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Acehole

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Acehole last won the day on October 4 2023

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About Acehole

  • Birthday 20/05/1950

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  1. Hi, in fact ,i succeed to write several briefings following your indications , but, only by writing directly in .mis briefing ...at least for me , the copy/paste from notepad is perhaps the problem. But , i need again your help for a crash in a Chaos AD mission , Ring Of Steel ...i go back to play this excellent mod but it is the only mission who crash to desktop while i had already played it . I dont find any clue in the Ike crash log bit i see in the credits you have participates to this mod ,si i hope you find the explication 😉 I have only changed the name of the file and the content of the ammo box to rearm but the original mission file have the same problem...Thanks for your time . Sincerely Oups, i cannot succeed to upload Ike log and mission file. ( problem of permission ? )
  2. Thanks to take time but i try your modified text with almost same result (a less longer dot line) ...i delete all spaces ,all commas and points with also same result . Strange ,because i write a lot of text briefing with some punctuation and style without this problem. So, i try to re-write it entirely...
  3. Hi, from time to time , i remix missions (gr classic or third party mods) and for now , i am on the Centcom mod and i have an unusual problem with the briefing text . What so ever , i copy the text from word-processing or directedly in the briefing menu the .mis , i have a line of dot who added at the end of my text , see the files...it's purely cosmetic ,but ! Thanks in advance for advise .Sincerely. The original text (a i cannot upload it) : Excellent work last night ! you have weakened enemy defenses outside the walls and now ,Coalition Forces are going to take the city so here's the rundown for today{p}Objective 1 : terminate insurgents within the city .A platoon of U.S Ranger's are in route to help you with two armor units.The insurgents can came from everywhere but you can fire at will as the inhabitants have been evacuated{p}Objectif two : when job is done ,rendez-vous to point India for extraction.{p}Good luck.{p}RMX by Acehole-2023
  4. Sorry for that, My changes > actors from "Serpantine Dream Theory", Heroes are "originals" ,Guns are mostly from different mods (no original guns) but reworked on the RSB file ,sound , gun file, personals reticles or modified from differents sources ...Hud and interface is personal work from "Decenium" etc...Perhaps , too much changes for a replay on a standard G.R. i try myself (my own GR is a mod ) to use it on my clean install of GR and see what is on ...
  5. Oups, my mistake , i think i have made the good replay of the good mission ! This one is my last (end) with very minor adjustments of a zone ...sorry for that , here is the good one . m14_mountain_p_v3 (end).mis
  6. Thanks for try again ! yes , it's difficult to have both Bradley's intact , but if you take "top of the hill" before the Bradley arrive to house (same time than rpg) you can shoot them first . I join the new replay (i deleted the first), hope it's work but it's also possible to make a video capture in place ? if you can read it , you see than i leave Bradley be destructed to verify if the US soldiers follow the new plan , instead of remain on place and it work ! Happy that you enjoy the mission, i plan ,as i said later,to search other triggers to avoid that the Tanks (or vehicle in general) make erratics paths if you are not at good triggering zone. willow bow_p_v3.rpf
  7. Here are my defenitive (!) version of M14 mission with improved paths and steps for allied soldiers . they can help you in final assault ,even if the bradleys are destroyed . Good Game. m14_mountain_p_v3.mis
  8. Heuhhh, i don't see that for now , today , i improve the path of the allied soldier and play it several times but i have not this result ...thanks to try again 😉 I try myself to reproduce the issue but, no way for now ...if you have won the mission ,perhaps it's one of the tank (or us soldiers) who survive the AT and lead the final assault alone ? I verify the script and you need really to kill the camp soldiers to achieve the mission...If you have the "replay" of the mission , can you join it here to see what 's happen ??? I go also to make an another post for the problem of the paths of the vehicles ,when you don't wait they have finished their way and then, go for the following step . As i try the mission an other way , it's happen ,i go faster than Bradley and it cross (!) mountain to rejoin the following waypoint , very disturbing .But it's happen in other missions with vehicle, not only this one ...I don't know how to prevent this , an idea ??? Perhaps , the triggers who rules them must to be not dependant of the player and only to the scripted AI ??? Fine week-end for all .
  9. For me the better , it's to take the hill before to send the bradley to the house , shoot the 3 soldiers above and wait for the rpg who arrive as the tank is on the house...for south , climb above south pass , you arrive with the soldier and a rpg , easy to take off , after you have time for the sniper . i join my own replay but i don't know if it's working with an other configuration ? willow bow_p.rpf
