Jump to content

Light

Members
  • Posts

    2
  • Joined

  • Last visited

About Light

  • Birthday 29/09/1985

Profile Information

  • Gender
    Male
  • Location
    ohio

Previous Fields

  • Favourite Ghost Recon Mod.
    RAHNMANS MOD COOP KITS V2
  • Favourite website
    i am a gamer.... i rarely use the web

Light's Achievements

Recruit - 3rd Class

Recruit - 3rd Class (2/13)

0

Reputation

  1. hey im up for being the sniper in anyones team. pm me for map details. if i dont have the map, ill search for it, and add it. for a while ive been playing single player. i then started creating online servers and playing them with just the 1.05 patch. got alot of people , way too many rushing out into the open. number one cause of death in ghost recon is not watching the rooftops. but the game crashed alot. so i uninstalled and reinstalled, adding each individual patch after i played for a while in online coop server. 1.04 has problems with people not being able to connect. then i ran across Rahnmans mod for coop kits, a kit that actually works. now i pretty much play single with rahnmans mod coop kits v2. trying to create an online dedicated server but running into no ping problems. i can edit html and hml but i am too lazy to do so. or just really patient. which is why i am a sniper buwahaha ill wait for you to peek around that corner it doesnt matter how long i gotta sit there. so pm me if anyone is looking for a sniper.... online coop im down for it. oh and one of my quirks too, i use cover for scanning rooftops and clifffaces, but when the open is clear, i continue to scan in the ope while rounding corners. if the enemy sniper spots you and you arent in your scope to assess the situation, i.e. soldiers right below him who might see your muzzle flash, it makes it harder to kill him. so i really like to scope out the rooftops before the squad enters the area. i find a suitable spot to hide the muzzle flash from ground troops and then give the clear if there are no snipers i can see after scanning. i hate when i get to watch teammates die from a sniper i didnt get to scope out and eliminate because they went rambo.
  2. hey rahnman. thanks for the great 2.0 coop kits i use the first demolitions kit when im speed playing and the first sniper kit 89% of the time. ;D keep up the good work! oh btw, in single player, when you reload at the mule, another weapon that needs work is the sniper rifle you modified the hit power (awsum i can shoot the guys in thier hands and they die, works well for clearing out 50 cal machine gun bunkers) but after you re-up, the rifle has its 20 rounds, but no clips. shows up like this ---> 20/0 . i am primarily a sniper and use this weapon and the 50 cal big guy (when im not worried about being spotted) and to only have 20 rounds kinda sucks. ive already read about the reload thing for the shotgun. have you devised any fixes or plan to devise any for this? oh and as for custom rifles, is there a way you can take the 50 cal sniper scope and mount it to the other 2 sniper weapons? short range protection is usually the shotgun or the one you always provide (i love shooting armored dudes with a pistol O.o they die?) so i can see the max distance and kill the ai before they see me? other than that the selection is off the chart and im happy with the completeness of the coop kit! im trying to get my dedicated up and running using the kits. just wanted to know if you are doing any other mods with this one?
×
×
  • Create New...