MeanMF Posted December 23, 2011 Share Posted December 23, 2011 (edited) These guys are working on adapting CryEngine 3 for use in military training & simulation systems. It's pretty impressive stuff. I can only imagine what the modding community could do with these kinds of tools. http://www.youtube.com/watch?v=EXE0nGU0uCo.swf http://www.youtube.com/watch?v=ob7BVTp6IxA.swf Edited December 23, 2011 by Pave Low Moved to the forum covering CryEngine Titles & Mods (also embedded videos) Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted December 23, 2011 Share Posted December 23, 2011 (edited) I can't imagine either.....I'm thinking of all the scripting possibilities, missions I'd never dream I could ever create. Wish they'd release this to the public, instead of all this Modern Warfare 5, Modern Warfare 6, Modern Warfare 7 crud. What game is this footage of? And what editor is that? Yeah, I sound like a noob, but I'm a little confused. Is this stuff to come in a game, or what? Edited December 23, 2011 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 23, 2011 Share Posted December 23, 2011 Web site for CryENGINE®3 If I understand correctly, what MeanMF posted are videos made by RealTime Immersive Inc. using the CryEngine. Great looking work. Quote Link to comment Share on other sites More sharing options...
Operative Posted December 24, 2011 Share Posted December 24, 2011 It was meant as a training tool/simulation. The US Army has put some money on the project (some say 50 million). I'm not sure if it's the same on the DSTS project, but both (if they are not the same) use CryEngine 3. At the Bohemia Interactive Forums, people are very skeptical about this product (maybe a bit of fanboyism, but no one can deny it relies to much on excessive lighting and all). Also, when they say tech demo, I'm more inclined to believe it's only a graphical tech demo (no other features being shown). VBS2 (the simulation it's meant to compete with) soon will be upgraded to version 2.0, using the RealVirtuality3 engine, the same used in ArmA2. Then, when RTI get's ready, I would like to see a side-by-side comparison. Yet, there's nothing to show, but I'm looking forward to see what it will feature. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted December 24, 2011 Share Posted December 24, 2011 I don't know what it is, but I want it Quote Link to comment Share on other sites More sharing options...
Nailbomb72 Posted December 24, 2011 Share Posted December 24, 2011 It will be interesting to see if they do a retail version as well, like Arma/VBS. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted December 24, 2011 Share Posted December 24, 2011 I love that editor's look in the second video. I want it! Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 2, 2012 Share Posted January 2, 2012 The Cry Engine 3 SDK is an amazing piece of kit but it is pretty hardcore. Although with a little work you can produce goodish maps. Scripting is flowgraph based. Here's a map and mission I have been working on ( still very rough ). It's the day version. Fraps didn't record the TOD settings so it looks alot better when playing it in the editor. TOD stands for time of day. With this you can change the time, light intensity/colour, HDR settings and other filters in real time. http://www.youtube.c...h?v=b39GB-PJq7c Quote Link to comment Share on other sites More sharing options...
wombat50 Posted January 2, 2012 Share Posted January 2, 2012 Good job Paladin. I'm impressed. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 4, 2012 Share Posted January 4, 2012 It still needs alot of work so any feedback from you guys would be appreciated. Here's some images from the map. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted January 5, 2012 Share Posted January 5, 2012 It was meant as a training tool/simulation. The US Army has put some money on the project (some say 50 million). I'm not sure if it's the same on the DSTS project, but both (if they are not the same) use CryEngine 3. At the Bohemia Interactive Forums, people are very skeptical about this product (maybe a bit of fanboyism, but no one can deny it relies to much on excessive lighting and all). Also, when they say tech demo, I'm more inclined to believe it's only a graphical tech demo (no other features being shown). VBS2 (the simulation it's meant to compete with) soon will be upgraded to version 2.0, using the RealVirtuality3 engine, the same used in ArmA2. Then, when RTI get's ready, I would like to see a side-by-side comparison. Yet, there's nothing to show, but I'm looking forward to see what it will feature. RTI is going to have to put more into their project than pretty graphics and post-processing effects to compete with VBS2. VBS2's administrative/instructor tools and ability to integrate with other training platforms are robust, to say the least. I would think that RTI has their work cut out for them if they want to compete with BIA in that respect. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 5, 2012 Share Posted January 5, 2012 BS Paladin, what do I need to do to start doing stuff like that mod you're working on? I don't want any in depth tutorial, just where'd you download or get the software? I'm interested in it. By the way, I found out a way to disable quicksaving in GR if you're still interested, I saw your post in a topic from a while back. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 5, 2012 Share Posted January 5, 2012 www.crydev.net Download the SDK and you can start. I can give you links to the right youtube channels to get the best tutorials to get started. Be warned it is difficult but there are very little limitations to what you can do. BTW this isn't a mod, it will be a free standalone release when ( if ) it's finished. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 So is this pretty much your own game? I don't really understand how this works. Do you create an .exe for it and it is like your own game? I'm downloading the program. I read the FAQ and noticed it mentioned maya and 3DSMax, do I need those or Photoshop to use it? Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 6, 2012 Share Posted January 6, 2012 With the SDK you get a small number of models. To use more you need to make your own. This can be done via most 3d modelling programs. 3ds MAX is officially supported, but Sketchup and Blender have community made plugins. You need a paint package ( i use the free Paint.net ) for textures. The SDK is basically like UDK. It is designed for indie devs to release free games or commerical games ( depending on a license ). It is a near complete copy of Cryengine 3 but without the source code. At the moment levels can only be played via the editor or a bad launcher system, but updates will provide better alternatives. Send me an email at robertjohnston@innovatedesigncreate.co.uk and I will help you as much as I can if you want to try the SDK out. Quote Link to comment Share on other sites More sharing options...
