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W1ngsh0t

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  1. Last night we had a mini GRAW event between two gaming sites and barely filled a room. A month ago we had to break into 3 rooms ...
  2. It also interesting to note that Titles 1 - 4 have all offered DLC at this point (I think GH's came out a little while ago even though it is a very new launch). GoW's was even free. If companies are planning on keeping interest high and maximizing sales of DLC they need to start releasing it earlier rather than later. Even at this time I know regular GRAW2 MP players who might pass on DLC since GRAW2 is not getting the playing time that we had expected (some of this is due to summer coming but a lot is also due to RB6, GoW and CoD pulling players away with fresh content.
  3. Another option that could be interesting is to see more character development based on MP Coop. I don't like havign MP versus play affected by rank advantage but if you r character progressed in terms of skills and availableweapons based on coop play that could add a lot to a game. For instance everyone starts as rifleman but as you progress you gain more skill with a class as you get kills etc. more weapons become available and more classes open up as you gain experience/rank. This could lead to some nice squad development as players would become specialized as grenadier, Sniper, gunner, medic etc. This would also work well with the periodic release of DLC Coop chapters that would have a singel large and in depth mission (the mission area could then be civided into 3 or 4 MP maps). Add to that the randomization and "Simulation" settign that others have mentioned and I think you start to really develop and indepth game that takes FPS to a new level.
  4. Good stuff Ick! TDU's attempt ata free roaming world wher eyou could jump from SP to MP very easily was great. I also agree that the currrent DLC situation is F'd. New content should be planned well in advance and dropped every other month or so depending on its depth. In GRAW2 it would be great to see a new Coop mission on a large map with some new weapons and maybe gametypes on a regular basis. So you get a coop fix, a new map for MP and new gametype that breathes life into old maps. New weaponsare nice but since they can not be overwhelming they don't add asmuch to gameplay and replay as maps, missions and gametypes. In an ongoing conflict youmay have to step away from the US Ghosts and create a Mercenary (Blackwater style) organization so it would make sense that you would fight for whichever side paid the most or provided the best support.
  5. Lots of good ideas Paladin! I don't totally agree with the "OTS is unrealistic" statement but would love to see a game engine that would close down the field of view from OTS to FPV as you get closer to objects to eliminate peeking. That would keep the "Peripheral" vision of OTS but eliminate the ability to look over/arouind objects without exposing the body. I also think the removal of th ereticule when moving is a good idea. I wouldn't mind seeing the left trigger be more of an "iron sights" mode with movement slowed down considerably. I also agree with recoil vs. reticule bloom - make the various weapons recoil in unique ways (harder/lighter, pull left/right etc.) so you have to learn each weapons tendencies and can than compensate accordingly. Objective based Versus gamemodes would be great. Team Mission was a step in the right direction but it would be great to see more in depth scenarios ... on larger maps
  6. Especially key to remember when going after the 60 minute defend ... you don't want to get 30 minutes in and realize respawns are on ...
  7. The # of respawns is set under the game type - not the advanced controls. select the gametype - Campaign, coop elimination etc - and then hit "X" and you will see options for that gametype including respawns.
  8. "A" button is the only route to the launchers that I know of.
  9. No - Lots of options in GRAW2 already such as switching shoulders, going prone, leaning etc. to make use of cover. The only way adding a cover system would improve the game was if it also forced 1st person view.
  10. I understand the frustration that people are having ... but at the same time I can run a full room for some 4 1/2 hours tonight and while I had 1 freeze and had to restart the room and reinvite folks in - it was not the end of the world. Would I rather not have to restart? Absolutely! But taking 5 - 10 minutes out of 360 isn't a big deal. BTW if it is freezing in MP it isn't Ubi at fault but RSE - Ubi isn't going to "fix" RSE code.
  11. Interesting. Whiel ihave had a few freezes they are very rare and I can often host MP rooms for 6 hours+ at a time with no freezes and not have anyone drop or freeze if I stay away from coop gametypes and play strictly versus. In GRAW I had severe issues with freezing and went through 2 modems and 2 routers trying to get it to stabilize finally returned the game twice and the third disc worked fine ...
  12. That looks interesting. Soemthing to keep an eye on for sure.
  13. Ick - do the Rifleman and Autogunner Stance bonuses carry over to other class weapons? Your chart indicates that this is the case for the Marksman class but not the case for Rfleman or Autogunner ... Edit: From the "Class Encyclopedia" "Automatic Riflemen have increased accuracy with ALL weapons while firing fully automatic as well as increased accuracy in th ecrouhced or prone positions. Automatice Riflemen are less effective with Marksmen Class weapons." "Riflemen have increased accuracy with ALL weapons when firing from an upright position allowing them to fire more effectively while on the move." So both Riflemen and Auto Riflemen get bonuses for all weapons based on Stance ( in the case of Autogunners the weapon has to be on full auto).
  14. I admire his mastery of the "level" gaze ...
  15. I have completed it 3 times and each succeesful run had the timer down to 30 seconds or less and was picked up. Seemed like a long wait for the chopper but other than that it worked fine. I think a couple of guys are trying this tonight and I will see if there are any issues.
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