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Changing normal mod for Ghost Recon


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FR :

Bonsoir Acehole,

Lorsque j'aurai terminé de modifier mon jeu, je mettrai le lien de téléchargement ici. :thumbsup:

Mon jeu est en version française mais si vous remplacez les fichiers audios, cela devrait passer. :thumbsup:

Pour les missions, ouvrez chaque mission avec Igor puis enregistrez. Cela va mettre le scripte en anglais lorsque vous lancerez le jeu. En espérant que vous soyez vous-même anglais sinon ne faites rien. :lol:

EN :

Hello Acehole,

When I have finished editing my game, I'll download link here. :thumbsup:

My game is in French but if you replace the audio files, it should pass. :thumbsup:

For missions, open each mission with Igor and save. This will put the script in English when you start the game hoping that you be yourself English otherwise do nothing.
:lol:

Edited by Super_Criquet
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Thanks Super_criquet for your time , i wait for your game ! i am french but i prefer to play in native language of any game , much more realistic ...as asked to me later , i write in english (as i can!) but thanks to indicate if you want french also for convinience...your work is on new missions or you re-designed the originals ? :yes:​

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FR :

Je revisite le jeu original en y ajoutant beaucoup d'ennemis et en améliorant certaines choses. :smart:

Je vais seulement modifier l'extension Mp1 pour finir ensuite avec l'extension Mp2. ;)

EN :

I revisit the original game adding many enemies and improving things. :smart:

For Origmiss :

M01 : Easy : 66 - Normal : 73 - Hard : 88

M02 : Easy : 53 - Normal : 68 - Hard : 76

M03 : Easy : 54 - Normal : 67 - Hard : 78

M04 : Easy : 61 - Normal : 74 - Hard : 83

M05 : Easy : 55 - Normal : 78 - Hard : 85

M06 : Easy : 58 - Normal : 70 - Hard : 74

M07 : Easy : 82 - Normal : 96 - Hard : 100

M08 : Easy : 71 - Normal : 84 - Hard : 87

M09 : Easy : 53 - Normal : 71 - Hard : 75

M10 : Easy : 60 - Normal : 82 - Hard : 86

M11 : Easy : 53 - Normal : 67 - Hard : 72

M12 : Easy : 76 - Normal : 91 - Hard : 100

M13 : Easy : 63 - Normal : 68 - Hard : 72

M14 : Easy : 79 - Normal : 88 - Hard : 90

M15 : Easy : 148 - Normal : 162 - Hard : 171 (4 tanks US + 24 Soldiers), total enemy : Easy : 124 - Normal : 138 - Hard : 147

I'll just change the extension Mp1 then end with the extension Mp2. ;)

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FR :

J'ai terminé pour le mod Mp1.

Je mettrai le lien de téléchargement après avoir terminé le mod Mp2.

Le lien sera également disponible en première page de ce sujet.

Nombre d'ennemis par mission.

EN :

I finished for the mod Mp1.
I will put the download link after completing the mod Mp2.

The link will also be available on the first page of this topic.
Number of enemies per mission :

D01 : Easy : 74 - Normal : 85 - Hard : 91 - (+ 4 tanks)

D02 : Easy : 68 - Normal : 74 - Hard : 80 - (+ 3 tanks)

D03 : Easy : 61 - Normal : 69 - Hard : 75

D04 : Easy : 63 - Normal : 73 - Hard : 79 - (+ 8 tanks)

D05 : Easy : 70 - Normal : 82 - Hard : 89 - (+ 4 tanks)

D06 : Easy : 70 - Normal : 78 - Hard : 78 - (+ 10 tanks)

D07 : Easy : 71 - Normal : 82 - Hard : 88 - (+ 12 tanks)

D08 : Easy : 89 - Normal : 94 - Hard : 107 - (+ 8 tanks)

Chris.

Edited by Super_Criquet
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  • 3 weeks later...

Hello and thanks for your impressive work to renew interrest to play the missions ! these are now very difficult even in "veteran" and i take a great pleasure to step again in the campaign ...a critic ? the number of tanks forced to go with the 3 "demos" available and i cannot succeed to finish with others like "riflemen" ... perhaps, it was fine to put "resuply" crates ( like in serpentine mod ) to go in the mission with only one "demo" and to vary the fight...

Thanks again and "rendez-vous" for more ?

