Variable13 Posted January 2, 2010 Share Posted January 2, 2010 (edited) I've put together an old idea of mine (finally got time to finish it) for a GR mod that I've been working on for a long time. It is a 12-mission sp/co-op campaign based on Tom Clancy's novel Red Storm Rising. It's a WWIII scenario set in Cold-War Europe in 1989. The missions are all adapted from events that occur in the novel. Reading the book is not a necessity, but I hope that playing this campaign will entice some to do so... it is an awesome read. It requires DS, IT, and the Heroes Unleashed mod by Apex. You play the game in three different theaters, with three separate skins: in East/West Germany as an elite German Landwehr anti-tank team; in the same region as US Armored Cav infantry; and in Iceland as US Marines. In all three, you are battling the Soviet Red Army. The weapons available are all period-based as far as I could research. Watch the intro movie for more details, and read each mission briefing for more information. I've used the following mods to piece together the campaign: Mission scripting - Variable13 Heroes Unleashed - ApexMods HH Airport map - H-Hour Pond map (day) - Cobaka Airbase day map - james Winter Mountain Valley map - Bludawg SOFLAM kits - thales100 SWAT actors - Chems German actors - DOG-ZEBRA Marines - Sixpence French actors - Petitjean & Froggy British actors - Sixpence SPETZNAZ actors - Ingeloop civy truck - Tinker hostages - MONOLITH and BajaBravo Scorpion - Hammer FAMAS, G3, AUG weps - Bajabravo Credit must be given to these modders, and I hope I've asked/read/obtained permission from them or from their own mod read-me's. Before I release it, I'd like to have a few people beta-test it by playing through the thing. I've done so myself, and with my brothers in co-op mode, but we are biased and might miss some obvious things. Send me a pm and I will send you a filefront link for the zip file. I have to upload it some time this weekend, but by then hopefully some will be interested. -Variable13 Edited January 2, 2010 by Variable13 Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted January 2, 2010 Share Posted January 2, 2010 Sounds good mate - I'll try it out at some point for sure. One thing - I think you'll find that IGS Leagues used the Winter Map which was actually a retexture job done by Bludawg from CBA. He should get the credit. Lighty Quote Link to comment Share on other sites More sharing options...
Variable13 Posted January 2, 2010 Author Share Posted January 2, 2010 (edited) Duly noted; thanks! Edited January 2, 2010 by Variable13 Quote Link to comment Share on other sites More sharing options...
Tinker Posted January 6, 2010 Share Posted January 6, 2010 Only just spotted this PM Sent Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 6, 2010 Share Posted January 6, 2010 (edited) I love Red Storm Rising. Cant wait to give this a go. I intend to make a modern day version mod of the book using the main plot themes in the next few months. Got the main story sorted and most mission objectives. Edited January 6, 2010 by BS PALADIN Quote Link to comment Share on other sites More sharing options...
Rocky Posted January 6, 2010 Share Posted January 6, 2010 Don't you just LOVE IT when presents like this just drop out of nowhere. I really dig the book tie in too, it's exactly the sort of thing I would do if I were a modder. Thanks mate, PM incoming! Quote Link to comment Share on other sites More sharing options...
Pave Low Posted January 7, 2010 Share Posted January 7, 2010 Oh yes, count me as very interested too PM inbound Quote Link to comment Share on other sites More sharing options...
SeekerII Posted January 7, 2010 Share Posted January 7, 2010 Outstanding, count me as VERY interested also ... ) Seekerii (aka Stormlord) Quote Link to comment Share on other sites More sharing options...
Variable13 Posted January 8, 2010 Author Share Posted January 8, 2010 (edited) I am having a few issues with either zipping the mod or uploading it to FileFront, so as soon as I work these out, I will be sending the link to those of you who pm'ed me. Thanks for the interest, I hope I can get all the little bugs out fast! Edited January 11, 2010 by Variable13 Quote Link to comment Share on other sites More sharing options...
thales100 Posted January 11, 2010 Share Posted January 11, 2010 (edited) Sounds great Variable13, congratulations. Edited January 11, 2010 by thales100 Quote Link to comment Share on other sites More sharing options...
Variable13 Posted January 16, 2010 Author Share Posted January 16, 2010 I've had a few requests to make this a stand-alone mod, but I just can't. It is too well-integrated into Heroes Unleashed, and even if I did, it in itself would be huge in size. I just don't have the time and patience to surgically extract it from all the aspects of HU that it uses. If someone else has the skill, time, and patience to do so, by all means go for it! Quote Link to comment Share on other sites More sharing options...
H-Hour Posted January 16, 2010 Share Posted January 16, 2010 I may have been one of the people you're talking about, but that's not what I meant. I think it's a great way to release. I'm just always juggling hard drive space so I can't keep it on my computer all the time. My first reaction to HU was that it should serve precisely this purpose: a "base" upon which mods could be built so that there's less to distribute. Each modder could construct a custom mission pack/campaign which used just those components they wanted and trust that people already had HU installed. Any new content could simply be added on top. I think it's a great way to release, it's just a shame Apex disappeared. I considered structuring the mod I'm working at the moment in this way, but in the end I was drawing less on HU than I expected so I didn't bother. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted January 16, 2010 Share Posted January 16, 2010 oh i see - he added stuff to the HU mod instead of his own mod with HU activated. yes v tricky Quote Link to comment Share on other sites More sharing options...
