Hello John
Thank you for that but I think the night version is more successful, but the problems that you bishops are common so:
Indeed, when we destroyed the tank, the AI appear at the stairs leading to the mule01.
Why?
At the beginning of the creation of the mission, I panicked with the positioning of loc_trig.
I have therefore devised a route that would be:
1/ Tunnel
2/ Mule01
3/ Mule02
4/ Adat
5/ Tank
6/ Extraction
That's why I added the AI between the tank and extraction.
While the area was cleaned ... but a patrol returning from mission
A sniper in reality must be patient, hidden and take advantage of events ..... in this case to eliminate a combat group in one fell swoop (that's what I learned during my years with the 2nd Infantry Regiment of Marines)
For cons, the sniper does not fire if the loc-trig02 is activated
For the barrel, initially, they were to join the smoke illuminated to give a semblance of radioactivity in the dark.
I deleted them all.... because I had already removed the smoke.
i deleted all "xag_tumbleweed" too.
I read in the wiki: "Do not use groups larger than 4 or they will not move."
That's why I put in the mission .... thank you for this valuable information
I have noted that it is better to reduce the Ai Spawn.
You need not be sorry if I am unable to understand that criticism can be contructions, it is better that I stop immediately
Anyway, I learned many things and as you say so, the errors this time will help me for future missions.
But before releasing to the public, I would still finish correct some points:
1/ Extraction zone too small
2/ Add AI to the left of the mule 02 in the direction of the stairs
As always, thank you for my learning
Gorilla