoint and the next waypoint is between 45 and 135 degrees Originally it was just a 45 degree rule, but that meant that when the AI was supposed to make a 180 degree turn, they went backwards to that waypoint, and sometimes, got killed... Single Shot -the AI will now fire in Single Shot mode with all weapons except the USAS-12 USAS-12 is too slow on Single Shot, but otherwise R6 team will conserve ammo with other weapons this way, and also, pros don't use full auto Emergency Swap -if the AI runs out of ammo and there are still enemies in sight, it switches to the secondary weapon instead of attempting to reload the primary Happens very rarely, but it can get the team member killed. Now they have slightly more chance to survive, since it's quicker to draw the secondary than to reload the primary. Wide FOV -AI peripherial vision is now set to 120 degrees from the center of view Original setting is 80 degrees. This is to compensate for the fact that the AI doesn't look around, and to prevent some embarrassing deaths. Execute ROE -when set to Recon, AI will arrest surrendered terrorists -when set to Infiltrate or Assault, AI will execute surrendered terrorists Stopping to arrest tangos can screw up the pacing of the plan, and put the arresting operator at risk. AI in player led teams will ignore surrendered enemies on Recon unless told to secure, and shoot them on Infiltrate or Assault. This does not apply to Gutierrez and Miccini No Run'n'Gun -if the AI is set to Blitz speed but encounters an enemy, it will slow to a walk until the next waypoint which tells them to Blitz again No Firing while Crouchwalking -if the AI is crouchwalking, it will stop to engage Edited September 14, 2014 by midnabreu Quote Link to comment Share on other sites More sharing options...
pagey Posted September 12, 2014 Share Posted September 12, 2014 (edited) Been playing lots of RS lately, MP coop, cSP with AI, Hosting Coop MP with AI, 3 bots takin place of people when slots free) ... and controlling them still very satisfying.. Got couple MP mappacks for MP coop from a 2011 repack and wow its still great fun. Honestly i dont see much differences in their behaviors from the mod, :S i think ill have to install to see it.. Thanks for posting installation, gonna give a try and let you know. I Have RS 2.0 mod but i dont use it all the time. (Nice to see this game still going.) edit: ok i see now THANKS....vERY COOL STUFF. cant wait to chck it out.) Edited September 12, 2014 by pagey Quote Link to comment Share on other sites More sharing options...
Rocky Posted September 12, 2014 Share Posted September 12, 2014 Thanks for posting this u and bringing it to my my attention, that's a great video review. As all our Rainbow Six discussions are over at www.agr-s.com, I have moved your thread over there, and also provided a download for the mod. Click here to continue! Thanks! Quote Link to comment Share on other sites More sharing options...
Burner Posted September 12, 2014 Author Share Posted September 12, 2014 Thanks for sharing the mod Rocky. This is revolutionary man! Quote Link to comment Share on other sites More sharing options...
Burner Posted September 13, 2014 Author Share Posted September 13, 2014 (edited) Thanks for posting this u and bringing it to my my attention, that's a great video review. As all our Rainbow Six discussions are over at www.agr-s.com, I have moved your thread over there, and also provided a download for the mod. Click here to continue! Thanks! Correction: Raven Shield 2.0 already includes some parts of Malleus Mod. Looks like I had an old build "I think I've said it before, but AFAIK RvS2.0 has its own AI, which is probably based on, or uses stuff from my mod, but it's not exactly the same. I haven't played it though, so I don't know for sure". Malleus So even Malleus isnt really sure how much it includes.. you can still install the mod on top of 2.0 Edited September 14, 2014 by midnabreu Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted January 28, 2015 Share Posted January 28, 2015 (edited) Malleus, Correction: Raven Shield 2.0 already includes some parts of the Malleus Mod. You can still install Malleus mod on top of 2.0 however. Thank you sincerely for all your hard work. This is an absolute game changer for Raven Shield and the Tactical genre. This is some of the absolute best AI I've worked with in a tactical shooter and is revolutionary. This is the elite counter terrorism AI that should have been from the classic release. http://www.youtube.com/watch?v=mFDAA6eakaQhttp://www.youtube.com/watch?v=XEN0DPce1Hc Note: I wonder if Malleus has any AI mods for the original Rainbow 6 and Rouge Spear? Burner Raven Shield 2.0 and Malleus' AI MOD Remove Googles: RavenShield\Mods\ravenshield.mod file in your game folder and edit that file with notepad. You just have to comment out the command line "m_PlayerCtrlToSpawn=RVSComplete.RVS2PC" by adding a double slash "//" in front of it and save --1.00 Features Stop To Engage ROE -when set to Infiltrate or Recon, AI will stop to engage -when set to Assault, AI will fire on the move -ROE no longer switches from Infiltrate or Recon to Assault without player or plan input Plan accordingly. This only applies to AI led teams - AI in player led teams will just follow the player. Strafe Fix -the AI will now strafe when the angle between the direction to the actual waypoint and the next waypoint is between 45 and 135 degrees Originally it was just a 45 degree rule, but that meant that when the AI was supposed to make a 180 degree turn, they went backwards to that waypoint, and sometimes, got killed... Single Shot -the AI will now fire in Single Shot mode with all weapons except the USAS-12 USAS-12 is too slow on Single Shot, but otherwise R6 team will conserve ammo with other weapons this way, and also, pros don't use full auto Emergency Swap -if the AI runs out of ammo and there are still enemies in sight, it switches to the secondary weapon instead of attempting to reload the primary Happens very rarely, but it can get the team member killed. Now they have slightly more chance to survive, since it's quicker to draw the secondary than to reload the primary. Wide FOV -AI peripherial vision is now set to 120 degrees from the center of view Original setting is 80 degrees. This is to compensate for the fact that the AI doesn't look around, and to prevent some embarrassing deaths. Execute ROE -when set to Recon, AI will arrest surrendered terrorists -when set to Infiltrate or Assault, AI will execute surrendered terrorists Stopping to arrest tangos can screw up the pacing of the plan, and put the arresting operator at risk. AI in player led teams will ignore surrendered enemies on Recon unless told to secure, and shoot them on Infiltrate or Assault. This does not apply to Gutierrez and Miccini No Run'n'Gun -if the AI is set to Blitz speed but encounters an enemy, it will slow to a walk until the next waypoint which tells them to Blitz again No Firing while Crouchwalking -if the AI is crouchwalking, it will stop to engage As change default texture for hand player as in this video? Edited January 28, 2015 by RussiaGhost Quote Link to comment Share on other sites More sharing options...
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