Tinker Posted January 17, 2010 Share Posted January 17, 2010 oh i see - he added stuff to the HU mod instead of his own mod with HU activated. yes v tricky Not quiet, his mod just requires HU. Red Storm Rising comes in at 471MB alone. He has simply used HU as a base to go from, because it contains all the things needed already. HU is perfect for this to use as a base. Contains all sorts of great stuff. As said, if he had gone for a stand alone mod, it would of been huge, for no reason. Generally assuming, most people have HU already on there hard drives. Quote Link to comment Share on other sites More sharing options...
Variable13 Posted January 17, 2010 Author Share Posted January 17, 2010 (edited) Anyone have comments/suggestions/issues about the mod's game-play so far? Recently, I've made some scripting changes to a few missions, and also discovered that the .env file for the first mission had the spotting distance way out there (like 300 yds!), so that issue still exists in the beta but will not in the new release. I couldn't believe I was getting sniped from so far away! I've also upped the difficulty for a few of the final missions, but shouldn't be anything unrealistic. I also think there may be some redundant files hanging around, so the final version might be a bit smaller in size. Edited January 17, 2010 by Variable13 Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted March 9, 2010 Share Posted March 9, 2010 Variable has informed me that Red Storm Rising is now ready for release so it has been added to the downloads. DOWNLOAD ENTRY ADDED Quote Link to comment Share on other sites More sharing options...
Tinker Posted March 9, 2010 Share Posted March 9, 2010 An endless stream of awesome mods! Nice... Still battling through H-Hour`s new mod, this will be next for Sunday beat up`s! Thnx for release Variable. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 9, 2010 Share Posted March 9, 2010 An endless stream of awesome mods! Nice... I know it really is like a weekly Christmas for Ghost Recon gamers these days. Quote Link to comment Share on other sites More sharing options...
H-Hour Posted March 10, 2010 Share Posted March 10, 2010 Great Variable! I'm looking forward to it. Quote Link to comment Share on other sites More sharing options...
William76950 Posted March 10, 2010 Share Posted March 10, 2010 I just finished Red Storm Rising last night and it was a ###### for me to get through. The most frustrating ones for me was Red Dawn and Travels. The one part about this campaign that I disliked was the Heroes Unleashed having to be a part of it because I hate having my enemies being able to spot me from five miles away. Quote Link to comment Share on other sites More sharing options...
Variable13 Posted March 11, 2010 Author Share Posted March 11, 2010 When I designed the mod, I knew it would have been too big as a stand-alone, since it uses a number of new maps, characters, sounds, vehicles, etc. It was just more convenient from a modding standpoint to base it off of HE. As for the spotting distances, I made the game play a bit more realistic - if you can see them, they can see you. This was especially true in Iceland - the barren, rocky terrain made movement a b!tch for the Marines, Edwards, and Vigdis. Just sticking to the novel's realism, that's all. Of course, mission 1 did have a spotting distance issue, which I did resolve - if you think there is another mission suffering from this issue, let me know and I will look into it. Good to know you finished the mod! Quote Link to comment Share on other sites More sharing options...
William76950 Posted March 11, 2010 Share Posted March 11, 2010 Did you make the Heroes Unleashed mod as well? I've been wondering where I could find a few of the maps used in that. Quote Link to comment Share on other sites More sharing options...
Variable13 Posted March 11, 2010 Author Share Posted March 11, 2010 Did you make the Heroes Unleashed mod as well? I've been wondering where I could find a few of the maps used in that. That was Apex, and I'm not sure he's been around here in a while. Quote Link to comment Share on other sites More sharing options...
Tinker Posted March 12, 2010 Share Posted March 12, 2010 The one part about this campaign that I disliked was the Heroes Unleashed having to be a part of it because I hate having my enemies being able to spot me from five miles away. As for the spotting distances, I made the game play a bit more realistic - if you can see them, they can see you. The problem with this, is they are being told by the engine they can see you, when sometimes it is not possible. A direct line of sight between some woods, bushes, they end up seeing you before you can see them. Something I tried at first with Blood Oil, but was impossible to play. I don`t personnally have any issues with it, just putting that out. Did you make the Heroes Unleashed mod as well? I've been wondering where I could find a few of the maps used in that. I did say last time you asked about maps, send a PM, I`ll get you updated with what maps you would be able to get your hands on in general, np. As BO is finished, I can pack those that you were interested up too. Quote Link to comment Share on other sites More sharing options...
William76950 Posted March 18, 2010 Share Posted March 18, 2010 And I'm still working on the general storyline and researching various maps and other items that would make the campaign interesting. I'll keep you updated, Tinker. (Never really realised exactly how much work goes into making mods and campaigns- you vets have my respect! *tips the metaphorical hat* Quote Link to comment Share on other sites More sharing options...
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