Variable13 Posted March 26, 2010 Author Share Posted March 26, 2010 Anyone else having issues with mission 10's skybox? It needs p02_sunrise_skybox.pob, which is part of the HU mod... Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 3, 2010 Share Posted April 3, 2010 The mod is very well done Variable 13. I am having an issue with the RS10 skybox. When looking around the terrain is transferred onto the skybox and repeated on itself. Kaleidoscope is the closest description I have. The effect constantly changes. Had this on the HU Osseation Woodland map too. There were five or six on the server but only two of were effected. Thought it might be a driver issue but I have a ATI card and the other effected has a Nvidia card. Had a CTD for mission2 in the campaign and also trying it from the MP tab. SP: RSFILEDATA: FindFile could not find file tg01c_outpost_night.env MP: RSFILEDATA: FindFile could not find file tg01c_outpost_night.env Running HU version 1.0.0b5 on my end. Other then that, no problems. Thanks for your work and effort. Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 3, 2010 Share Posted April 3, 2010 Did 1 have Heros Unleashed activated? All fine my side, both files mentioned are in the other mod! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2010 Share Posted April 4, 2010 Had HU activated. Like this: DS IT HU Red Storm Rising Checked for the .env file in HU and surprisely I could not find any .env files in the map folder or anywhere else. What is the location of the .env files in HU? Running Win7 here and could not find them listed under compatibility files either. RS02 is the only CTD. All other missions run fine for me. Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 4, 2010 Share Posted April 4, 2010 Heroes Unleashed\model p02_sunrise_skybox.pob Heroes Unleashed\map\tg01c_outpost_night tg01c_outpost_night.env Maybe reinstall HU. There are loads of env files. Checked for the .env file in HU and surprisely I could not find any .env files in the map folder or anywhere else. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2010 Share Posted April 4, 2010 D/l'ed and reinstalled full version of HU. Solved the CTD in RS02. Still having the issue with the RS10 skybox. I don't have p02_sunrise_skybox.pob in the model folder. I do have 89 skybox .pob's all of the names are prefaced with the word sky. For example sky_d_clr_sun_h_ne.pob Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 4, 2010 Share Posted April 4, 2010 What version # is in the modscont? nvm Looks like I saved the old beta version to my spare hard drive. VERSION "1.0.0b3" Downloading 1.0.0b5 now... Maybe Variable made same mistake and used an older version. No skyboxs start with sky_ in my model folder. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2010 Share Posted April 4, 2010 Using 1.0.0b5 on my end. Checked .env for Red Storm Rising map Winter_Mountain_Valley Skybox is named as p02_sunrise_skybox.pob I don't have that in the model folder of HU 1.0.0b5 or the model folder of Red Storm Rising. Red Storm Rising must be pointing at an older version of HU or I'm still messed up on my end. Most of the other RSR map .env's use stock RSE skybox .qob's. Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 4, 2010 Share Posted April 4, 2010 Red Storm Rising must be pointing at an older version of HU Definately Opening the p02 pob file with notepad reveals it is using original d06 ghostown textures, if it helps. So changing the env to point to d06_skybox_ghosttown.pob should make things ok. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted April 4, 2010 Share Posted April 4, 2010 Thanks Tinker, I'll give it a go. Quote Link to comment Share on other sites More sharing options...
Variable13 Posted April 5, 2010 Author Share Posted April 5, 2010 (edited) Hopefully this is the only map that will have this issue. I will add the fix to a new patch, which should be available really soon. Edited April 5, 2010 by Variable13 Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted April 5, 2010 Share Posted April 5, 2010 Patch 1.1 has now been added to the download entry. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 29, 2010 Share Posted May 29, 2010 Wow, have to try this one out for sure! Thanks a lot, Variable13. Oh, and my apologies for changing the skybox names between versions of Heroes Unleashed. Indeed, the problem mentioned above lies with the new naming convention I implemented for skyboxes in v1.0.0b5. While all skyboxes are still present, their names have changed to indicate weather, time of day, position of the sun etc. Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 9, 2010 Share Posted June 9, 2010 Recreated a problem here playing coop. rs04 - red storm - Farm map Some players reported seeing everyone at the insertion zone on the command map the whole time, when we were all far away. Others could see the player markers in the correct place. 1 person saw player markers moving on the map while all were stationary. For Apex - Would the fact that the mod was built upon the old version of HU, but we are all playing with the latest version, have an issue here? Cannot see anything at all that could cause this. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 9, 2010 Share Posted June 9, 2010 Frankly, I don't see what could cause this, either. Even with RSR being based on an older version of HU this shouldn't cause much of a problem (except e.g. easily fixable stuff like the skybox name issue). Are you experiencing problems with the player markers only, or are there any other irregularities with the command map? And is this limited to Co-Op/MP or can this be replicated in SP? Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 9, 2010 Share Posted June 9, 2010 It was coop only, tried here myself SP, all fine. The player markers on the command map were the only issue. Real weird.It was coop only, tried here myself SP, all fine. The player markers on the command map were the only issue. Real weird. In fact, I was even killed by a team mate, coop. He said he checked the map, and I was at Insertion. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 9, 2010 Share Posted June 9, 2010 Well, I've seen the occasional net code slip-up with GR on hefty maps with lots of players and AI, but if this is specific to this mission/map and is replicable... I don't know... will have to look into this. Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 9, 2010 Share Posted June 9, 2010 Hopefully we will get to try it again in a few weeks, with everyone updated to 0b6. See how it goes. GR1 causes all sorts of strange things. No other issues with the campaign though. Quote Link to comment Share on other sites More sharing options...
jayo Posted May 24, 2013 Share Posted May 24, 2013 Well 3yrs on from the last post...... Great MOD Variable, chuffed to play out my all-time favourite techno-thriller Cheers Quote Link to comment Share on other sites More sharing options...
Variable13 Posted May 26, 2013 Author Share Posted May 26, 2013 Thanks, jayo, hope it runs well for you! Quote Link to comment Share on other sites More sharing options...
Jeza Posted June 2, 2013 Share Posted June 2, 2013 (edited) Weirdly enough I stumbled across this myself recently, kudos on the job, was rather happy to find it actually had just finished listening to the audio book Edit: Can you think of a reason why mission two maybe crashing once the loading screen completes? Have RS as main priority with HU second. Edited June 2, 2013 by Jeza Quote Link to comment Share on other sites More sharing options...
MrMoon Posted June 6, 2013 Share Posted June 6, 2013 (edited) Pretty sure its due to incompatibility with the latest version of heroes unleashed. Try the zapad campaign from the same author its got most of the same missions but is way longer with a fair bit more content. http://www.ghostrecon.net/files2/index.php?act=view&id=1282 Edited June 6, 2013 by MrMoon Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 6, 2013 Share Posted June 6, 2013 IIRC the issue Mr. Moon is talking of is addressed with the 1.1 patch on the Red Storm Rising download page. http://www.ghostrecon.net/files2/index.php?act=view&id=1192 Quote Link to comment Share on other sites More sharing options...
seiken05 Posted June 24, 2013 Share Posted June 24, 2013 campaign recently installed. I have DS, IT, GR 1.4 patch and Heroes Unleashed. Also install the patch 1.1 for RSR campaign, but when I start the second mission Dreamland, makes crash. What is happening? Thanks for the guidance you can give me. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 24, 2013 Share Posted June 24, 2013 seiken05, Start second mission again and let it crash. Go to the ike.log in your Ghost Recon folder and open with notepad or other text editor. The last few lines may give a clue why it it crashing. Quote Link to comment Share on other sites More sharing options...
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