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  • 8 months later...
FR :
Bonjour Acehole et désolé pour le long délais de réponse. :blush:
Je ne pouvais plus accéder à mon compte car mon adresse mail n'était plus valide et j'avais perdu mon mot de passe.
Maintenant tout est rentré dans l'ordre.
Alors en effet, comme j'ai ajouté des véhicules sur certaines missions, il faut des soldats équipés en armes de démolitions. Après je peux vous conseiller le code "ammo" lorsque vous appuyez sur "Entrez" du pavé numérique. Ainsi la mission n'est pas perdue. 0:)
Pour l'instant je n'ai plus du tout de modification à faire. Je pense que j'ai fait le tour. En tout cas cela m'a permis de m'expérimenter en modifications de fichiers informatiques. :thumbsup:
Je respecte le travail de Apex aussi. :smart: J'ai toujours son travail sur mon disque dur. :thumbsup:
EN :
Acehole Hello and sorry for the delay. :blush:
I could not access my account because my email address was no longer valid and I lost my password.
Now everything is back in order.
So in fact, as I added vehicles on certain missions, you have soldiers with weapons demolitions. After I can advise the code "ammo" when you press "Enter" on the keypad. So the mission is not lost. 0:)
For now I do not have the right to make changes. I think I've been around. In any case it allowed me to experiment with me in computer file changes. :thumbsup:
I respect the work of Apex too. :smart: I still have to work on my hard drive. :thumbsup:
Edited by Super_Criquet
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FR :
Merci à vous, mon Général :smart:
Je n'hésiterai pas si j'ai besoin. Mais normalement non. Maintenant que j'ai accès à mon compte, je suis à présent rassuré. :thumbsup:
EN :
Thank you, sir :smart:
I would not hesitate if I need. But normally not. Now that I have access to my account, I am now reassured. :thumbsup:
:santa: Merry Christmas :santa:
Edited by Super_Criquet
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Hi :hi:

Just a question for the sky. If I want to daylight, I go:
OR
Igor is good. English even less. But with some people from the forum, I learned. :thumbsup:
I am a French Ghost who would like daylight. lol :lol:
Good evening and Happy Holidays :santa:
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In Igor you can not change the map easily from night to day.

But there are two things Igor can do with the Environment Tool to make it brighter.

Load your map in the Environment Tool.

1. Change the skybox to a daytime one. For example, c01_plantation_sky.pob

2. Change the color of the fog in the Environment Tool to a much lighter shade of gray.

Doing 1. and 2. will help but it will not be a true daytime map.

To make it look better the lighting tool has to be use on the .map file.

I'm not very good with the lighting tool so maybe do a search on it.

Edited by wombat50
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Hi Don, and thank you for information lighting. Tonight it turns "light" lol and tomorrow is Christmas Eve.
For "general setting Tool" is in Tool> Environnment Editor? This is what I understand even English? :thumbsup:
I still explores the Igor software. I note that I can do and what I will do. I had a question on "how to change the sky?" :hmm:
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Ok.
For "c01_plantation_sky.pob" is a file that must be opened with Environnment Tool or Igor?
I not find Igor, File> Open ... :hmm:
For example "c01_plantation_sky.pob" is found in "Model"? ;)
Enjoy the holidays, you have time to answer me. :thumbsup:
Edited by Super_Criquet
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Hi Don.
OK. I was not far from the truth. Thank you for enlightening me. :thumbsup:
Knowing that before save, I have to make a copy of the original file? Much like the previous changes? :thumbsup:
Merry Christmas, Don and Apex, and thank you :santa:
Edited by Super_Criquet
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Always a good idea to make a back-up.

Advanced_Igor_Guide(part2).pdf has a section on the .env file(environment), page 127

Download here:

http://www.ghostrecon.net/files2/index.php?act=view&id=746

The Ghost Recon Level Builder.pdf (on the Island Thunder disc)

has a section on the lighting tool starting on page 36.

http://www.ghostrecon.net/files2/index.php?act=view&id=1074

Lighting tool included in this download.

Thanks for the 'Ghost Blason' !

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Now I have to light the ground. (or the environment). This would be the color button in the "Environment Editor" ?

The color button in the Environment Editor is for the color of the fog.

The mission file(.mis) can override the Environment Editor fog settings.

Check the mission file in Igor and in the Map Properties window make sure under the fog settings

that 'overide environment' has not been checked.

To change the color of the ground and textures of the map the lighting tool is needed.

Edited by wombat50
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"Map Property" for the soil.

Accurate?

In your photo, look above the word " Override environment".

It says "Fog"

The black in the color box is the color of the fog.

Doing this in "Map Properties overrides or overwrites the fog settings in the .env file.

To do a good job of changing the color of the soil and the rest of the map textures the lighting tool must be used.

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