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GlobeTrotting


EricJ

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Not having any luck with your mod. Mission 2 CTD when I try to restart the mission. Mission 5 two soldiers stuck waist deep in sand at insertion point and you can't move them. Mission 6 CTD each time I try to start that mission. I have it patched to version 1.5. :wall::wall:

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Hmm.... some missions are like that, and not just mine either for G02. The Island Search mission is that you got a one in a million "out of map" problem. The problem was that the insertion zone was outside the map edge, and well, your guys got in there. I readjusted the insertion zone, and shouldn't have any problems. Mission 6 I have no clue, as all of the things that could CTD it, have been fixed. Perhaps a missing file or actor on your hard drive? I've rechecked the mission, and all I use are stock actors from Desert Seige, Island Thunder, and the original GR missions.

Fix

Just unzip this file in the /Mods directory, as it adds a missing texture from the original game. Apparently RSE forgot "icg_blk_snp04.rsb", but has the blink file. Go figure.

Edited by EricJ
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I changed the insertion point in mission 5 and it works OK now. Can't say I enjoyed that one. :( I got mission 6 to start by not using Lewis. I noticed Kit 3 is missing for him? Keep up the good work the more campaigns for GR the better.How about doing one for Frostbite. :thumbsup:

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Been ahead of you for two weeks (or three, haven't counted). I've finished up 7 missions, but like three or four are Frostbite specific maps, while the other few are IT, and two GR. Got one (and final) mission to go, and hopefully going to be pretty good, least how I look at it in my head anyways :) Right now it's looking pretty good, and shouldn't (I hope not!) have the same issues as GlobeTrotting, since I'm getting better input than with GlobeTrotting. Though it is strongly advised to have Frostbite 1.3 though, and Spetsgruppa Vympel active, and may also require Silent Warrior 3, though that's in debate right now.

As for Lewis...... Gotcha, gonna have to look at that, and see what's up.

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As for Lewis...... Gotcha, gonna have to look at that, and see what's up.

I couldn't get Gurule to show up with any kit at all -- and on investigation I realized it was because his kit folder had his name spelled differently. I had transferred the files to the proper folder individually instead of just putting the hero's new folder into the kit folder. *Sigh* But Lewis is still missing kit 3. Doing some investigation on that.

I have all the patches installed, and am playing on Elite, if that matters - but my main problem is this:

Also cannot properly finish G09 (Against all enemies) - I pick up the leader(s) and head back to the EZ and the mission ends without crediting me for escorting them to the EZ. If any team gets to the EZ it ends, but doesn't credit me for picking up the prisoners.

I did send you an email to your yahoo account about this but I didn't mention the Lewis/Gurule problem.

Edited by qeylar
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As for Lewis...... Gotcha, gonna have to look at that, and see what's up.

Ok did a little fidgeting in the kit folders - noted that Gurule (supposedly - judging by the filename) carries the same kit in slot 2 as Lewis does in kit 3. But their files were not identical. Inside the KIT TEXTURE tag, Gurule references the m4m9.rsb file where Lewis' kit file references the SopmodM9.rsb.

I changed them both to match and now Lewis' kit shows up...I'm not sure if that gives him the kit you intended but at least he has something now in #3.

Edited by qeylar
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Checked mission 7, and had the same problem. I don't know what the hell happened, as by all rights, the mission scripting is all there, and worked before. Anybody else have this problem?

Mission 7 won't end and the link you have listed with a fix won't work ? :wall:

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Ok I just did mission 10... still can't get objective three to register as completed on the mission results screen. But it lets me move on to the next mission, as it did in mission 9.

I did get the message during the game that I had found info. But the 'added objective' popped up later, after I shot some roaming enemies that had left that area. I figure that's because it didn't register me as having cleared the camp until those guys were dead - then it gave me the 'camp cleared' and subsequent 'added objective' message... but the added objective was already fulfilled. No amount of hanging around in the tents would get it to fulfill again.

