RileyFletcher_01 Posted March 28, 2012 Share Posted March 28, 2012 I've heard, but never seen, people saying that enemies will surrender when they run out of ammo, e.g. the PanicActor/Disengage thing where they put their hands over their heads and become inactive. Here are my questions. Do enemies ever surrender? Under what circumstances? Have you seen this happen? How can I make it more common? Do enemies ever run out of ammo? I know they have unlimited shots with anti-tank rockets, but what about small arms? Can I make them run out by setting all kits to only 1 magazine per weapon? Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted March 28, 2012 Author Share Posted March 28, 2012 (edited) Hmm, from testing it appears that if you give them only one mag they'll switch to nothing and either run away or just look at you; after using their mag, that is. They do the thing like when you give an actor NoWeapon.kit and hold invisible guns. Edited March 28, 2012 by rileyfletcher_01 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted March 28, 2012 Share Posted March 28, 2012 (edited) Migryder did it in some of the P2 missions. The mission that comes to mind is on the Frostbite Slope map. I think it was scripted when there were 2-3 enemies left they would surrender. I don't remember the animation state they assumed.They would appear on the CM as yellow diamonds if the standard cmi.rsb was in use. Edited March 28, 2012 by wombat50 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted March 28, 2012 Share Posted March 28, 2012 I've heard, but never seen, people saying that enemies will surrender when they run out of ammo, e.g. the PanicActor/Disengage thing where they put their hands over their heads and become inactive. Here are my questions. Do enemies ever surrender? Under what circumstances? Have you seen this happen? How can I make it more common? Do enemies ever run out of ammo? I know they have unlimited shots with anti-tank rockets, but what about small arms? Can I make them run out by setting all kits to only 1 magazine per weapon? i remember seeing it in the early testing process of an old mission, he was the last one and he raised his hands over his head and surrendered, i've only ever seen it happen once. Quote Link to comment Share on other sites More sharing options...
Tinker Posted March 28, 2012 Share Posted March 28, 2012 Started to use this recently instead of having the team hunt every last tango down. Continueif enemy company is less than 5, panic company. It is the only way they go into surrender mode without using animations that only work in SP. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted March 28, 2012 Author Share Posted March 28, 2012 Considering using DeathAnyActor BlockPreserve ContinueIfNumberActiveActorsOnTeamContaining-actorwhojustdied-IsEqualTo1 AssignSurrenderPlanToTeamContaining-actorwhojustdied- This will, obviously, make them surrender when only 1 man is left on their team. Might use this in my TXM campaign. Quote Link to comment Share on other sites More sharing options...
RussiaGhost Posted April 28, 2012 Share Posted April 28, 2012 If you make a set of a store after consuming the enemy surrender. Quote Link to comment Share on other sites More sharing options...
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