  10. Here we go again ,i post today my defenitive (!) version of M14 mission: - i keep RussiaGhost path at the house , but do more Bradley paths and triggers . - I replace the AT4 of AT soldiers by RPG7 (more normal for russians) - i add two more AT ,one for South Pass and one for North , in fact , i recover the two soldiers who do nothing with "sneak action" , they are a little difficult to take off ,so,after the two pass taken ,proceed cautiously to the camp (final assault). - As the US soldiers who follow Bradley's do nothing if they are destroyed , add two path ( after the last two AT i add) to continue to the camp (final assault) , i don't know if it's a good idea ... - Add name of Russiaghost in briefing for help to the path ! For me only : - 2 x 5 US soldiers , in place of 3 - Delete in scrips the MG hiding value for veterans , keep that only for easy... - Add a tank in Russian Camp , more challenging ( and realist !) , add in briefing the need of AT. I try to see why the AT ,some times, blow themself, but it's happen when they abandon the original point where they are intended to shoot tanks , move and try but they are not in correct place . In example , the one above south pass and the one above hill house try to go down to the pass or to the house ...It's seems that the AI detect you or a danger in vicinity and force soldier to find and other way ! Strange , because their behaviour ( step properties) are all on "lock" and not on "set" ...i test the mission in cheat mod "shadow" and as you are not detectable , the AT do the job ! a further explanation ??? Thanks for reading this and testing !m14_mountain_p_V2.mis
  11. And thanks ,Wombat, to try my own M14 mission ...It's possible to make an alternate road for the North Bradley , but better , i think ,like i said to RussiaGhost , to plan that the two tanks start at the same place ,split, and after , in place of a long run to the camp ,wait at a place a little ahead ...need to add one more path each (4 for north and 3 for south). It"s can be interresting , in case of RPG risk to recon , before assault, with the tanks in safe place. I don't succeed to add more than 4 objectives ( it's seems not possible) but only to have 2 objectives (conditions to) in one. In example ,the Centcom=rmx03= Dingo's Lair have that "kill aa + rescue pilot" ! I agree that the Bradley's going to the camp (safe !) will be challenging .
  12. Thanks also , Eisenhauer, for the new font .res . It work perfectly in the menus and game ! but, on my GR , some text are too large for some main menus , so i think that we can try a" medium font.res" ??? do you make the change in an text editor ? As you said , i have , at the first try , odd caracters in menus (not in game) but i use the HU new_font_revised.rsb , so ,i return to the original one ,and , tadahhhh ! Thanks again , again a new possibility of customisation of GR ,not documented yet ...
  13. Thanks ,RussiaGhost, for the improved path ...it's better than ever and the Bradley don't get stuck ! But, in my case , the RPG soldier blow the tank without problem , if you don't shoot him before . I continue to work on this map because i want to add an another RPG to defend Russian Camp and i find that the Bradley's are a little late to help your attack on the objectives . Perhaps , i try also an another way like i do on a Zapad81 mission with same map (rs16) where the two tanks start on the road south and split at the "south pass" objectives ...
  14. Thanks for trying, for my _p version, i don't change the first path and i try the original with not this problem ... but it remain stuck in the house later ! With the original ; the tanks are useless ,too late for help : the south Bradley go to the final assault practically when my soldier is almost in the Russian camp ! I try to keep the original first path (shorter) for the north Bradley but don't succeed, too much obstacles ...so , it's a long way to the house .Perhaps , better to keep the first path to the house and in a second time ,go reverse to the alternate path , (same i make) the blue line ??? I don't see the Bradley take the alternate road , it's move always to the house . The Bradleys who wait when there is an ennemy remain or hiding is painful , perhaps it's need to change the behaviour of the tank ,like "Combat ROE" on Assault ??? A big draw also ,with vehicles, it's when they have several and separate paths , if you go too quickly , you engage an other trigger and the tank change of direction to the second paths ,with odd consequences ! i use in my _p mission ,bloc preserve & remove for each moves , so i hope it's the good way to do. But, the better is to wait for the tank has finished his move , not easy if you don't know their destination . I think also that the RPG's soldier is take out by AI , and no "sneak action" for me ! I go to put an enemy AT (or 2) for challenge .
  15. Hi, i attach the M14 mission i remix to have better path's for Bradley's ,it's seems to work in accordance to the scenario ... Effectively ,I see in the script that there are a "sneak action" from an actor , South Pass (who, how ???) and one who is supposed to blow the North Bradley with RPG , North Path, but , i don't see him in action anyway ..For better challenge , i will add (or revamp script) to have at least one RPG ...Thanks for your try and comments ! PS: I rename the mission in m14_mountain_p , so you can leave the original in place . m14_mountain_p.mis
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