The little dialogue messages seemed to be coming up at the wrong times, too. the "just when you thought it was over" message I thought probably was meant to have shown up after I cleared the last bad guys from the map, but it didn't... it popped up before that, when I was headed up the hill from the NE side. The last round of spawned bad guys did happen after I killed the last two enemies standing by the lodge (where they'd moved to after I'd passed by there with my teams). But I thought the message probably was supposed to coincide with that event.

Edited by qeylar
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uhh?? I didn't read this forum for 2 weeks. I have to tell that I have finished the GlobeTrotting mod using all the patches...Maybe if anyone of You tries to download all the patches will not has any more problems. Use the links on the forum and try it...probably you'll not have any problems...using them I didn't have it.. ;)

EricJ: How is your Pennant mod? Had U finished the definitive version? :o=

Edited by Spanish UOE
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I'll try the mission and see what's the problem...I think that mission has his own patch in one of the links of the topic...I think that Eric hasn't too much time right now to reply in his topic so be patience... :wall: I still waiting his

e-mail...

Be sure that U have 1.1 to 1.5 patches (1.1, 1.2, 1.3, 1.4 and 1.5). And If U are sure, try to see if the patches are correctly installed. And if U think that all is ok....FORGET IT! :P

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I'll try the mission and see what's the problem...I think that mission has his own patch in one of the links of the topic...I think that Eric hasn't too much time right now to reply in his topic so be patience... :wall: I still waiting his

e-mail...

Be sure that U have 1.1 to 1.5 patches (1.1, 1.2, 1.3, 1.4 and 1.5). And If U are sure, try to see if the patches are correctly installed. And if U think that all is ok....FORGET IT! :P

Mission 7 does have a fix but the link that is posted won't work. I've got the patches installed as stated. FORGET IT ? I hope all modders don't have that attitude. :nono:

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geylar, I had recieved your email about the objective problem in misson 9. Suffice to say I've been quite busy to reply back to most emails, as I've been.. well busy. Though I did work on it, and as soon as I can fix some other problems, I can get yet another fix out (maybe I should call my mod "Strike Fighters, Project One". And if you can send me the fixed files, I can add that too.

As for Pennant? I'll have something out tonight, or tomorrow. I've finished Mission 8 (least of course I think I have anyways) and will get it uploaded within the timeframe above.

Also, the main page is also a good spot to check out patches and all that:

http://562.50megs.com/GR/Globetrotting/index.htm

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And if you can send me the fixed files, I can add that too.

....

Also, the main page is also a good spot to check out patches and all that:

http://562.50megs.com/GR/Globetrotting/index.htm

Yeah - I did d/l the patches from *your* page which is the only place I found v1.6 - maybe I should go through them again and install them in order - perhaps I did a couple older patches on top of the newer patches and wasn't paying attention to which files were newer. I'll let you know.

I'll try and get the file for weapon kit #3 for Lewis to you as well.

LATER:

OK mission 9 worked, probably was crediting me for finishing the objective, but it just didn't say so in the mission results screen.

Mission 10 worked now when I did it in the order you probably expected.

The order I completed it in before was to clear out the camp first, but some of the 'camp' enemies were elsewhere on the map so it didn't register that I had cleared them before I went in the tent to find the information. So then later on I killed them and then the 'added objective' popped up. But the trigger for fulfilling it, I guess had already been switched. that's my guess anyway.

Edited by qeylar
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Forgot a part of the reply.

I have to agree with you geylar, that a person has an inherent responsibility to his/her mod once put out. While it constantly annoys me that problems keep coming up (deserved, since I should have done some better quality control), I made it, and I have to keep trying to fix it so it's actually worthwhile.

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Forgot a part of the reply. 

I have to agree with you geylar, that a person has an inherent responsibility to his/her mod once put out.

Did I say that? I didn't mean to. It's not a big deal if you make a mod and don't want to fix it, I can understand that -- I didn't mean to sound like I'm nagging you, so I'm sorry if I came off that way. As far as people fixing their mods, someone else can always tweak things anyway. It's totally up to the modder whether they want to spend the time.