twcrash Posted January 6, 2012 Share Posted January 6, 2012 RTI is going to have to put more into their project than pretty graphics and post-processing effects to compete with VBS2. VBS2's administrative/instructor tools and ability to integrate with other training platforms are robust, to say the least. I would think that RTI has their work cut out for them if they want to compete with BIA in that respect. Oh please BIS has put out nothing but crap (except OFP ) or do you forget the fact that Arma 2 didnt even run upon release and required an emergency patch to even get it working. All they would have to do is produce a product that runs and they would be ahead of BIS. Their engine is one of the worse optimized engines EVER made good lord just read the bis forums.Their netcode is soooo bad people warp around the map.Hell modders have had to fix stuff that after 10 years you would think BIS would get right. Example of this is the ST_collision by Shack Tac guru dyslexci. Or the enterable building from MGB and I could go on naming a ton of other stuff someone OTHER than BIS has made to fix their game. I own pretty much everything by them (some more than once) So I talk from experience and all of those minus OFP are crap (ArmA 1 isn't bad now after patch 114).But it took 14+ patches to get it right.Until ArmA 2 came out The Project Reality guys actually got it done right and they were using an old BF2 engine as their base.ArmA 2 looks pretty i'll agree but it runs like a fatass Otter on a iced over lake. The truth is BIS is really the only game in town in that style so they put out crap cus they know people will take it by the shovel full. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 Wow, I'm crushing my mind just trying to learn Blender. I can't even complete the first tutorial. Oh well, I felt hopeless with IGOR too. I'll start with just making some tests using the SDK models. Thanks. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 6, 2012 Share Posted January 6, 2012 Trying to do everything in the Cryengine SDk is pointless. This is hardcore stuff. IGOR is child's play compared to it. I'd recommend picking one or two elements of game design and then learning those and/or join a mod team. What area are you must interested in. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 I wasn't considering getting too serious in this. I don't really enjoy working in a mod team, but if that's the only way, I'm most interested in mission design e.g. scripting. I just made my first level. It doesn't look great, but I made a kind of flat map with some hills, and some pools around the area. Now I'm trying to do some other texturing on the surface. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 6, 2012 Share Posted January 6, 2012 These are the best tutorials to get started: http://www.youtube.com/user/popovickonstantin7#g/u http://www.youtube.com/user/GaGiCF#g/u http://www.youtube.com/user/CyberGameArts/videos http://www.youtube.com/user/WorldofLevelDesign#g/u Also you can make some easy models in Google Sketchup and export them to your editor via a great tool called Playup. Unfortunately there are not alot of tutorials on flowgraphing which is the high level language method that the editor uses for scripting. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 The AI are pretty smart, just had a short battle with one in the editor. He flanked me and climbed into a destroyed tree and sniped me from it. I jumped on top of his head and beat him to death with my bare hands Quote Link to comment Share on other sites More sharing options...
Operative Posted January 6, 2012 Share Posted January 6, 2012 Oh please BIS has put out nothing but crap (except OFP ) or do you forget the fact that Arma 2 didnt even run upon release and required an emergency patch to even get it working. All they would have to do is produce a product that runs and they would be ahead of BIS. Their engine is one of the worse optimized engines EVER made good lord just read the bis forums.Their netcode is soooo bad people warp around the map.Hell modders have had to fix stuff that after 10 years you would think BIS would get right. Example of this is the ST_collision by Shack Tac guru dyslexci. Or the enterable building from MGB and I could go on naming a ton of other stuff someone OTHER than BIS has made to fix their game. I own pretty much everything by them (some more than once) So I talk from experience and all of those minus OFP are crap (ArmA 1 isn't bad now after patch 114).But it took 14+ patches to get it right.Until ArmA 2 came out The Project Reality guys actually got it done right and they were using an old BF2 engine as their base.ArmA 2 looks pretty i'll agree but it runs like a fatass Otter on a iced over lake. The truth is BIS is really the only game in town in that style so they put out crap cus they know people will take it by the shovel full. Nice speak... you only forgot BIS did not develop VBS: I present you BIA (Bohemia Interactive Australia). Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 http://www.youtube.com/watch?v=1ghD5WAMpmA&feature=youtube Your helicopter got shot down and now you're bailing. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted January 6, 2012 Share Posted January 6, 2012 (edited) Wow, Google Sketchup is incredible easy as far as I can tell. I just download a model of what I want and bam, I'm done. Downloading PlayUp now. Oh, how do I get models into the editor, Paladin? Thanks. Edited January 6, 2012 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted January 6, 2012 Share Posted January 6, 2012 Playup explains how. It's a very easy exporter. Just remember that you sketchup models must have they faces in the right direction. Quote Link to comment Share on other sites More sharing options...
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