shakealeg1212 Posted July 15, 2014 Share Posted July 15, 2014 im looking for someone who is willing to help mod CHR files for me, i dont have 3ds max 5 let me know if youre interested thanks Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 15, 2014 Share Posted July 15, 2014 (edited) Ifbi can get my copy working on a VM, i'll let you know, the only other person I can think of who has it is thales100 and he's not around. What is it you need? Edited July 15, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 15, 2014 Author Share Posted July 15, 2014 im looking to create some new CHRs, ghosts with untucked pants and no goggles. blender can open the 3ds files i have but im not sure how to make them into chr files. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 15, 2014 Share Posted July 15, 2014 Righto! I'll have a look, the chrs need to be saved with the ghost recon chr plugin, its only compatible with 3dsm 4/5 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 15, 2014 Author Share Posted July 15, 2014 cool! let me know when youre up and running. ill either make you a chr list or hopefully i can figure out blender and send you my custom 3ds files. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 15, 2014 Author Share Posted July 15, 2014 heres a 3ds file i edited in blender. https://www.mediafire.com/?cq2qmjgolf8ls1w Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 16, 2014 Author Share Posted July 16, 2014 (edited) does anyone have the GR Model Pack by piggyson? Edited July 16, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 18, 2014 Share Posted July 18, 2014 This one? gr_chrs.zip Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 18, 2014 Author Share Posted July 18, 2014 no, thats the one by mike shcnell. im looking for the one with the bones and geometries .max, its mentioned in ruins tutorial. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted July 18, 2014 Share Posted July 18, 2014 Hmm… couldn't find it. Maybe Rocky has it stashed away somewhere? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 18, 2014 Share Posted July 18, 2014 Besf alternative is element 11's max file, it has the referemce bones you need. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 19, 2014 Author Share Posted July 19, 2014 zee to the rescue! ill see what kind of progress i can make this weekend Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 20, 2014 Author Share Posted July 20, 2014 i found this http://www.mediafire...mkhj02r72q8tz5f from this thread Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 20, 2014 Author Share Posted July 20, 2014 so i got 3ds max up and running. im running into problems, it appears that the first step is to UV map, and i have no idea how to do that. i also cant find the "sub-object" cube Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 20, 2014 Share Posted July 20, 2014 press control+E, then alt+E that should bring up the edit UVs menu, with the seams showing in the viewport it's a lot of faffing about, you've been warned.I have no idea what you're meaning by the sub object cube, I've never come across anything like that in 17 so i'm not sure on that. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 20, 2014 Author Share Posted July 20, 2014 http://www.ghostrecon.net/html/recon-chr.htm this is where the sub object is. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 20, 2014 Share Posted July 20, 2014 (edited) ohhhh i've always known that as element select in this image it's the one highlighted in yellow, it'll look similar in version 5: Edited July 20, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 20, 2014 Author Share Posted July 20, 2014 thanks, im getting the hang of it. except these lost vertices make me want to hurl things! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 20, 2014 Share Posted July 20, 2014 (edited) it takes a lot of patience. I prefer relocating lost vertices over rigging a character in oxygen 2 for arma just remember, the maximum poly count for ghost recon is 20,000 polys all in at any one time, that includes maps, characters, weapons, foliage, effects, you name it Edited July 20, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 21, 2014 Author Share Posted July 21, 2014 how am i supposed to make the chr a and b files? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 21, 2014 Share Posted July 21, 2014 a and b i believe are lower poly LODs for further distances, I don't think it really matters if they aren't different Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 21, 2014 Author Share Posted July 21, 2014 so do i just copy and rename my original chr to a and b? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted July 21, 2014 Share Posted July 21, 2014 (edited) yeah, see if that works, if it doesn't you need to make low poly versions of the model . Edited July 21, 2014 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) im pleased with my progress!!! i didnt throw my computer out the window and my game didnt crash. as you can see they arent textured, idk why, i cant open them with CHR skinner, it gives me an error. there also are some gaps in the leg/torso area along in some uneven edges. im assuming this is a vertice issue. edit: i copied and pasted the original chr to make the a and b files. not sure if thats the right way, but it didnt crash on me! Edited July 21, 2014 by shakealeg1212 Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted July 21, 2014 Author Share Posted July 21, 2014 Quote Link to comment Share on other sites More sharing options...
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