Strongly suggest removing the glass-breaking ambient SFX. It may bring up one's heart attack.
Bug: the nasty "eventmamager.dsf" crashed my gameplay twice. It happened when I blow up those (floor 2) barrel of supplies (supply A?) in that "fort".
Also, please consider modifying the trigger of that panhard located at the "fort"'s entrance (near the transmitter sub-objective, if there're other(s)), which I think is fired much too late. My character was left with nowhere to hide when he came along the northmost path (in particular, staying on the right-hand side all the way from the beginning structure) and approached the lifting gate.