That being said, I am having trouble also now with mission 13. It won't register that I've searched the office. *sigh*

Sorry to bring up another one for ya.

:(

But I hear scripting can be kind of a nitpicking kind of job, weird things are bound to happen but overall this is a great mod. (I could use more bad guys though... I spent too much time getting used to Rainbow6 III on Elite. ;)

Edited by qeylar
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Well, after my experience with the Guatemala Mod, I don't want to pack a map with 100 characters and have a "Kill all enemies" objective. It just detracts from the mission. But I didn't really consider adjusting between Recruit to Elite, least for this one. The next one will have adjusted levels.

As for G13, I managed to get that issue fixed, but now I got a CTD when exiting the mission. Go figure, one of the most easiest missions to script, and now is becoming a thorn.

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Me too. I have 4 books of Tom Clancy, all the games except The Sum of all fears, and The Hunting of the Red October in video.

Hey VERY GOOD WORK WITH MISSION 8

I got 12 of his books on ebay for a total of $18 including shipping. I had read R6 and loved it - that ending was too priceless.

Went next to Without Remorse and once I got to the part where he starting 'hunting' the bad guys, I stayed up all night to finish the book. I started reading and next thing I knew it was 5 am when I closed it and put it down! I'm now on Debt of Honor. I just love Chavez and Clark. But I get into bed at night, and only manage to read a short section before I can't keep my eyes open any more. At least during the setup stage of the plot... later on it becomes much more riveting. Clancy's awfully good at that. I'm glad he doesn't dumb down his terminology too much for the masses.

Edited by qeylar
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Well, after my experience with the Guatemala Mod, I don't want to pack a map with 100 characters and have a "Kill all enemies" objective.  It just detracts from the mission.  But I didn't really consider adjusting between Recruit to Elite, least for this one.  The next one will have adjusted levels.

As for G13, I managed to get that issue fixed, but now I got a CTD when exiting the mission.  Go figure, one of the most easiest missions to script, and now is becoming a thorn.

Yeah 'kill all enemies' is something you can get in 'quick mission' if you want. That doesn't appeal to me either. But the idea of making more bad guys for Elite is good. As far as levels of Bad guys, there was one particular mission in the mod "Saving Pilot Ryan" I believe, where you are dropped into a firefight at the crashed helo in one of the Russia (I forget the name of the original) maps. It's loaded with really poor shooting bad guys and I think I had to do it about thirty times in a row just to get past that initial firefight. I loved that.! :o=

Wish I could be more helpful with the scripting part but I haven't the foggiest idea how to start. My hubby keeps thinking of starting a little modding when he has the time -- he'd be awfully good, I think... but alas, work kinda cuts into the fun stuff. ;)

Edited by qeylar
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Yeah, I remember that mission, I think I played it on Veteran though, and sometimes got my butt handed to me. Though if you position them towards the hotel, and take the world on from your area, its possible to survive, though taking a casualty or two is I guess the norm. But the map was the M05 Embassy one.

That's okay, I'm learning :)

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Yeah, I remember that mission, I think I played it on Veteran though, and sometimes got my butt handed to me.  Though if you position them towards the hotel, and take the world on from your area, its possible to survive, though taking a casualty or two is I guess the norm.  But the map was the M05 Embassy one.

Hey, my standard MO is NO casualties. Of course I save game way too often, but I managed to get through that one with no casualties finally!

I'm going to have to go through though and just play straight through and not go back when someone dies.

Yep the Embassy map - I recall you had to (in the original game) secure the bank first then head out past the embassy to check on the helo, at which point a tank came around the corner (whee!) and a bunch of guys came running up the street from both directions. Best escape was through the alley if you could get your whole team there fast enough. It was best to take your smallest team to investigate the site. I RAN through there as fast as I could and right straight to the alley without stopping or looking around. lol

Edited by qeylar
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