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Yeah looked great, It's a real shame Ubi are only intending to release it for Next Gen and not PC

 

 

anyhoo Here is the E3 gameplay video for those that missed it "live"

 

 

 

and here is the introduction video (explaining the games backstory)

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If I'm not mistaken, some of the sound assets and animations are ripped straight out of GR:FS. Reload animation is identical, weapon skins, textures, etc.. I'm seeing a LOT of GR:FS in this. Somehow though, I'm left with a feeling of anticipation for this. When they meet the other group of players at the end, after mentioning that they can travel across the river to Manhattan, I got a huge sense of the scale they are going for. And did you guys notice the flare gun extraction which they have to wait for 90 seconds to complete? This game looks awesome.

Edited by Lenney
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Zeealex (and anyone else that might care) there's a PC petition here that according to this article on RPS is even getting a nod from Ubisoft... This is such a slickly produced 'petition' that it looks as much like it may be a marketing ploy as the real thing -- but who knows? Very polished looking game; hopefully more sand-boxy and offers some manner of coop play that actually works.

What I find most strange and telling here is that Ubisoft really makes it clear they fundamentally don't understand branding; I don't mean they're goofy about it, or different -- I mean it's patently obvious that they literally do not get it, how create, keep, maintain, or use it -- on any level; what-so-ever...

To wit: Tom Clancy is a once capable and respected Author of cold war military fiction, who's now a washed up (though rich) divorced alcoholic that hasn't written anything of note in over two decades. This game has about as much to do with Tom as a Harlequin Romance because it includes the description of a gun.

Unless Ubisoft is trying to leverage the concept of career failure with the image of a fat drunken, burned out Max Paynesque Author meme on all their games that feature some vague element of realism -- this makes about as much sense as calling the game 'Ed Sullivan's Dancing Division' or 'Benny Hill's Comic Division'... I wonder if it has a guest appearance of Coco in her camo thong suit?

With tassels... You know... For the kids!

:ph34r:

Edited by 101459
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definitely seems like a marketing gimmick to me, thanks for sharing 101 ;)

I was thinking the same about the clancy lark as well, i wonder how many games they can get away with releasing under his name.

and please no! not coco! I'm still traumatized from the last appearance!

Edited by Zeealex
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Marketing gimmick or not I suppose those of us that prefer the PC should vet the platform and support it there if the poll at the very least has received Ubisoft's attention. A little shocking Ubisoft doesn't get the revenue potential of the PC when they have titles earning more on Steam then off consoles.

It seems Ubisoft won't feel they've jumped the shark with using Tom Clancy's name in excess till the moniker is used in and worn out on everything they do; it's going to be entertaining how far they take this as they're already stepping into branding non-sequitur...

As for Coco, YES, more Coco! The more Ubisoft embarrasses themselves with this sort of thing and get their collective faces rubbed in more...Coco (sorry couldn't resist) the better -- this sort of voyage to the bottom of the barrel in shameless toxic shock marketing is so bad, and so tasteless it's going to be a talking point in graduate leve classes in business Marketing.

Edited by 101459
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  • 2 months later...

An update: it looks like either the petition worked, or it was Ubisoft's intention all along and the Division will see a PC release; as there's now a 'PC CDROM' logo (on the U.S. iteration of the game site anyway). Pretty cool as Massive's game engine(s) have been very impressive affairs that historically offered equally impressive mod support on PC (ya, that's me wishing for the future).

Wouldn't it be cool and interesting if this was the Tom Clancy game/engine we saw the return of mod support on?! As it's a Massive product it will likely be an LSS sandbox engine that also has incredible number of features -- a long shot for modding perhaps, but a compelling prospect none the less!

:popcorn:

Edited by 101459
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  • 2 weeks later...

alright, I'm going to be tepid in my appraisal of this game. UBISOFT has done alot of vids for their past titles all based on non in game play.

We should all look at this title as we would test driving a car. Let the game itself speak for itself. we have been fooled before which is why I'm skeptical, sorry mates.

Ubi's track record + quality of its' titles = justified caution.

Added:

First impression: It uses the same 3rd person view and cover actions. It gets into overly technical menus with game levels 01 newbie and so on.. COD level fest.

is it tactical? by appearances of in gameplay, you'll get the exact same experience as you did in GR:FS.

I'll pass. this is just my personal opinion ONLY.

Edited by Papa6
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  • 2 weeks later...
  • 3 weeks later...

