Tinker Posted September 27, 2008 Share Posted September 27, 2008 RELEASE NOTES 9MS Mod v1.1 Built for MP Co-Op, teams of 3 - 9 recomended. Created by 9ManSquad. The campaign © missions for Operation BlueGlow are intended for use in Multiplayer Co-Op mode only. Setup for GAMEPLAY in the 'Server Edit' function is recommended as follows: GAME MODE: CO-OP DIFFICULTY: VETERAN or ELITE, using RECRUIT sets the game into test mode. TIME LIMIT: 60 minutes TYPE: MISSION "9MS © 01 - 09" IFF: NONE AVAILABLE KITS: 9MS NO RESTRICTIONS *********************************** Pdf file and Word document are included inside the mod folder detailing the campaign. Also check link in my siggy for further detailed info about the 9MS Mod. Pls post any comments, suggestions or issues here. Future patches to fix issues will be done. *********************************** DOWNLOAD *********************************** Patch 9MS11-a Fixes a few mission errors. Adds new mission and enviroment. DOWNLOAD Patch is fully server-sided, will not cause conflict with joining unpatched server. Patch will self install if you have your mods in the default directory, if not, direct it to your ghost recon/mods folder. Ensure the 9MS11 mod is in the mods folder first. *********************************** Link to comment Share on other sites More sharing options...
Giampi Posted September 27, 2008 Share Posted September 27, 2008 Congratulations!!! I certainly will download it when I will have a faster connection although I have nobody to play co-op with. However it's always a pleasure to check the creation and trying to understand the scripts of one of the best modder around. Thanks again! Link to comment Share on other sites More sharing options...
Lightspeed Posted September 28, 2008 Share Posted September 28, 2008 wot is it? any details? Link to comment Share on other sites More sharing options...
Tinker Posted September 28, 2008 Author Share Posted September 28, 2008 A campaign consisting of 9 missions, combined with the latest version of the 9MS Mod. Op Blue Glow Details 9ManSquad Mod description Note: Anyone having any previous version of the 9MS mod, feel free to delete them and install this latest version. Link to comment Share on other sites More sharing options...
Lightspeed Posted September 28, 2008 Share Posted September 28, 2008 wow Link to comment Share on other sites More sharing options...
wombat50 Posted September 28, 2008 Share Posted September 28, 2008 Looking forward to this. I hope all our members at Team[NH] will d/l this so we can play it on the server. Link to comment Share on other sites More sharing options...
thales100 Posted September 29, 2008 Share Posted September 29, 2008 Awesome work Tinker and 9MS, lots of fun here playing this mod. BTW ... Tinker is burning the forum ! Again !! Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted September 30, 2008 Share Posted September 30, 2008 HOLY SNAP!!! There goes my free time...thanks Tinker Link to comment Share on other sites More sharing options...
Rpghard Posted October 1, 2008 Share Posted October 1, 2008 I tried it a bit last night and you give me the taste to play old Gr again ty very much for this great mod... Link to comment Share on other sites More sharing options...
Foxtrot360 Posted October 3, 2008 Share Posted October 3, 2008 Looks good cant wait to try it with NH. Link to comment Share on other sites More sharing options...
Tinker Posted October 10, 2008 Author Share Posted October 10, 2008 Patch 1.1 is in production, pls post/PM any and all issues/comments/suggestions. ***************************************************** © 01 Casanova Altered patrol paths that sometimes became stuck near South building. © 03 snake eyes Changed informant voice from female to male. (M) 06 take over Moved teleport zones. (M) 20 demo run Extraction now available after all demo complete. (M) 27 Thunder Remove (M) 43 crackdown CTD fixed. Actors and kits changed. Get rid of obsolete mission files **************************************************** New Content: 9MS (M) 46 Troubled Land / park_night.env **************************************************** Link to comment Share on other sites More sharing options...
Lightspeed Posted October 13, 2008 Share Posted October 13, 2008 a shame ths is not SP - would like to have done this - the plot sounds fantastic. Link to comment Share on other sites More sharing options...
