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BikerBob

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  1. Hey John, Hope you're doing fine. A couple of days ago Gocho, RickDeckard and I did a run on your last campaign map and found 2 glitches in it. (see screenshots) Above the building with the security objective in it was a UFS (Unidentified Floting Structure) in the air. At the roadblock we encountered an early seventies UFO with mining abilities. Beside these two glitches it all ran smoothly and we realy enjoyed the map. So thanks for that. Good luck and hang in there John!!! Greetzzzz, BikerBob
  2. Hey John, This is the building that Anthony is refering to: Uploaded with ImageShack.us Beside this glitch it is another great map! Thanks! Greetzzzz, BikerBob
  3. Hey Bob, Did a re-run on the map but I have to agree with kaapo. The AI's are still sleepy. Greetzzzzz, Bob
  4. Hey John, Yesterday we did a testrun on the latest version. I switched the single- and multiplayer switch a couple of times and we could see that it affected the triggers as it should be. The rest of the map was still as stable as before so the map ran great! We're ready for the release Greetzzzz, Bob (Thanks Anthony, Kolibri356, Gocho, Scorpie27, [DTA]Samurai and RickDekkard for joining the testrun!)
  5. Hey John, Yesterday we did a testrun on this map. I crashed around trigger 3 and received the following error: Then I tried to rejoin the game and got the next error just before I entered the server: At this point the first Havoc was airborn (don't know if that is of any use) Well, the rest of the team continued playing the map and we all enjoyed getting shot by AI's behind bushes and getting blown to peaces by the landmines! So in my humble opinion, this is another great map!!! Greetzzzz, Bob (Thanks Anthony, Kolibri356, Gocho, Scorpie27, [DTA]Samurai and RickDekkard for joining the testrun!)
  6. Wow.... John is on fire I'll get it running on the dedi tonight! Greetzzzz, Bob
  7. Hey Bob, We did a testrun on the v2 of this map but im sorry to report you that the AI´s are still very sleepy or in somecases even braindead. At several points in the map it was possible to push the AI´s around. Rick Dekkard made this video of us harassing an AI. The first artillery wave still made the game laggy for us. We didn´t finish the map so I have no info for you about the last wave. It was good to see that the red diamonds were gone. Thanks for that. Hope this comment will help you with this map. Greetzzzz, Bob (thx, Anthony, Gocho and Rick Dekkard for joining this testrun)
  8. Hey pachanga, It looks like the problems with the GameSpy server are back again. There were some similair issues a couple of months ago. So for now, I wouldn't start doubting your game or PC. Can anybody please confirm this? Greetz, Bob EDIT: On the GameSpy forum i found this post
  9. Hey Bob, Sounds promising! I'll try to get the team together and test it this week. Greetzzzzz, Bob
  10. Hey MexBob, We played this map yesterday with a group of up to 5 players on a dedi. The AI's were very sleepy. At some point i was able to tap one AI on his shoulder before he started shooting. (Either he was dead tired by a week of nightshifts or he was dreaming) In the beginning of the map, where you join the friendly troops, there is some artillery that made the game very laggy. This is also at the end of the map but on this occasion I was unable to move until my game crashed. This happend for Anthony aswell although he got a "Error in the application" message. I didn't recieve any message. The other 3 players didn't crash and were able to finish the map. Suggestion: - more AI's. (like the very active ones John used in his last map Tabasco). - drop the artillery or reduce it. (it doesn't add to much to the map except for the noise and its side effects) - an extra moving tank Although there is some work to be done, I think this is a map with a lot of potential so keep up the good work! Greetzzz, BikerBob (thx Anthony, [DTA]Samurai, Gocho and Scorpie27 for testing!) Btw. Does anybody know how i can disable the red diamonds on a dedi.
  11. Hey John, Yesterday we played this map with a group of 5 players on a dedi, and guess what... It rocked!!!! No problems at all by any of the players. And these AI's are really awake now. Excellent! So another great John map. Greetzzzz, BikerBob (Thx Anthony, [DTA]Samurai, Gocho and Scorpie27 for joining the test yesterday)
  12. In the threat by Daddy356 there are a couple of maps/missions. Should all be deleted? coop_desert_base_v1 cam_356_v1 coop_356_v1 Greetz, BikerBob
  13. Hey John, Played this map again tonight with a team of 5 guys. No new issues found. No one crashed. So looks like another great job! Greetz, Bob
  14. Hey John, Another great map! The game is, however, somewhat laggy. Even when you just enter the game the ping is pretty high (normal 17-20, los Morelia 40-50!?!?). In game it got up to 120. So that makes it pretty hard to take out the havoc Just after taking down the sandbags there is a trashcontainer on the right side (second street to the right). It is possible to get in it, however it is impossible to get out again :-s At Trigger 07C a couple of AI's spawn at the top of a roof. This happened for me when I was allready on the roof and looking around me. Is it possible to set the trigger slightly earlier? Gocho and I only played this map twice until now, so that'll be it for the moment. Best regards, BikerBob
  15. Hello John, Its great that you've dedicated a map to [F]-Gator! He really deserves it! I hope i'm able to test tonight. Greetz, BikerBob (KillerB's)
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