Thanks.
That is the first really innovative thing I have seen associated with GRFS. Using the kinect in gunsmith didn't really impress me. I find the kinect to be clunky to use for any sort of menu navigation or manipulation of in game stuff that can be done with a controller.
Of course, I think that with the glasses, there would be a setting in whether you want the info showing up in screen or through the glasses, because they are not going to have info available only to people that buy the glasses, i.e. enemy coordinates, objectives, etc...
So it is a bit of a gimmick, but I like it for the immersion factor.
Still wish a shooter would implement head tracking on the console so we can look around without spinning our whole character.
I have seen it done on Armed Assault on the PC and it was slick.