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Burawura

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  1. I was replaying the P210 mission "Fighting Bears" with the heroes unlocked and I couldn't seem to find more than 2 SA-18 launchers and therefore could not complete Objective 2 - "Destroy SPAA/TELAR, Secure SA-18s". I had found the SA-18s at the special cave and at the SW camp. I expected to find one either in the central base or the NW cave hideout but didn't see any there. Backtracking, I figured the guys in the boat I shot up over on the east side of the map might have had it. Over in that area, I remembered a sniper up on a rocky roost I had killed earlier. I went up to the roost and there was the last SA-18 propped against the rocks. Jodit Haile ended up with 51 kills and over 50% accuracy! So if anyone is having trouble with Fighting Bears, this might help.
  2. ID Software has done this several times with their UT series, most recently with the UT3 engine. Just wanted to interject that EPIC Games created the Unreal series and the unreal game engine technology. ID does quake/doom.
  3. Duh...for some reason I didn't see the pressure surprise file. Got it working now; thanks guys!
  4. I don't have P2 activated. Do I need to? I also don't have any readme files in the P1 folder, just modscont.
  5. Here is the ike.log for crashing on p101:
  6. Just installed this mission pack via the P2 goodies folder, but the missions crash at startup. Any idea what it could be? I run GR on vista 32 in xp compatibility mode. I also am assuming that this is supposed to be run with Frostbite, I am using version 1.3 with it when trying to play.
  7. Awesome, thanks Tinker, I knew it sounded familiar!
  8. I am trying to get information on the music used in the Blood Oil game menus. The menus use an African world music song and some keyboard tunes as well. Mrwhat@hotmail.com is listed for "various kit and ambient sound effects" so I tried sending him an email but it came back undeliverable. Perhaps someone here would know who did the menu music; Thanks!
  9. If you like STALKER it's great. It takes all the good things from the first two games and puts them together. It's bug-free (for me) and very fun, but also pretty short. However the freeplay and the many ways in which to complete the game give it alot of replay value.
  10. If there was one thing I would like to see added to GR:FS it would be more RSE dev team names in the credits. If there was one thing I would like to see removed from GR:FS it would be less UBI dev team names in the credits.
  11. I want first-person view only. The reasons are simple: A first-person view is more realistic, more challenging, and more exciting. It is the ONLY way to present a true tac-sim, and it is a key to providing a high level of immersive gameplay. This topic could be expanded to discuss all aspects of the HUD as well. For example, I would love to see an improved version of the team control interface from the AW series, but I think the inclusion of a "radar" or the red diamonds does not belong in a GR game at all. In general, the less hud the better.
  12. Just posted this over at the official boards, after the moderator "Minerva" flamed a fan for making a thread asking for an updated version of the original GR experience for FS: http://forums.ubi.com/eve/forums/a/tpc/f/4...38/m/1281080638 I want to see the original Ghost Recon , updated with better graphics, physics, and sound. I don't care about scifi tech like cloaking devices, or hero characters like Scott Mitchell, or "rambo" MW2-style gameplay (F-16 on legs? please.), and I know I speak for the GR community when I say this. (check out this thread over at gr.net: link to this thread) New features and maps would be icing on the cake, but you guys need to stick with the core gameplay instead of trying to copycat the popular action games. Ghost Recon is not an action game and never will be! UBI has demonstrated again and again with the Advanced Warfighter series that, when left to their own devices, they fail to create a true sequel to the game that captured the hearts of the true fans and made the franchise what it is today. RSE better be driving this one; an MW2/BFBC2 clone is going to fail miserably.
  13. I don't get it...copied and pasted the above into my p2_unlockedhero.xml and now works fine, just not sure why they weren't in there to start. Thanks phlookian.
  14. Mig...I'm confused about the use of the p2_unlockedhero.xml file...you say you replaced another xml file with it, which one? Also, is it supposed to be empty except for the <UnlockedHeroes/> line? I look at all the other heroes.xml files and they have a list of the heroes in them for example, the centcom_unlockedhero.xml file has these contents: <UnlockedHeroes> <Hero>d_jodit_haile.atr</Hero> <Hero>d_nigel_tunney.atr</Hero> <Hero>d_dieter_munz.atr</Hero> <Hero>d_scott_ibrahim.atr</Hero> <Hero>d_lindy_cohen.atr</Hero> </UnlockedHeroes> Can you post the contents of your p2_unlockedhero.xml file? Thanks.
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