While some of the harsh comments directed at Ubisoft are well earned, some aimed at this game (at least as of yet) are not. Massive while a 'wholly owned' subsidiary of Ubisoft, was like RSE, an independent Studio that created outstanding IP that included the RTS MassTech Game Engine which was SOTA for it's time, several games with new genre defining features, and, mod support! In fact World In Conflict Modern Warfare is a total conversion for WIC that's still played today and shows just how deep and far the mod support and enthusiasm for Massive's work goes.

As well there's nothing about the third-person perspective that has to obviate tactical realism on PC, the depth, or quality of a game; most RSE games offered third person perspective, all the ArmA games, and it's a mandate for virtually all tactical games and sims used by most of the western world military organizations -- which while this goes beyond the scope of this thread, reinforces point that TPP need not be a deal breaker to the utility, depth or quality of a PC realism game.

That said I like others here am cynical of what appears to be Ubisoft's obsessive top down micro management of development with more managers and administrative personal then developers, budgets that are conspicuously art asset and marketing heavy while being very light on real game design and feature development... While a pessimist by policy I'm an optimist by temperament with hope Massive will get the resources, and management hands-off time to deliver the goods. Most of us have been very favorably impressed with Sverige Developers and what they've deliver -- fingers crossed this one isn't a stinker on the PC...

Edit: And why would ANYONE regard it as bad if art assets like animations, textures, sounds, models or ANYTHING for that matter was borrowed from a previous game or games?! One of the largest problems confronting GOOD game design is the cost of constantly turning out new art assets (and

) at the expense of actual game design and playable features. I'm GLAD to see Massive leverage this approach, and hope it's an indication that more will be offered in the game in the way of sandbox game features, maps, missions, and with any luck mod support.... Edited by 101459
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  • 2 months later...

Thanks Pave!

That is an impressive demo, just when I thought I had already completed my last PC upgrade.....



C'mon Fellers! This one should be front page news; it made it there on Tom's Hardware! Just say'n... How come we can't pm Rocky? Is is message box full? Is all well in the beautiful autonomous state of Scotland?

C'ome-in Rocky... Over...

Message Received!

All is well!

Operation Catch-up In Progress!

Over!!

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ROCKY'S SNOWDROP ENGINE DATA BLAST

What is the Snowdrop Engine?

Snowdrop was created by game developer Massive specifically for The Division.

What platforms is The Division coming out on?

Next Gen consoles and PC.

How does Snowdrop make it easier to develop The Division?

Massive created Snowdrop to speed the development process through resource and time efficiency. As the engine is developed the benefits are immediately apparent throughout the whole game, no recoding required.

How realistic is the destruction engine?
Snowdrop presents unparalleled destruction realism thanks to what Massive is calling procedural techniques. Ever glass shatter and every bullet penetration yields visibly unique results based on the physical dynamics in play at that moment in time. As seen in the demo, this results in some remarkably realistic effects, all delivered in real-time.
How realistic is the lighting system?
Massive looked long and hard at the lighting techniques used in Hollywood and transferred those dynamic effects into Snowdrop. Just as the damage effects are all delivered real-time based on the environment, so are the lighting effects. Everyone knows that lighting effects can make or break a game's graphics, and with Snowdrop, the lighting is the icing on the cake delivering totally immersive environments.
Are the PS4 and Xbox One going to deliver the level of graphics seen in the demo?
This is the big debate! File under "Unknown" at this time.
Is PC going to deliver the level of graphics seen in the demo?
$$$
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How does Snowdrop make it easier to develop The Division?

Massive created Snowdrop to speed the development process through resource and time efficiency. As the engine is developed the benefits are immediately apparent throughout the whole game, no recoding required.

That's an awful lot like the language used to describe the MassTech game engine, and World In Conflict... Could this be the game and engine that UIbisoft promised the return of mod support on PC with? I can't remember the the article but some Ubisoft SpokesWeenie (or Weenette) had said that Ubisoft was vaguely committed to mod support at some vague time in the future, in some vague manner, with vague nebulous and meaningless comments about the 'best possible gaming experience'...

Of course even if that happens and we have to play this game through that abortion Ubisoft calls a 'Match Making System' (that might as well be broken DRM) nothing will matter as no one will be able to play the game anyway, and once again (round four) PAYING Ubisoft Customers will AGAIN be treated to the 'best possible gaming experience' in the game called 'pass the buck' where no one you can contact at Ubisoft can resolve connection issues to the game. Ever...

Just had to remind myself that my idiot enthusiasm might be for naught (or another -$70 U.S.)... All things considered; my trust has been so abused by this company that I think I can afford to wait and see if I'm being lied to AGAIN...

:blink:

Edited by 101459
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