Palyarmerc Posted November 1, 2008 Share Posted November 1, 2008 Wow, I can't begin to imagine how much effort you've put into this Tinker...I have no intention at present of returning to GR, but I will, for nostalgia I'm sure, and when I do, your mod will be top of my play-list Link to comment Share on other sites More sharing options...
Tinker Posted November 2, 2008 Author Share Posted November 2, 2008 Cheers Palyarmerc Nothing special, just something extra for the collection. Patch fixing a few issues and a new mission available in original post. Link to comment Share on other sites More sharing options...
NoFears Posted May 1, 2010 Share Posted May 1, 2010 (edited) Hello all! I have a request or big wish and that is if somone here want to make a great SP campaign of the great mod called "Operation Blue Glow" ? I wanna also know what mods are the best for SP campaign? Edited May 1, 2010 by NoFears Link to comment Share on other sites More sharing options...
Tinker Posted May 2, 2010 Author Share Posted May 2, 2010 This campaign was built for coop only really A lot of the stealth orientated objectives, do not really work well, when using AI team mates. Will take a look at the possibilities in the week. I wanna also know what mods are the best for SP campaign? Not sure what to suggest for this, not really a SP type of person for GR. (Recently installed AW1 again, 4 days now, cannot finish mission 1 SP) 88 campaigns HERE The 3 at the top we have played recently coop. Good missions that are built for SP, I think. P2, Centcom, Blood Oil. There is a load to choose from. Maybe some SP peeps post something more for you. Download some, try them out for a mission, if no good, download some more! Link to comment Share on other sites More sharing options...
Tinker Posted May 30, 2010 Author Share Posted May 30, 2010 Finished up as best possible to make this a SP campaign. May as well patch up the 9MS mod now, have some fixes from the past noted down I would like to get done. Anyone like to try out the campaign SP over the next week, while I fix other things, send a message. You will need the current 9MS Mod *Edit* SP campaign seems to play ok with unlockable heros. Various mission file tweaks. Urban crunch map from SS3 added, new mission to go with it. Parcel for objectives from Phlookian added. Updated modscont. Will be available next week. May have some plans for the other coop missions turning SP. Link to comment Share on other sites More sharing options...
ApexMods Posted May 31, 2010 Share Posted May 31, 2010 Nice work, Tinker. Thanks a lot! Link to comment Share on other sites More sharing options...
Vozd Posted June 6, 2010 Share Posted June 6, 2010 Looking forward to it, Tinker! I just got the old version and will give it a "ride" next week. Thanks for awesome work! Link to comment Share on other sites More sharing options...
Tinker Posted June 6, 2010 Author Share Posted June 6, 2010 9MS Patch is nearly at 100MB at present, and still have quiet a bit to do. At this point I am inclined to simply build a new version of the 9MS mod instead, as there are a lot of excess files I also would like to remove. All vehicles need replacing with the latest Hammer versions still. SP campaign is done. Coop/SP campaign has had a lot of work done, after I played through them all and found all sorts of things need doing. All 46 M missions have been duplicated. Now there will be 46 M missions that have been normalized for smaller team play. Some missions had up to 150 enemy on them. There are no more than 80 on any now. The 46 duplicates will now be HC missions (Hardcore) and are also all being tweaked. Several M missions were pretty lame and have been completely replaced with new. Female character for coop play being added. Will start a new 9MS Mod topic next week with an update. :thumbsup: Link to comment Share on other sites More sharing options...
ApexMods Posted June 6, 2010 Share Posted June 6, 2010 Sweeeeeeet. Link to comment Share on other sites More sharing options...
Tinker Posted June 9, 2010 Author Share Posted June 9, 2010 All vehicles need replacing with the latest Hammer versions still. This was my concern for removing files. But, the original files are named wrong in the actor folder, and have no sound in game. This is actually cool, because I can park them somewere, without leaving there engines running, or having to destroy them in the pre action block. Just going to add all the new files, might as well have 2 versions if it helps somehow. Getting through the new HC missions at present Added, new training mission, plus loads of new defend points on the original maps, from Zero-Alpha Link to comment Share on other sites More sharing options...
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