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OGR vs GRAW SP layout.


Calgar99

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While GRAW was pretty to look at and fun to play, SP wise it didnt hold that much replayability. In [GR] you were given a detailed mission briefing, an open map and vareity of ways to complete the mission whereas in GRAW if you wanted to pick up and play it was hard to pick a "fun to play again type" mission. Only one comes to mind, I forget the name (the one where you blow up two anti air bunkers). I suppose the point im trying to make is that I would like to see some aspects of [GR] brought to GRAW2 such as

1. Detailed briefing. I'm a sucker for background info. One of nice feature in Rainbow six was a detailed breifing on who you were facing,possible motives,character bios, the area, newswire etc. All this adds immsersion experience and adds more to story.

2. Mixed and more compelling objectives. [GR] missions had a more special op feel to it.i.e raid militia camp and capture rebel leader, rescue pilots from prison, take out bridges. These missions you could pick up and play individually and enjoy them. Whereas GRAW you felt like a one man army fighting in an empty city. there are no really memorable missions that I would want to play again. Just fighting from street to street(what was my objective again) not very varied.Id like something less Hollywood and more gritty.

Anyway thats what I would like to see brought forward to GRAW 2.

(I know my post is a bit unstructured, not enough sleep and I cant think straight) >_<

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