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RealTime Immersive / CryEngine 3


MeanMF

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These guys are working on adapting CryEngine 3 for use in military training & simulation systems. It's pretty impressive stuff. I can only imagine what the modding community could do with these kinds of tools.

http://www.youtube.com/watch?v=EXE0nGU0uCo.swf

http://www.youtube.com/watch?v=ob7BVTp6IxA.swf

Edited by Pave Low
Moved to the forum covering CryEngine Titles & Mods (also embedded videos)
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I can't imagine either.....I'm thinking of all the scripting possibilities, missions I'd never dream I could ever create. Wish they'd release this to the public, instead of all this Modern Warfare 5, Modern Warfare 6, Modern Warfare 7 crud. What game is this footage of? And what editor is that? Yeah, I sound like a noob, but I'm a little confused. Is this stuff to come in a game, or what?

Edited by rileyfletcher_01
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It was meant as a training tool/simulation. The US Army has put some money on the project (some say 50 million). I'm not sure if it's the same on the DSTS project, but both (if they are not the same) use CryEngine 3.

At the Bohemia Interactive Forums, people are very skeptical about this product (maybe a bit of fanboyism, but no one can deny it relies to much on excessive lighting and all).

Also, when they say tech demo, I'm more inclined to believe it's only a graphical tech demo (no other features being shown).

VBS2 (the simulation it's meant to compete with) soon will be upgraded to version 2.0, using the RealVirtuality3 engine, the same used in ArmA2. Then, when RTI get's ready, I would like to see a side-by-side comparison.

Yet, there's nothing to show, but I'm looking forward to see what it will feature.

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  • 2 weeks later...

The Cry Engine 3 SDK is an amazing piece of kit but it is pretty hardcore. Although with a little work you can produce goodish maps. Scripting is flowgraph based. Here's a map and mission I have been working on ( still very rough ). It's the day version. Fraps didn't record the TOD settings so it looks alot better when playing it in the editor. TOD stands for time of day. With this you can change the time, light intensity/colour, HDR settings and other filters in real time.

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It was meant as a training tool/simulation. The US Army has put some money on the project (some say 50 million). I'm not sure if it's the same on the DSTS project, but both (if they are not the same) use CryEngine 3.

At the Bohemia Interactive Forums, people are very skeptical about this product (maybe a bit of fanboyism, but no one can deny it relies to much on excessive lighting and all).

Also, when they say tech demo, I'm more inclined to believe it's only a graphical tech demo (no other features being shown).

VBS2 (the simulation it's meant to compete with) soon will be upgraded to version 2.0, using the RealVirtuality3 engine, the same used in ArmA2. Then, when RTI get's ready, I would like to see a side-by-side comparison.

Yet, there's nothing to show, but I'm looking forward to see what it will feature.

RTI is going to have to put more into their project than pretty graphics and post-processing effects to compete with VBS2. VBS2's administrative/instructor tools and ability to integrate with other training platforms are robust, to say the least. I would think that RTI has their work cut out for them if they want to compete with BIA in that respect.

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BS Paladin, what do I need to do to start doing stuff like that mod you're working on? I don't want any in depth tutorial, just where'd you download or get the software? I'm interested in it.

By the way, I found out a way to disable quicksaving in GR if you're still interested, I saw your post in a topic from a while back.

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www.crydev.net

Download the SDK and you can start. I can give you links to the right youtube channels to get the best tutorials to get started. Be warned it is difficult but there are very little limitations to what you can do. BTW this isn't a mod, it will be a free standalone release when ( if ) it's finished.

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With the SDK you get a small number of models. To use more you need to make your own. This can be done via most 3d modelling programs. 3ds MAX is officially supported, but Sketchup and Blender have community made plugins. You need a paint package ( i use the free Paint.net ) for textures.

The SDK is basically like UDK. It is designed for indie devs to release free games or commerical games ( depending on a license ). It is a near complete copy of Cryengine 3 but without the source code. At the moment levels can only be played via the editor or a bad launcher system, but updates will provide better alternatives.

Send me an email at robertjohnston@innovatedesigncreate.co.uk and I will help you as much as I can if you want to try the SDK out.

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RTI is going to have to put more into their project than pretty graphics and post-processing effects to compete with VBS2. VBS2's administrative/instructor tools and ability to integrate with other training platforms are robust, to say the least. I would think that RTI has their work cut out for them if they want to compete with BIA in that respect.

Oh please BIS has put out nothing but crap (except OFP :) ) or do you forget the fact that Arma 2 didnt even run upon release and required an emergency patch to even get it working. All they would have to do is produce a product that runs and they would be ahead of BIS. Their engine is one of the worse optimized engines EVER made good lord just read the bis forums.Their netcode is soooo bad people warp around the map.Hell modders have had to fix stuff that after 10 years you would think BIS would get right. Example of this is the ST_collision by Shack Tac guru dyslexci. Or the enterable building from MGB and I could go on naming a ton of other stuff someone OTHER than BIS has made to fix their game. I own pretty much everything by them (some more than once) So I talk from experience and all of those minus OFP are crap (ArmA 1 isn't bad now after patch 114).But it took 14+ patches to get it right.Until ArmA 2 came out The Project Reality guys actually got it done right and they were using an old BF2 engine as their base.ArmA 2 looks pretty i'll agree but it runs like a fatass Otter on a iced over lake. The truth is BIS is really the only game in town in that style so they put out crap cus they know people will take it by the shovel full.

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I wasn't considering getting too serious in this. I don't really enjoy working in a mod team, but if that's the only way, I'm most interested in mission design e.g. scripting.

I just made my first level. It doesn't look great, but I made a kind of flat map with some hills, and some pools around the area. Now I'm trying to do some other texturing on the surface.

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These are the best tutorials to get started:

http://www.youtube.com/user/popovickonstantin7#g/u

http://www.youtube.com/user/GaGiCF#g/u

http://www.youtube.com/user/CyberGameArts/videos

http://www.youtube.com/user/WorldofLevelDesign#g/u

Also you can make some easy models in Google Sketchup and export them to your editor via a great tool called Playup.

Unfortunately there are not alot of tutorials on flowgraphing which is the high level language method that the editor uses for scripting.

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Oh please BIS has put out nothing but crap (except OFP :) ) or do you forget the fact that Arma 2 didnt even run upon release and required an emergency patch to even get it working. All they would have to do is produce a product that runs and they would be ahead of BIS. Their engine is one of the worse optimized engines EVER made good lord just read the bis forums.Their netcode is soooo bad people warp around the map.Hell modders have had to fix stuff that after 10 years you would think BIS would get right. Example of this is the ST_collision by Shack Tac guru dyslexci. Or the enterable building from MGB and I could go on naming a ton of other stuff someone OTHER than BIS has made to fix their game. I own pretty much everything by them (some more than once) So I talk from experience and all of those minus OFP are crap (ArmA 1 isn't bad now after patch 114).But it took 14+ patches to get it right.Until ArmA 2 came out The Project Reality guys actually got it done right and they were using an old BF2 engine as their base.ArmA 2 looks pretty i'll agree but it runs like a fatass Otter on a iced over lake. The truth is BIS is really the only game in town in that style so they put out crap cus they know people will take it by the shovel full.

Nice speak... you only forgot BIS did not develop VBS: I present you BIA (Bohemia Interactive Australia).

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